metaforce/Runtime/Input/CFinalInput.hpp

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#ifndef __URDE_CFINALINPUT_HPP__
#define __URDE_CFINALINPUT_HPP__
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#include "../RetroTypes.hpp"
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#include "CKeyboardMouseController.hpp"
#include <boo/inputdev/DolphinSmashAdapter.hpp>
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namespace urde
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{
class CFinalInput
{
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float x0_dt;
u32 x4_controllerIdx;
float x8_anaLeftX;
float xc_anaLeftY;
float x10_anaRightX;
float x14_anaRightY;
float x18_anaLeftTrigger;
float x1c_anaRightTrigger;
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/* These were originally per-axis bools, requiring two logical tests
* at read-time; now they're logical cardinal-direction states
* (negative values indicated) */
bool x20_enableAnaLeftXP:1;
bool x20_enableAnaLeftNegXP:1;
bool x21_enableAnaLeftYP:1;
bool x21_enableAnaLeftNegYP:1;
bool x22_enableAnaRightXP:1;
bool x22_enableAnaRightNegXP:1;
bool x23_enableAnaRightYP:1;
bool x23_enableAnaRightNegYP:1;
/* These were originally redundantly-compared floats;
* now the logical state is stored directly */
bool x24_anaLeftTriggerP:1;
bool x28_anaRightTriggerP:1;
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bool x2c_b24_A:1;
bool x2c_b25_B:1;
bool x2c_b26_X:1;
bool x2c_b27_Y:1;
bool x2c_b28_Z:1;
bool x2c_b29_L:1;
bool x2c_b30_R:1;
bool x2c_b31_DPUp:1;
bool x2d_b24_DPRight:1;
bool x2d_b25_DPDown:1;
bool x2d_b26_DPLeft:1;
bool x2d_b27_Start:1;
bool x2d_b28_PA:1;
bool x2d_b29_PB:1;
bool x2d_b30_PX:1;
bool x2d_b31_PY:1;
bool x2e_b24_PZ:1;
bool x2e_b25_PL:1;
bool x2e_b26_PR:1;
bool x2e_b27_PDPUp:1;
bool x2e_b28_PDPRight:1;
bool x2e_b29_PDPDown:1;
bool x2e_b30_PDPLeft:1;
bool x2e_b31_PStart:1;
public:
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CFinalInput();
CFinalInput(int cIdx, float dt,
const boo::DolphinControllerState& data,
const CFinalInput& prevInput,
float leftDiv, float rightDiv);
CFinalInput(int cIdx, float dt,
const CKeyboardMouseControllerData& data,
const CFinalInput& prevInput);
CFinalInput& operator|=(const CFinalInput& other);
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bool operator==(const CFinalInput& other)
{ return memcmp(this, &other, sizeof(CFinalInput)) == 0; }
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float DeltaTime() const {return x0_dt;}
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u32 ControllerIdx() const {return x4_controllerIdx;}
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bool PStart() const {return x2e_b31_PStart;}
bool PR() const {return x2e_b26_PR;}
bool PL() const {return x2e_b25_PL;}
bool PZ() const {return x2e_b24_PZ;}
bool PY() const {return x2d_b31_PY;}
bool PX() const {return x2d_b30_PX;}
bool PB() const {return x2d_b29_PB;}
bool PA() const {return x2d_b28_PA;}
bool PDPRight() const {return x2e_b28_PDPRight;}
bool PDPLeft() const {return x2e_b30_PDPLeft;}
bool PDPDown() const {return x2e_b29_PDPDown;}
bool PDPUp() const {return x2e_b27_PDPUp;}
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bool PRTrigger() const {return x28_anaRightTriggerP;}
bool PLTrigger() const {return x24_anaLeftTriggerP;}
bool PRARight() const {return x22_enableAnaRightXP;}
bool PRALeft() const {return x22_enableAnaRightNegXP;}
bool PRADown() const {return x23_enableAnaRightNegYP;}
bool PRAUp() const {return x23_enableAnaRightYP;}
bool PLARight() const {return x20_enableAnaLeftXP;}
bool PLALeft() const {return x20_enableAnaLeftNegXP;}
bool PLADown() const {return x21_enableAnaLeftNegYP;}
bool PLAUp() const {return x21_enableAnaLeftYP;}
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bool DStart() const {return x2d_b27_Start;}
bool DR() const {return x2c_b30_R;}
bool DL() const {return x2c_b29_L;}
bool DZ() const {return x2c_b28_Z;}
bool DY() const {return x2c_b27_Y;}
bool DX() const {return x2c_b26_X;}
bool DB() const {return x2c_b25_B;}
bool DA() const {return x2c_b24_A;}
bool DDPRight() const {return x2d_b24_DPRight;}
bool DDPLeft() const {return x2d_b26_DPLeft;}
bool DDPDown() const {return x2d_b25_DPDown;}
bool DDPUp() const {return x2c_b31_DPUp;}
bool DRTrigger() const {return x1c_anaRightTrigger > 0.05f;}
bool DLTrigger() const {return x18_anaLeftTrigger > 0.05f;}
bool DRARight() const {return x10_anaRightX > 0.7f;}
bool DRALeft() const {return x10_anaRightX < -0.7f;}
bool DRADown() const {return x14_anaRightY < -0.7f;}
bool DRAUp() const {return x14_anaRightY > 0.7f;}
bool DLARight() const {return x8_anaLeftX > 0.7f;}
bool DLALeft() const {return x8_anaLeftX < -0.7f;}
bool DLADown() const {return xc_anaLeftY < -0.7f;}
bool DLAUp() const {return xc_anaLeftY > 0.7f;}
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float AStart() const {return x2d_b27_Start ? 1.0 : 0.0;}
float AR() const {return x2c_b30_R ? 1.0 : 0.0;}
float AL() const {return x2c_b29_L ? 1.0 : 0.0;}
float AZ() const {return x2c_b28_Z ? 1.0 : 0.0;}
float AY() const {return x2c_b27_Y ? 1.0 : 0.0;}
float AX() const {return x2c_b26_X ? 1.0 : 0.0;}
float AB() const {return x2c_b25_B ? 1.0 : 0.0;}
float AA() const {return x2c_b24_A ? 1.0 : 0.0;}
float ADPRight() const {return x2d_b24_DPRight ? 1.0 : 0.0;}
float ADPLeft() const {return x2d_b26_DPLeft ? 1.0 : 0.0;}
float ADPDown() const {return x2d_b25_DPDown ? 1.0 : 0.0;}
float ADPUp() const {return x2c_b31_DPUp ? 1.0 : 0.0;}
float ARTrigger() const {return x1c_anaRightTrigger;}
float ALTrigger() const {return x18_anaLeftTrigger;}
float ARARight() const {return x10_anaRightX > 0.0 ? x10_anaRightX : 0.0;}
float ARALeft() const {return x10_anaRightX < 0.0 ? -x10_anaRightX : 0.0;}
float ARADown() const {return x14_anaRightY < 0.0 ? -x14_anaRightY : 0.0;}
float ARAUp() const {return x14_anaRightY > 0.0 ? x14_anaRightY : 0.0;}
float ALARight() const {return x8_anaLeftX > 0.0 ? x8_anaLeftX : 0.0;}
float ALALeft() const {return x8_anaLeftX < 0.0 ? -x8_anaLeftX : 0.0;}
float ALADown() const {return xc_anaLeftY < 0.0 ? -xc_anaLeftY : 0.0;}
float ALAUp() const {return xc_anaLeftY > 0.0 ? xc_anaLeftY : 0.0;}
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float ALeftX() const {return x8_anaLeftX;}
float ALeftY() const {return xc_anaLeftY;}
float ARightX() const {return x10_anaRightX;}
float ARightY() const {return x14_anaRightY;}
float ALeftTrigger() const {return x18_anaLeftTrigger;}
float ARightTrigger() const {return x1c_anaRightTrigger;}
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};
}
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#endif // __URDE_CFINALINPUT_HPP__