2016-08-14 21:11:44 +00:00
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#ifndef __URDE_CGRAPPLEARM_HPP__
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#define __URDE_CGRAPPLEARM_HPP__
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#include "RetroTypes.hpp"
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#include "zeus/CVector3f.hpp"
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#include "Character/CModelData.hpp"
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namespace urde
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{
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class CGrappleArm
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{
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2017-07-17 03:04:14 +00:00
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public:
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enum class EArmState
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{
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Zero,
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One,
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Two,
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Three,
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Four,
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Five,
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Six,
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Seven,
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Eight,
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2017-07-31 05:19:05 +00:00
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Nine,
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Ten
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2017-07-17 03:04:14 +00:00
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};
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private:
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2016-08-14 21:11:44 +00:00
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CModelData x0_modelData;
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2017-07-23 23:45:04 +00:00
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zeus::CTransform x220_xf;
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2017-07-18 06:11:37 +00:00
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EArmState x334_animState;
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union
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{
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struct
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{
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2017-07-31 05:19:05 +00:00
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bool x3b2_24_inGrappleCycle : 1;
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2017-07-18 06:11:37 +00:00
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bool x3b2_25_beamActive : 1;
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2017-07-19 17:47:57 +00:00
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bool x3b2_27_armMoving : 1;
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2017-07-18 06:11:37 +00:00
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};
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u32 _dummy = 0;
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};
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2016-08-14 21:11:44 +00:00
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public:
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2017-07-23 23:45:04 +00:00
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explicit CGrappleArm(const zeus::CVector3f& vec);
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2016-08-15 01:19:04 +00:00
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void AsyncLoadSuit(CStateManager& mgr);
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2017-07-23 23:45:04 +00:00
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void SetTransform(const zeus::CTransform& xf) { x220_xf = xf; }
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const zeus::CTransform& GetTransform() const { return x220_xf; }
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2017-07-17 03:04:14 +00:00
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void SetAnimState(EArmState state);
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2017-07-18 06:11:37 +00:00
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EArmState GetAnimState() const { return x334_animState; }
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2017-07-31 05:19:05 +00:00
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bool InGrappleCycle() const { return x3b2_24_inGrappleCycle; }
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2017-07-18 06:11:37 +00:00
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bool BeamActive() const { return x3b2_25_beamActive; }
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2017-07-19 17:47:57 +00:00
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bool IsArmMoving() const { return x3b2_27_armMoving; }
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2017-07-18 06:11:37 +00:00
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void Activate(bool);
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void GrappleBeamDisconnected();
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void GrappleBeamConnected();
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2017-07-31 05:19:05 +00:00
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void RenderGrappleBeam(const CStateManager& mgr, const zeus::CVector3f& pos);
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2016-08-14 21:11:44 +00:00
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};
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}
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#endif // __URDE_CGRAPPLEARM_HPP__
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