2018-10-07 03:42:33 +00:00
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#pragma once
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2016-04-20 21:07:18 +00:00
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#include "CActor.hpp"
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#include "CGrappleParameters.hpp"
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2018-12-08 05:30:43 +00:00
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namespace urde {
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class CScriptGrapplePoint : public CActor {
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zeus::CAABox xe8_touchBounds;
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CGrappleParameters x100_parameters;
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2016-04-20 21:07:18 +00:00
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public:
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2018-12-08 05:30:43 +00:00
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CScriptGrapplePoint(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& transform,
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bool active, const CGrappleParameters& params);
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2017-01-15 03:07:01 +00:00
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2018-12-08 05:30:43 +00:00
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void Accept(IVisitor& visitor);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Think(float, CStateManager&);
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void Render(const CStateManager&) const;
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2019-06-12 02:05:17 +00:00
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std::optional<zeus::CAABox> GetTouchBounds() const;
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2018-12-08 05:30:43 +00:00
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
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const CGrappleParameters& GetGrappleParameters() const { return x100_parameters; }
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2016-04-20 21:07:18 +00:00
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};
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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