metaforce/Runtime/Character/CFBStreamedCompression.cpp

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#include "CFBStreamedCompression.hpp"
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#include "CFBStreamedAnimReader.hpp"
namespace urde
{
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CFBStreamedCompression::CFBStreamedCompression(CInputStream& in, IObjectStore& objStore, bool pc)
: m_pc(pc)
{
x0_scratchSize = in.readUint32Big();
x4_evnt = in.readUint32Big();
xc_rotsAndOffs = GetRotationsAndOffsets(x0_scratchSize / 4 + 1, in);
if (x4_evnt)
x8_evntToken = objStore.GetObj(SObjectTag{FOURCC('EVNT'), x4_evnt});
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x10_averageVelocity = CalculateAverageVelocity(GetPerChannelHeaders());
}
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const u32* CFBStreamedCompression::GetTimes() const
{
return reinterpret_cast<const u32*>(xc_rotsAndOffs.get() + 9);
}
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const u8* CFBStreamedCompression::GetPerChannelHeaders() const
{
const u32* bitmap = reinterpret_cast<const u32*>(xc_rotsAndOffs.get() + 9);
u32 bitmapWordCount = (bitmap[0] + 31) / 32;
return reinterpret_cast<const u8*>(bitmap + bitmapWordCount + 1);
}
const u8* CFBStreamedCompression::GetBitstreamPointer() const
{
const u32* bitmap = reinterpret_cast<const u32*>(xc_rotsAndOffs.get() + 9);
u32 bitmapWordCount = (bitmap[0] + 31) / 32;
const u8* chans = reinterpret_cast<const u8*>(bitmap + bitmapWordCount + 1);
u32 boneChanCount = *reinterpret_cast<const u32*>(chans);
chans += 4;
if (m_pc)
{
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for (unsigned b=0 ; b<boneChanCount ; ++b)
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{
chans += 20;
u32 tCount = *reinterpret_cast<const u32*>(chans);
chans += 4;
if (tCount)
chans += 12;
}
}
else
{
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for (unsigned b=0 ; b<boneChanCount ; ++b)
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{
chans += 15;
u16 tCount = *reinterpret_cast<const u16*>(chans);
chans += 2;
if (tCount)
chans += 9;
}
}
return chans;
}
std::unique_ptr<u32[]> CFBStreamedCompression::GetRotationsAndOffsets(u32 words, CInputStream& in)
{
std::unique_ptr<u32[]> ret(new u32[words]);
Header head;
head.read(in);
*reinterpret_cast<Header*>(ret.get()) = head;
u32* bitmapOut = &ret[9];
u32 bitmapBitCount = in.readUint32Big();
bitmapOut[0] = bitmapBitCount;
u32 bitmapWordCount = (bitmapBitCount + 31) / 32;
for (u32 i=0 ; i<bitmapWordCount ; ++i)
bitmapOut[i+1] = in.readUint32Big();
in.readUint32Big();
u8* chans = reinterpret_cast<u8*>(bitmapOut + bitmapWordCount + 1);
u8* bs = ReadBoneChannelDescriptors(chans, in);
u32 bsWords = ComputeBitstreamWords(chans);
u32* bsPtr = reinterpret_cast<u32*>(bs);
for (u32 w=0 ; w<bsWords ; ++w)
bsPtr[w] = in.readUint32Big();
return ret;
}
u8* CFBStreamedCompression::ReadBoneChannelDescriptors(u8* out, CInputStream& in)
{
u32 boneChanCount = in.readUint32Big();
*reinterpret_cast<u32*>(out) = boneChanCount;
out += 4;
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if (m_pc)
{
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for (unsigned b=0 ; b<boneChanCount ; ++b)
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{
*reinterpret_cast<u32*>(out) = in.readUint32Big();
out += 4;
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*reinterpret_cast<u32*>(out) = in.readUint32Big();
out += 4;
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for (int i=0 ; i<3 ; ++i)
{
*reinterpret_cast<u32*>(out) = in.readUint32Big();
out += 4;
}
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u32 tCount = in.readUint32Big();
*reinterpret_cast<u32*>(out) = tCount;
out += 4;
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if (tCount)
{
for (int i=0 ; i<3 ; ++i)
{
*reinterpret_cast<u32*>(out) = in.readUint32Big();
out += 4;
}
}
}
}
else
{
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for (unsigned b=0 ; b<boneChanCount ; ++b)
{
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*reinterpret_cast<u32*>(out) = in.readUint32Big();
out += 4;
*reinterpret_cast<u16*>(out) = in.readUint16Big();
out += 2;
for (int i=0 ; i<3 ; ++i)
{
*reinterpret_cast<s16*>(out) = in.readInt16Big();
out += 2;
*reinterpret_cast<u8*>(out) = in.readUByte();
out += 1;
}
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u16 tCount = in.readUint16Big();
*reinterpret_cast<u16*>(out) = tCount;
out += 2;
if (tCount)
{
for (int i=0 ; i<3 ; ++i)
{
*reinterpret_cast<s16*>(out) = in.readInt16Big();
out += 2;
*reinterpret_cast<u8*>(out) = in.readUByte();
out += 1;
}
}
}
}
return out;
}
u32 CFBStreamedCompression::ComputeBitstreamWords(const u8* chans)
{
u32 boneChanCount = *reinterpret_cast<const u32*>(chans);
chans += 4;
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u32 keyCount;
u32 totalBits = 0;
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if (m_pc)
{
keyCount = *reinterpret_cast<const u32*>(chans + 0x4);
for (u32 c=0 ; c<boneChanCount ; ++c)
{
chans += 0x8;
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totalBits += 1;
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totalBits += *reinterpret_cast<const u32*>(chans) & 0xff;
totalBits += *reinterpret_cast<const u32*>(chans + 0x4) & 0xff;
totalBits += *reinterpret_cast<const u32*>(chans + 0x8) & 0xff;
u32 tKeyCount = *reinterpret_cast<const u32*>(chans + 0xc);
chans += 0x10;
if (tKeyCount)
{
totalBits += *reinterpret_cast<const u32*>(chans) & 0xff;
totalBits += *reinterpret_cast<const u32*>(chans + 0x4) & 0xff;
totalBits += *reinterpret_cast<const u32*>(chans + 0x8) & 0xff;
chans += 0xc;
}
}
}
else
{
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keyCount = *reinterpret_cast<const u16*>(chans + 0x4);
for (u32 c=0 ; c<boneChanCount ; ++c)
{
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chans += 0x6;
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totalBits += 1;
totalBits += *reinterpret_cast<const u8*>(chans + 0x2);
totalBits += *reinterpret_cast<const u8*>(chans + 0x5);
totalBits += *reinterpret_cast<const u8*>(chans + 0x8);
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u16 tKeyCount = *reinterpret_cast<const u16*>(chans + 0x9);
chans += 0xb;
if (tKeyCount)
{
totalBits += *reinterpret_cast<const u8*>(chans + 0x2);
totalBits += *reinterpret_cast<const u8*>(chans + 0x5);
totalBits += *reinterpret_cast<const u8*>(chans + 0x8);
chans += 0x9;
}
}
}
return (totalBits * keyCount + 31) / 32;
}
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float CFBStreamedCompression::CalculateAverageVelocity(const u8* chans)
{
u32 boneChanCount = *reinterpret_cast<const u32*>(chans);
chans += 4;
u32 keyCount;
u32 rootIdx = 0;
if (m_pc)
{
keyCount = *reinterpret_cast<const u32*>(chans + 0x4);
for (u32 c=0 ; c<boneChanCount ; ++c)
{
u32 boneId = *reinterpret_cast<const u32*>(chans);
if (boneId == 3)
break;
++rootIdx;
chans += 0x8;
u32 tKeyCount = *reinterpret_cast<const u32*>(chans + 0xc);
chans += 0x10;
if (tKeyCount)
chans += 0xc;
}
}
else
{
keyCount = *reinterpret_cast<const u16*>(chans + 0x4);
for (u32 c=0 ; c<boneChanCount ; ++c)
{
u32 boneId = *reinterpret_cast<const u32*>(chans);
if (boneId == 3)
break;
++rootIdx;
chans += 0x6;
u16 tKeyCount = *reinterpret_cast<const u16*>(chans + 0x9);
chans += 0xb;
if (tKeyCount)
chans += 0x9;
}
}
CBitLevelLoader loader(GetBitstreamPointer());
CFBStreamedAnimReaderTotals tempTotals(*this);
tempTotals.CalculateDown();
const float* floats = tempTotals.GetFloats(rootIdx);
zeus::CVector3f transCompA(floats[4], floats[5], floats[6]);
float accumMag = 0.f;
for (u32 i=0 ; i<keyCount ; ++i)
{
tempTotals.IncrementInto(loader, *this, tempTotals);
tempTotals.CalculateDown();
zeus::CVector3f transCompB(floats[4], floats[5], floats[6]);
accumMag += (transCompB - transCompA).magnitude();
transCompA = transCompB;
}
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return accumMag / GetAnimationDuration().GetSeconds();
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}
}