metaforce/Runtime/Graphics/Shaders/TMultiBlendShaderDecl.hpp

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static TMultiBlendShader<_CLS>::IDataBindingFactory* Initialize(boo::GLDataFactory::Context& ctx);
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#if _WIN32
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static TMultiBlendShader<_CLS>::IDataBindingFactory* Initialize(boo::ID3DDataFactory::Context& ctx);
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#endif
#if BOO_HAS_METAL
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static TMultiBlendShader<_CLS>::IDataBindingFactory* Initialize(boo::MetalDataFactory::Context& ctx);
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#endif
#if BOO_HAS_VULKAN
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static TMultiBlendShader<_CLS>::IDataBindingFactory* Initialize(boo::VulkanDataFactory::Context& ctx);
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#endif
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static void Shutdown();