metaforce/Runtime/CMakeLists.txt

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CMake
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include_directories(${CMAKE_CURRENT_SOURCE_DIR} ${BOO_INCLUDE_DIR}
${ZLIB_INCLUDE_DIR} ${CMAKE_SOURCE_DIR}/DataSpec)
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add_subdirectory(Audio)
add_subdirectory(Character)
add_subdirectory(Graphics)
add_subdirectory(GuiSys)
add_subdirectory(Input)
add_subdirectory(Particle)
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if(WIN32)
list(APPEND PLAT_SRCS CMemoryCardSysWin.cpp)
elseif(APPLE)
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list(APPEND PLAT_SRCS CMemoryCardSysOSX.cpp)
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else()
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list(APPEND PLAT_SRCS CMemoryCardSysNix.cpp CCallStackNix.cpp)
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endif()
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add_library(RuntimeCommon
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#CMemory.hpp CMemory.cpp
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CMemoryCardSys.hpp
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IAllocator.hpp IAllocator.cpp
CGameAllocator.hpp CGameAllocator.cpp
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CPathFindArea.hpp CPathFindArea.cpp
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CDependencyGroup.hpp CDependencyGroup.cpp
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CBasics.hpp CBasicsPC.cpp
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CIOWin.hpp
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CIOWinManager.hpp CIOWinManager.cpp
CStateManager.hpp CStateManager.cpp
CGameState.hpp CGameState.cpp
CScriptMailbox.hpp CScriptMailbox.cpp
CMapWorldInfo.hpp CMapWorldInfo.cpp
CPlayerState.hpp CPlayerState.cpp
CWorldTransManager.hpp CWorldTransManager.cpp
CRandom16.hpp CRandom16.cpp
CResFactory.hpp CResFactory.cpp
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CResLoader.hpp CResLoader.cpp
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CDvdRequest.hpp
CDvdFile.hpp CDvdFile.cpp
CVirtualDvdFile.hpp CVirtualDvdFile.cpp
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IObjectStore.hpp
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CSimplePool.hpp CSimplePool.cpp
CAi.hpp CAi.cpp
CGameOptions.hpp CGameOptions.cpp
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CStaticInterference.hpp
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CCRC32.hpp CCRC32.cpp
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CEntity.hpp CEntity.cpp
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IFactory.hpp
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IObjFactory.hpp
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ScriptObjectSupport.hpp ScriptObjectSupport.cpp
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CObjectList.hpp
CArchitectureMessage.hpp
CArchitectureQueue.hpp CArchitectureQueue.cpp
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IObj.hpp
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IVParamObj.hpp
CTimeProvider.hpp CTimeProvider.cpp
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CToken.hpp
CAreaOctTree.hpp CAreaOctTree.cpp
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CActor.hpp CActor.cpp
CPhysicsActor.hpp CPhysicsActor.cpp
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CFactoryMgr.hpp CFactoryMgr.cpp
CPakFile.hpp CPakFile.cpp
CStringExtras.hpp
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CCallStack.hpp
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IOStreams.hpp IOStreams.cpp
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CMainFlowBase.hpp CMainFlowBase.cpp
CMFGameBase.hpp
CInGameTweakManagerBase.hpp
CPlayMovieBase.hpp
CGameDebug.hpp CGameDebug.cpp
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rstl.hpp rstl.cpp
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GameGlobalObjects.hpp GameGlobalObjects.cpp
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RetroTypes.hpp
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GCNTypes.hpp
${PLAT_SRCS})
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add_subdirectory(MP1)
add_subdirectory(MP2)
add_subdirectory(MP3)