metaforce/Runtime/Character/CParticlePOINode.hpp

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#pragma once
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#include "CPOINode.hpp"
#include "CParticleData.hpp"
namespace urde
{
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class IAnimSourceInfo;
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class CParticlePOINode : public CPOINode
{
CParticleData x38_data;
public:
CParticlePOINode();
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CParticlePOINode(CInputStream& in);
const CParticleData& GetParticleData() const { return x38_data; }
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static CParticlePOINode CopyNodeMinusStartTime(const CParticlePOINode& node,
const CCharAnimTime& startTime);
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};
}