metaforce/Runtime/World/CFluidPlaneCPU.hpp

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2016-11-20 21:53:15 +00:00
#ifndef __URDE_CFLUIDPLANECPU_HPP__
#define __URDE_CFLUIDPLANECPU_HPP__
#include "CFluidPlane.hpp"
#include "CRipple.hpp"
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#include "Graphics/Shaders/CFluidPlaneShader.hpp"
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namespace urde
{
class CFluidUVMotion;
class CFluidPlaneCPU final : public CFluidPlane
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{
class CTurbulence
{
float x0_speed;
float x4_distance;
float x8_freqMax;
float xc_freqMin;
float x10_phaseMax;
float x14_phaseMin;
float x18_amplitudeMax;
float x1c_amplitudeMin;
std::unique_ptr<float[]> x20_table; // x140
u32 x24_tableCount = 0; // x144
float x28_heightSelPitch = 0.f; // x148
float x2c_ooTurbSpeed; // x14c
float x30_ooTurbDistance; // x150
bool x34_hasTurbulence = false; // x154
public:
CTurbulence(float speed, float distance, float freqMax, float freqMin,
float phaseMax, float phaseMin, float amplitudeMax, float amplitudeMin);
float GetHeight(float sel) const { return x20_table[(x24_tableCount - 1) & int(sel * x28_heightSelPitch)]; }
float GetOODistance() const { return x30_ooTurbDistance; }
float GetOOSpeed() const { return x2c_ooTurbSpeed; }
bool HasTurbulence() const { return x34_hasTurbulence; }
};
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CAssetId xa0_texIdBumpMap;
CAssetId xa4_texIdEnvMap;
CAssetId xa8_texIdEnvBumpMap;
CAssetId xac_texId4;
std::experimental::optional<TLockedToken<CTexture>> xb0_bumpMap;
std::experimental::optional<TLockedToken<CTexture>> xc0_envMap;
std::experimental::optional<TLockedToken<CTexture>> xd0_envBumpMap;
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std::experimental::optional<TLockedToken<CTexture>> xe0_lightmap;
zeus::CVector3f xf0_bumpLightDir;
float xfc_bumpScale;
float x100_tileSize;
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int x104_tileSubdivisions;
float x108_rippleResolution;
float x10c_specularMin;
float x110_specularMax;
float x114_reflectionBlend;
float x118_reflectionSize;
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float x11c_unitsPerLightmapTexel;
CTurbulence x120_turbulence;
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u32 m_maxVertCount;
mutable std::vector<CFluidPlaneShader::Vertex> m_verts;
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mutable std::experimental::optional<CFluidPlaneShader> m_shader;
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mutable bool m_cachedDoubleLightmapBlend;
mutable bool m_cachedAdditive;
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public:
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CFluidPlaneCPU(CAssetId texPattern1, CAssetId texPattern2, CAssetId texColor, CAssetId bumpMap, CAssetId envMap, CAssetId envBumpMap,
CAssetId lightMap, float unitsPerLightmapTexel, float tileSize, u32 tileSubdivisions,
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EFluidType fluidType, float alpha, const zeus::CVector3f& bumpLightDir, float bumpScale,
const CFluidUVMotion& mot, float turbSpeed, float turbDistance, float turbFreqMax,
float turbFreqMin, float turbPhaseMax, float turbPhaseMin, float turbAmplitudeMax,
float turbAmplitudeMin, float specularMin, float specularMax, float reflectionBlend,
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float reflectionSize, float rippleIntensity, u32 maxVertCount);
void CreateRipple(const CRipple& ripple, CStateManager& mgr);
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void CalculateLightmapMatrix(const zeus::CTransform& areaXf, const zeus::CTransform& xf,
const zeus::CAABox& aabb, zeus::CMatrix4f& mtxOut) const;
CFluidPlaneShader::RenderSetupInfo RenderSetup(const CStateManager& mgr, float, const zeus::CTransform& xf,
const zeus::CTransform& areaXf, const zeus::CAABox& aabb,
const CScriptWater* water) const;
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void Render(const CStateManager& mgr, float alpha, const zeus::CAABox& aabb, const zeus::CTransform& xf,
const zeus::CTransform& areaXf, bool noNormals, const zeus::CFrustum& frustum,
const std::experimental::optional<CRippleManager>& rippleManager, TUniqueId waterId,
const bool* gridFlags, u32 gridDimX, u32 gridDimY, const zeus::CVector3f& areaCenter) const;
float GetReflectionBlend() const { return x114_reflectionBlend; }
float GetSpecularMax() const { return x110_specularMax; }
float GetSpecularMin() const { return x10c_specularMin; }
float GetReflectionSize() const { return x118_reflectionSize; }
float GetBumpScale() const { return xfc_bumpScale; }
bool HasBumpMap() const { return xb0_bumpMap.operator bool(); }
const CTexture& GetBumpMap() const { return **xb0_bumpMap; }
bool HasEnvMap() const { return xc0_envMap.operator bool(); }
const CTexture& GetEnvMap() const { return **xc0_envMap; }
bool HasEnvBumpMap() const { return xd0_envBumpMap.operator bool(); }
const CTexture& GetEnvBumpMap() const { return **xd0_envBumpMap; }
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bool HasLightMap() const { return xe0_lightmap.operator bool(); }
const CTexture& GetLightMap() const { return **xe0_lightmap; }
const zeus::CVector3f& GetBumpLightDir() const { return xf0_bumpLightDir; }
float GetTileSize() const { return x100_tileSize; }
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int GetTileSubdivisions() const { return x104_tileSubdivisions; }
float GetRippleResolution() const { return x108_rippleResolution; }
float GetTurbulenceHeight(float sel) const { return x120_turbulence.GetHeight(sel); }
float GetOOTurbulenceDistance() const { return x120_turbulence.GetOODistance(); }
float GetOOTurbulenceSpeed() const { return x120_turbulence.GetOOSpeed(); }
bool HasTurbulence() const { return x120_turbulence.HasTurbulence(); }
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};
class CFluidPlaneCPURender
{
public:
enum class NormalMode
{
None,
NoNormals,
Normals,
NBT
};
static int numTilesInHField;
static int numSubdivisionsInTile;
static int numSubdivisionsInHField;
struct SPatchInfo
{
u8 x0_xSubdivs, x1_ySubdivs;
zeus::CVector2f x4_localMin, xc_globalMin;
float x14_tileSize;
float x18_rippleResolution;
float x1c_tileHypRadius;
float x20_ooTileSize;
float x24_ooRippleResolution;
u16 x28_tileX;
u16 x2a_gridDimX;
u16 x2c_gridDimY;
u16 x2e_tileY;
const bool* x30_gridFlags;
u8 x34_redShift;
u8 x35_greenShift;
u8 x36_blueShift;
NormalMode x37_normalMode;
float x38_wavecapIntensityScale;
public:
SPatchInfo(const zeus::CVector3f& localMin, const zeus::CVector3f& localMax, const zeus::CVector3f& pos,
float rippleResolution, float tileSize, float wavecapIntensityScale, int numSubdivisionsInHField,
NormalMode normalMode, int redShift, int greenShift, int blueShift, u32 tileX, u32 gridDimX,
u32 gridDimY, u32 tileY, const bool* gridFlags)
{
x0_xSubdivs = std::min(s16((localMax.x - localMin.x) / rippleResolution + 1.f - FLT_EPSILON) + 2,
numSubdivisionsInHField + 2);
x1_ySubdivs = std::min(s16((localMax.y - localMin.y) / rippleResolution + 1.f - FLT_EPSILON) + 2,
numSubdivisionsInHField + 2);
float tileHypRadius = tileSize * tileSize * 2 * 0.25f;
x4_localMin.x = localMin.x;
x4_localMin.y = localMin.y;
xc_globalMin = x4_localMin + zeus::CVector2f(pos.x, pos.y);
x14_tileSize = tileSize;
x18_rippleResolution = rippleResolution;
if (tileHypRadius != 0.f)
tileHypRadius = std::sqrt(tileHypRadius);
x1c_tileHypRadius = tileHypRadius;
x20_ooTileSize = 1.f / x14_tileSize;
x24_ooRippleResolution = 1.f / x18_rippleResolution;
x28_tileX = u16(tileX);
x2a_gridDimX = u16(gridDimX);
x2c_gridDimY = u16(gridDimY);
x2e_tileY = u16(tileY);
x30_gridFlags = gridFlags;
x34_redShift = u8(redShift);
x35_greenShift = u8(greenShift);
x36_blueShift = u8(blueShift);
x37_normalMode = normalMode;
x38_wavecapIntensityScale = wavecapIntensityScale;
}
};
struct SRippleInfo
{
const CRipple& x0_ripple;
int x4_fromX;
int x8_toX;
int xc_fromY;
int x10_toY;
int x14_gfromX;
int x18_gtoX;
int x1c_gfromY;
int x20_gtoY;
public:
SRippleInfo(const CRipple& ripple, int fromX, int toX, int fromY, int toY)
: x0_ripple(ripple), x14_gfromX(fromX), x18_gtoX(toX), x1c_gfromY(fromY), x20_gtoY(toY) {}
};
struct SHFieldSample
{
float height;
s8 nx;
s8 ny;
s8 nz;
u8 wavecapIntensity;
zeus::CVector3f MakeNormal() const { return {nx / 63.f, ny / 63.f, nz / 63.f}; }
zeus::CVector3f MakeBinormal() const { return {nx / 63.f, nz / 63.f, -ny / 63.f}; }
zeus::CVector3f MakeTangent() const { return {nz / 63.f, ny / 63.f, -nx / 63.f}; }
zeus::CColor MakeColor(const CFluidPlaneCPURender::SPatchInfo& info) const
{
return {(wavecapIntensity >> info.x34_redShift) / 255.f,
(wavecapIntensity >> info.x35_greenShift) / 255.f,
(wavecapIntensity >> info.x36_blueShift) / 255.f};
}
};
};
void RenderPatch(const CFluidPlaneCPURender::SPatchInfo& info,
const CFluidPlaneCPURender::SHFieldSample (&heights)[46][46],
const u8 (&flags)[9][9], bool noRipples, bool flagIs1,
std::vector<CFluidPlaneShader::Vertex>& vOut);
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}
#endif // __URDE_CFLUIDPLANECPU_HPP__