2018-10-07 03:42:33 +00:00
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#pragma once
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2017-01-30 02:15:21 +00:00
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#include "World/CEntityInfo.hpp"
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2017-10-25 07:47:49 +00:00
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#include "zeus/CVector3f.hpp"
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namespace urde
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{
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class CStateManager;
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class CMaterialFilter;
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class CCameraSpline
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{
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friend class CBallCamera;
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std::vector<zeus::CVector3f> x4_positions;
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2017-10-14 06:34:57 +00:00
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std::vector<TUniqueId> x14_wpTracker;
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std::vector<float> x24_t;
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std::vector<zeus::CVector3f> x34_directions;
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float x44_length = 0.f;
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bool x48_closedLoop = false;
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bool GetSurroundingPoints(int idx, rstl::reserved_vector<zeus::CVector3f, 4>& positions,
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rstl::reserved_vector<zeus::CVector3f, 4>& directions) const;
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public:
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CCameraSpline(bool closedLoop);
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void CalculateKnots(TUniqueId, const std::vector<SConnection>&, CStateManager&);
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void Initialize(TUniqueId, const std::vector<SConnection>&, CStateManager&);
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void Reset(int size);
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void AddKnot(const zeus::CVector3f& pos, const zeus::CVector3f& dir);
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void SetKnotPosition(int idx, const zeus::CVector3f& pos);
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const zeus::CVector3f& GetKnotPosition(int idx) const;
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float GetKnotT(int idx) const;
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float CalculateSplineLength();
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void UpdateSplineLength() { x44_length = CalculateSplineLength(); }
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zeus::CTransform GetInterpolatedSplinePointByLength(float pos) const;
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zeus::CVector3f GetInterpolatedSplinePointByTime(float time, float range) const;
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float FindClosestLengthOnSpline(float time, const zeus::CVector3f& p) const;
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float ValidateLength(float t) const;
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float ClampLength(const zeus::CVector3f& pos, bool collide,
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const CMaterialFilter& filter, const CStateManager& mgr) const;
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2018-06-25 01:02:29 +00:00
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s32 GetSize() const { return x4_positions.size(); }
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float GetLength() const { return x44_length; }
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bool IsClosedLoop() const { return x48_closedLoop; }
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};
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2017-01-30 02:15:21 +00:00
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}
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