metaforce/Runtime/Collision/CCollisionActor.cpp

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#include "Runtime/Collision/CCollisionActor.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/Camera/CGameCamera.hpp"
#include "Runtime/Collision/CCollidableOBBTreeGroup.hpp"
#include "Runtime/Collision/CCollidableSphere.hpp"
#include "Runtime/World/CActorParameters.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
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namespace urde {
constexpr CMaterialList skDefaultCollisionActorMaterials =
CMaterialList(EMaterialTypes::Solid, EMaterialTypes::CollisionActor, EMaterialTypes::ScanPassthrough,
EMaterialTypes::CameraPassthrough);
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CCollisionActor::CCollisionActor(TUniqueId uid1, TAreaId aId, TUniqueId uid2, const zeus::CVector3f& extent,
const zeus::CVector3f& center, bool active, float mass, std::string_view name)
: CPhysicsActor(uid1, active, "CollisionActor", CEntityInfo(aId, CEntity::NullConnectionList),
zeus::CTransform(), CModelData::CModelDataNull(), skDefaultCollisionActorMaterials,
zeus::skNullBox, SMoverData(mass), CActorParameters::None(), 0.3f, 0.1f)
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, x258_primitiveType(EPrimitiveType::OBBTreeGroup)
, x25c_owner(uid2)
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, x260_boxSize(extent)
, x26c_center(center)
, x278_obbContainer(std::make_unique<CCollidableOBBTreeGroupContainer>(extent, center))
, x27c_obbTreeGroupPrimitive(std::make_unique<CCollidableOBBTreeGroup>(x278_obbContainer.get(), GetMaterialList())) {
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x10_name += ' ';
x10_name += name;
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SetCoefficientOfRestitutionModifier(0.5f);
SetCallTouch(false);
SetMaterialFilter(CMaterialFilter::MakeIncludeExclude(
{EMaterialTypes::Solid}, {EMaterialTypes::CollisionActor, EMaterialTypes::NoStaticCollision}));
}
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CCollisionActor::CCollisionActor(TUniqueId uid1, TAreaId aId, TUniqueId uid2, const zeus::CVector3f& boxSize,
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bool active, float mass, std::string_view name)
: CPhysicsActor(uid1, active, "CollisionActor", CEntityInfo(aId, CEntity::NullConnectionList),
zeus::CTransform(), CModelData::CModelDataNull(), skDefaultCollisionActorMaterials,
zeus::skNullBox, SMoverData(mass), CActorParameters::None(), 0.3f, 0.1f)
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, x258_primitiveType(EPrimitiveType::AABox)
, x25c_owner(uid2)
, x260_boxSize(boxSize)
, x280_aaboxPrimitive(
std::make_unique<CCollidableAABox>(zeus::CAABox(-0.5f * boxSize, 0.5f * boxSize),
CMaterialList(EMaterialTypes::Solid, EMaterialTypes::NoStaticCollision))) {
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x10_name += ' ';
x10_name += name;
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SetCoefficientOfRestitutionModifier(0.5f);
SetCallTouch(false);
SetMaterialFilter(CMaterialFilter::MakeIncludeExclude(
{EMaterialTypes::Solid}, {EMaterialTypes::CollisionActor, EMaterialTypes::NoStaticCollision}));
}
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CCollisionActor::CCollisionActor(TUniqueId uid1, TAreaId aId, TUniqueId uid2, bool active, float radius, float mass,
std::string_view name)
: CPhysicsActor(uid1, active, "CollisionActor", CEntityInfo(aId, CEntity::NullConnectionList),
zeus::CTransform(), CModelData::CModelDataNull(), skDefaultCollisionActorMaterials,
zeus::skNullBox, SMoverData(mass), CActorParameters::None(), 0.3f, 0.1f)
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, x258_primitiveType(EPrimitiveType::Sphere)
, x25c_owner(uid2)
, x284_spherePrimitive(std::make_unique<CCollidableSphere>(
zeus::CSphere(zeus::skZero3f, radius), CMaterialList(EMaterialTypes::NoStaticCollision, EMaterialTypes::Solid)))
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, x288_sphereRadius(radius) {
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x10_name += ' ';
x10_name += name;
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SetCoefficientOfRestitutionModifier(0.5f);
SetCallTouch(false);
SetMaterialFilter(CMaterialFilter::MakeIncludeExclude(
{EMaterialTypes::Solid}, {EMaterialTypes::CollisionActor, EMaterialTypes::NoStaticCollision}));
}
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void CCollisionActor::Accept(IVisitor& visitor) { visitor.Visit(this); }
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void CCollisionActor::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
switch (msg) {
case EScriptObjectMessage::Falling:
case EScriptObjectMessage::Registered:
case EScriptObjectMessage::Deleted:
case EScriptObjectMessage::InitializedInArea:
break;
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case EScriptObjectMessage::Touched:
case EScriptObjectMessage::Damage:
case EScriptObjectMessage::InvulnDamage: {
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if (CEntity* ent = mgr.ObjectById(x25c_owner)) {
x2fc_lastTouched = uid;
mgr.SendScriptMsg(ent, GetUniqueId(), msg);
}
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} break;
default:
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mgr.SendScriptMsgAlways(x25c_owner, GetUniqueId(), msg);
break;
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}
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CActor::AcceptScriptMsg(msg, uid, mgr);
}
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CHealthInfo* CCollisionActor::HealthInfo(CStateManager&) { return &x28c_healthInfo; }
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const CDamageVulnerability* CCollisionActor::GetDamageVulnerability() const { return &x294_damageVuln; }
const CDamageVulnerability* CCollisionActor::GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&,
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const CDamageInfo&) const {
return GetDamageVulnerability();
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}
void CCollisionActor::SetDamageVulnerability(const CDamageVulnerability& vuln) { x294_damageVuln = vuln; }
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zeus::CVector3f CCollisionActor::GetScanObjectIndicatorPosition(const CStateManager& mgr) const {
const CGameCamera* gameCamera = static_cast<const CGameCamera*>(mgr.GetCameraManager()->GetCurrentCamera(mgr));
float scanScale;
if (x258_primitiveType == EPrimitiveType::Sphere)
scanScale = GetSphereRadius();
else {
const zeus::CVector3f v = GetBoxSize();
float comp = (v.x() < v.y() ? v.y() : v.z());
comp = (comp < v.z() ? v.x() : comp);
scanScale = 0.5f * comp;
}
scanScale *= 3.0f;
zeus::CVector3f orbitPos = GetOrbitPosition(mgr);
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return orbitPos - scanScale * (orbitPos - gameCamera->GetTranslation()).normalized();
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}
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const CCollisionPrimitive* CCollisionActor::GetCollisionPrimitive() const {
if (x258_primitiveType == EPrimitiveType::OBBTreeGroup)
return x27c_obbTreeGroupPrimitive.get();
if (x258_primitiveType == EPrimitiveType::AABox)
return x280_aaboxPrimitive.get();
return x284_spherePrimitive.get();
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}
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EWeaponCollisionResponseTypes CCollisionActor::GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
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const CWeaponMode&, EProjectileAttrib) const {
return x300_responseType;
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}
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zeus::CTransform CCollisionActor::GetPrimitiveTransform() const {
zeus::CTransform xf = x34_transform;
xf.origin = CPhysicsActor::GetPrimitiveTransform().origin;
return xf;
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}
std::optional<zeus::CAABox> CCollisionActor::GetTouchBounds() const {
std::optional<zeus::CAABox> aabox;
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if (x258_primitiveType == EPrimitiveType::OBBTreeGroup)
aabox = {x27c_obbTreeGroupPrimitive->CalculateAABox(x34_transform)};
else if (x258_primitiveType == EPrimitiveType::AABox)
aabox = {x280_aaboxPrimitive->CalculateAABox(x34_transform)};
else if (x258_primitiveType == EPrimitiveType::Sphere)
aabox = {x284_spherePrimitive->CalculateAABox(x34_transform)};
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aabox->accumulateBounds(aabox->max + x304_extendedTouchBounds);
aabox->accumulateBounds(aabox->min - x304_extendedTouchBounds);
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return aabox;
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}
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void CCollisionActor::OnScanStateChanged(CActor::EScanState state, CStateManager& mgr) {
TCastToPtr<CActor> actor = mgr.ObjectById(x25c_owner);
if (actor)
actor->OnScanStateChanged(state, mgr);
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CActor::OnScanStateChanged(state, mgr);
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}
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void CCollisionActor::Touch(CActor& actor, CStateManager& mgr) {
x2fc_lastTouched = actor.GetUniqueId();
mgr.SendScriptMsgAlways(x25c_owner, GetUniqueId(), EScriptObjectMessage::Touched);
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}
zeus::CVector3f CCollisionActor::GetOrbitPosition(const CStateManager&) const { return GetTouchBounds()->center(); }
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void CCollisionActor::SetSphereRadius(float radius) {
if (x258_primitiveType != EPrimitiveType::Sphere)
return;
x288_sphereRadius = radius;
x284_spherePrimitive->SetSphereRadius(radius);
}
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} // namespace urde