metaforce/Runtime/Collision/CCollisionActor.hpp

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#ifndef __URDE_CCOLLISIONACTOR_HPP__
#define __URDE_CCOLLISIONACTOR_HPP__
#include "World/CPhysicsActor.hpp"
namespace urde
{
class CCollisionActor : public CPhysicsActor
{
public:
CCollisionActor(TUniqueId, TAreaId, TUniqueId, const zeus::CVector3f&, const zeus::CVector3f&, bool, float);
CCollisionActor(TUniqueId, TAreaId, TUniqueId, const zeus::CVector3f&, bool, float);
CCollisionActor(TUniqueId, TAreaId, TUniqueId, bool, float, float);
};
}
#endif // __URDE_CCOLLISIONACTOR_HPP__