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#ifndef __PSHAG_CTEXTURE_HPP__
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#define __PSHAG_CTEXTURE_HPP__
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#include "GCNTypes.hpp"
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#include "IObj.hpp"
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#include "IOStreams.hpp"
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#include "CGraphics.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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namespace pshag
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{
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class CVParamTransfer;
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class CTexture
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{
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ETexelFormat x0_fmt;
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u16 x4_w;
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u16 x6_h;
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u32 x8_mips;
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boo::GraphicsDataToken m_booToken;
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boo::ITexture* m_booTex;
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size_t ComputeMippedTexelCount();
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size_t ComputeMippedBlockCountDXT1();
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void BuildI4FromGCN(CInputStream& in);
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void BuildI8FromGCN(CInputStream& in);
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void BuildIA4FromGCN(CInputStream& in);
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void BuildIA8FromGCN(CInputStream& in);
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void BuildC4FromGCN(CInputStream& in);
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void BuildC8FromGCN(CInputStream& in);
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void BuildC14X2FromGCN(CInputStream& in);
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void BuildRGB565FromGCN(CInputStream& in);
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void BuildRGB5A3FromGCN(CInputStream& in);
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void BuildRGBA8FromGCN(CInputStream& in);
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void BuildDXT1FromGCN(CInputStream& in);
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public:
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CTexture(CInputStream& in);
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enum class EClampMode
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{
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None,
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One
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};
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ETexelFormat GetTexelFormat() const {return x0_fmt;}
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u16 GetWidth() const {return x4_w;}
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u16 GetHeight() const {return x6_h;}
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void Load(int slot, EClampMode clamp);
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boo::ITexture* GetBooTexture() {return m_booTex;}
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};
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std::unique_ptr<IObj> FTextureFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& vparms);
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}
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2016-02-13 09:02:47 +00:00
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#endif // __PSHAG_CTEXTURE_HPP__
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