metaforce/Runtime
Phillip Stephens ea9938e88b CCharAnimTime fixes
Add IRuntimeMain to simplify editor integration
2016-02-26 23:59:11 -08:00
..
Audio Rename namespaces 2016-02-13 01:02:47 -08:00
Character CCharAnimTime fixes 2016-02-26 23:59:11 -08:00
Graphics GLSL macros 2016-02-23 17:20:07 -10:00
GuiSys Rename namespaces 2016-02-13 01:02:47 -08:00
Input First round Rumble stubs 2016-02-20 22:34:42 -08:00
MP1 CElementGen TIND updates 2016-02-24 16:55:38 -10:00
MP2 Refactored directory layout for cleaner runtime organization 2015-08-17 12:05:00 -10:00
MP3 Refactored directory layout for cleaner runtime organization 2015-08-17 12:05:00 -10:00
Particle Bind indirect shader pipeline closer to actual draw command 2016-02-26 15:39:16 -10:00
CActor.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CActor.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CAi.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CAi.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CArchitectureMessage.hpp Add virtual destructors to Architecture Message Parameters 2016-02-20 01:52:16 -08:00
CArchitectureQueue.cpp various implementations 2015-08-19 16:52:07 -10:00
CArchitectureQueue.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CAreaOctTree.cpp more stubs 2015-08-20 14:06:39 -10:00
CAreaOctTree.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CBasics.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CBasicsPC.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CCRC32.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CCRC32.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CCallStack.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CCallStackNix.cpp some CMemory additions 2015-08-23 08:53:43 -10:00
CDvdFile.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CDvdRequest.cpp Rename base DvdRequest class to IDvdRequest 2015-10-29 00:52:15 -07:00
CDvdRequest.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CEntity.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CEntity.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CFactoryMgr.cpp Tons of PART rendering preparation 2016-02-15 19:50:41 -10:00
CFactoryMgr.hpp D3D CElementGen rendering 2016-02-16 17:42:27 -10:00
CGameAllocator.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CGameAllocator.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CGameDebug.cpp More class stubs 2015-08-26 14:23:46 -10:00
CGameDebug.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CGameOptions.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CGameOptions.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CGameState.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CGameState.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CGraphics.cpp TIND element shader working 2016-02-24 19:09:45 -10:00
CGraphics.hpp Working D3D TIND rendering 2016-02-25 19:38:11 -10:00
CIOWin.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CIOWinManager.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CIOWinManager.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CInGameTweakManagerBase.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CLight.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CLight.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CMFGameBase.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CMainFlowBase.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CMainFlowBase.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CMakeLists.txt Tons of PART rendering preparation 2016-02-15 19:50:41 -10:00
CMapWorldInfo.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CMapWorldInfo.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CMemory.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CMemory.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CMemoryCardSys.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CMemoryCardSysNix.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CMemoryCardSysOSX.cpp various implementation 2015-08-22 20:42:29 -10:00
CMemoryCardSysWin.cpp various implementation 2015-08-22 20:42:29 -10:00
CModel.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CModelBoo.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CMoviePlayer.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CMoviePlayer.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CNODDvdFile.cpp various implementation 2015-08-22 20:42:29 -10:00
CNODDvdRequest.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CObjectList.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CPakFile.cpp various implementation 2015-08-22 20:42:29 -10:00
CPakFile.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CPhysicsActor.cpp more classes added 2015-08-21 15:58:41 -10:00
CPhysicsActor.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CPlayMovieBase.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CPlayerState.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CPlayerState.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CRandom16.cpp Metal CElementGen shaders implemented 2016-02-16 12:25:17 -10:00
CRandom16.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CResFactory.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CResFactory.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CResLoader.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CResLoader.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CScriptMailbox.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CScriptMailbox.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CSimplePool.cpp Add found resources to pool 2016-02-15 23:09:57 -08:00
CSimplePool.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CStateManager.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CStateManager.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CStaticInterference.hpp Add missing function to CStaticInterference 2016-02-25 22:55:11 -08:00
CStringExtras.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CTexture.hpp Tons of PART rendering preparation 2016-02-15 19:50:41 -10:00
CTextureBoo.cpp Vulkan updates 2016-02-22 16:34:16 -10:00
CTimeProvider.cpp Add missing assignment 2016-02-18 08:14:57 -08:00
CTimeProvider.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
CToken.hpp CToken fix 2016-02-15 23:01:55 -08:00
CVirtualDvdFile.cpp Various stubs, and starting on core functionality 2015-11-02 10:45:39 -08:00
CVirtualDvdFile.hpp Various stubs, and starting on core functionality 2015-11-02 10:45:39 -08:00
CWorldTransManager.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
CWorldTransManager.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
GCNTypes.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
GameGlobalObjects.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
IAllocator.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
IAllocator.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
IFactory.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
IOStreams.cpp Rename namespaces 2016-02-13 01:02:47 -08:00
IOStreams.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
IObj.hpp use of std::default_delete for template-safe deletion 2016-02-16 18:19:11 -10:00
IObjectStore.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
IRuntimeMain.hpp CCharAnimTime fixes 2016-02-26 23:59:11 -08:00
IVParamObj.hpp Tons of PART rendering preparation 2016-02-15 19:50:41 -10:00
RetroTypes.hpp Add ability to reference resources by name 2016-02-20 04:40:58 -08:00
ScriptObjectSupport.cpp various implementation 2015-08-18 19:48:57 -10:00
ScriptObjectSupport.hpp Rename namespaces 2016-02-13 01:02:47 -08:00
rstl.cpp Initial round of particle runtime implementations 2016-02-04 15:27:03 -10:00
rstl.hpp Initial round of particle runtime implementations 2016-02-04 15:27:03 -10:00