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Audio
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
Character
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CCharAnimTime fixes
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2016-02-26 23:59:11 -08:00 |
Graphics
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GLSL macros
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2016-02-23 17:20:07 -10:00 |
GuiSys
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
Input
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First round Rumble stubs
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2016-02-20 22:34:42 -08:00 |
MP1
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CElementGen TIND updates
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2016-02-24 16:55:38 -10:00 |
MP2
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Refactored directory layout for cleaner runtime organization
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2015-08-17 12:05:00 -10:00 |
MP3
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Refactored directory layout for cleaner runtime organization
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2015-08-17 12:05:00 -10:00 |
Particle
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Bind indirect shader pipeline closer to actual draw command
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2016-02-26 15:39:16 -10:00 |
CActor.cpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CActor.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CAi.cpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CAi.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CArchitectureMessage.hpp
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Add virtual destructors to Architecture Message Parameters
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2016-02-20 01:52:16 -08:00 |
CArchitectureQueue.cpp
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various implementations
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2015-08-19 16:52:07 -10:00 |
CArchitectureQueue.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CAreaOctTree.cpp
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more stubs
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2015-08-20 14:06:39 -10:00 |
CAreaOctTree.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CBasics.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CBasicsPC.cpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CCRC32.cpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CCRC32.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CCallStack.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CCallStackNix.cpp
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some CMemory additions
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2015-08-23 08:53:43 -10:00 |
CDvdFile.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CDvdRequest.cpp
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Rename base DvdRequest class to IDvdRequest
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2015-10-29 00:52:15 -07:00 |
CDvdRequest.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CEntity.cpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CEntity.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CFactoryMgr.cpp
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Tons of PART rendering preparation
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2016-02-15 19:50:41 -10:00 |
CFactoryMgr.hpp
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D3D CElementGen rendering
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2016-02-16 17:42:27 -10:00 |
CGameAllocator.cpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CGameAllocator.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CGameDebug.cpp
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More class stubs
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2015-08-26 14:23:46 -10:00 |
CGameDebug.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CGameOptions.cpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CGameOptions.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CGameState.cpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CGameState.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CGraphics.cpp
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TIND element shader working
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2016-02-24 19:09:45 -10:00 |
CGraphics.hpp
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Working D3D TIND rendering
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2016-02-25 19:38:11 -10:00 |
CIOWin.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CIOWinManager.cpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CIOWinManager.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CInGameTweakManagerBase.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CLight.cpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CLight.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CMFGameBase.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CMainFlowBase.cpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CMainFlowBase.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CMakeLists.txt
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Tons of PART rendering preparation
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2016-02-15 19:50:41 -10:00 |
CMapWorldInfo.cpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CMapWorldInfo.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CMemory.cpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CMemory.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CMemoryCardSys.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CMemoryCardSysNix.cpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CMemoryCardSysOSX.cpp
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various implementation
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2015-08-22 20:42:29 -10:00 |
CMemoryCardSysWin.cpp
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various implementation
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2015-08-22 20:42:29 -10:00 |
CModel.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CModelBoo.cpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CMoviePlayer.cpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CMoviePlayer.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CNODDvdFile.cpp
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various implementation
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2015-08-22 20:42:29 -10:00 |
CNODDvdRequest.cpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CObjectList.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CPakFile.cpp
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various implementation
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2015-08-22 20:42:29 -10:00 |
CPakFile.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CPhysicsActor.cpp
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more classes added
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2015-08-21 15:58:41 -10:00 |
CPhysicsActor.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CPlayMovieBase.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CPlayerState.cpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CPlayerState.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CRandom16.cpp
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Metal CElementGen shaders implemented
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2016-02-16 12:25:17 -10:00 |
CRandom16.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CResFactory.cpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CResFactory.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CResLoader.cpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CResLoader.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CScriptMailbox.cpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CScriptMailbox.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CSimplePool.cpp
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Add found resources to pool
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2016-02-15 23:09:57 -08:00 |
CSimplePool.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CStateManager.cpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CStateManager.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CStaticInterference.hpp
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Add missing function to CStaticInterference
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2016-02-25 22:55:11 -08:00 |
CStringExtras.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CTexture.hpp
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Tons of PART rendering preparation
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2016-02-15 19:50:41 -10:00 |
CTextureBoo.cpp
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Vulkan updates
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2016-02-22 16:34:16 -10:00 |
CTimeProvider.cpp
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Add missing assignment
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2016-02-18 08:14:57 -08:00 |
CTimeProvider.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CToken.hpp
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CToken fix
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2016-02-15 23:01:55 -08:00 |
CVirtualDvdFile.cpp
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Various stubs, and starting on core functionality
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2015-11-02 10:45:39 -08:00 |
CVirtualDvdFile.hpp
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Various stubs, and starting on core functionality
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2015-11-02 10:45:39 -08:00 |
CWorldTransManager.cpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
CWorldTransManager.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
GCNTypes.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
GameGlobalObjects.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
IAllocator.cpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
IAllocator.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
IFactory.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
IOStreams.cpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
IOStreams.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
IObj.hpp
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use of std::default_delete for template-safe deletion
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2016-02-16 18:19:11 -10:00 |
IObjectStore.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
IRuntimeMain.hpp
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CCharAnimTime fixes
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2016-02-26 23:59:11 -08:00 |
IVParamObj.hpp
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Tons of PART rendering preparation
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2016-02-15 19:50:41 -10:00 |
RetroTypes.hpp
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Add ability to reference resources by name
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2016-02-20 04:40:58 -08:00 |
ScriptObjectSupport.cpp
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various implementation
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2015-08-18 19:48:57 -10:00 |
ScriptObjectSupport.hpp
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
rstl.cpp
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Initial round of particle runtime implementations
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2016-02-04 15:27:03 -10:00 |
rstl.hpp
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Initial round of particle runtime implementations
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2016-02-04 15:27:03 -10:00 |