metaforce/Runtime/Character/CMetaAnimRandom.cpp

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#include "CMetaAnimRandom.hpp"
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#include "CMetaAnimFactory.hpp"
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namespace urde
{
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CMetaAnimRandom::RandomData CMetaAnimRandom::CreateRandomData(CInputStream& in)
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{
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CMetaAnimRandom::RandomData ret;
u32 randCount = in.readUint32Big();
ret.reserve(randCount);
for (u32 i=0 ; i<randCount ; ++i)
{
std::shared_ptr<IMetaAnim> metaAnim = CMetaAnimFactory::CreateMetaAnim(in);
ret.emplace_back(std::move(metaAnim), in.readUint32Big());
}
return ret;
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}
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CMetaAnimRandom::CMetaAnimRandom(CInputStream& in)
: x4_randomData(CreateRandomData(in)) {}
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std::shared_ptr<CAnimTreeNode>
CMetaAnimRandom::GetAnimationTree(const CAnimSysContext& animSys,
const CMetaAnimTreeBuildOrders& orders) const
{
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return {};
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}
void CMetaAnimRandom::GetUniquePrimitives(std::set<CPrimitive>& primsOut) const
{
}
std::shared_ptr<CAnimTreeNode>
CMetaAnimRandom::VGetAnimationTree(const CAnimSysContext& animSys,
const CMetaAnimTreeBuildOrders& orders) const
{
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return {};
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}
}