2016-02-18 02:42:32 +00:00
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#include "CLineRendererShaders.hpp"
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2016-07-21 05:21:45 +00:00
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#include "Graphics/CLineRenderer.hpp"
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2017-04-22 21:46:18 +00:00
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#include "hecl/VertexBufferPool.hpp"
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2016-02-18 02:42:32 +00:00
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2016-03-04 23:04:53 +00:00
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namespace urde
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2016-02-18 02:42:32 +00:00
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{
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static const char* VS_GLSL_TEX =
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"#version 330\n"
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2016-02-24 03:20:07 +00:00
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BOO_GLSL_BINDING_HEAD
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2016-02-18 02:42:32 +00:00
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"layout(location=0) in vec4 posIn;\n"
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"layout(location=1) in vec4 colorIn;\n"
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"layout(location=2) in vec4 uvIn;\n"
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"\n"
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2016-02-24 03:20:07 +00:00
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"UBINDING0 uniform LineUniform\n"
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2016-02-18 02:42:32 +00:00
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"{\n"
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" vec4 moduColor;\n"
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"};\n"
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"\n"
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"struct VertToFrag\n"
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"{\n"
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" vec4 color;\n"
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" vec2 uv;\n"
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"};\n"
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"\n"
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2016-07-01 02:33:16 +00:00
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"SBINDING(0) out VertToFrag vtf;\n"
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2016-02-18 02:42:32 +00:00
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"void main()\n"
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"{\n"
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" vtf.color = colorIn * moduColor;\n"
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" vtf.uv = uvIn.xy;\n"
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2016-07-02 03:46:02 +00:00
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" gl_Position = FLIPFROMGL(posIn);\n"
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2016-02-18 02:42:32 +00:00
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"}\n";
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static const char* FS_GLSL_TEX =
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"#version 330\n"
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2016-02-24 03:20:07 +00:00
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BOO_GLSL_BINDING_HEAD
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2016-02-18 02:42:32 +00:00
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"struct VertToFrag\n"
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"{\n"
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" vec4 color;\n"
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" vec2 uv;\n"
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"};\n"
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"\n"
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2016-07-01 02:33:16 +00:00
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"SBINDING(0) in VertToFrag vtf;\n"
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2016-02-18 02:42:32 +00:00
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"layout(location=0) out vec4 colorOut;\n"
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2016-07-08 00:07:11 +00:00
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"TBINDING0 uniform sampler2D tex;\n"
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2016-02-18 02:42:32 +00:00
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"void main()\n"
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"{\n"
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2016-07-08 00:07:11 +00:00
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" colorOut = vtf.color * texture(tex, vtf.uv);\n"
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2016-02-18 02:42:32 +00:00
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"}\n";
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static const char* VS_GLSL_NOTEX =
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"#version 330\n"
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2016-02-24 03:20:07 +00:00
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BOO_GLSL_BINDING_HEAD
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2016-02-18 02:42:32 +00:00
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"layout(location=0) in vec4 posIn;\n"
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"layout(location=1) in vec4 colorIn;\n"
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"\n"
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2016-02-24 03:20:07 +00:00
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"UBINDING0 uniform LineUniform\n"
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2016-02-18 02:42:32 +00:00
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"{\n"
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" vec4 moduColor;\n"
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"};\n"
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"\n"
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"struct VertToFrag\n"
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"{\n"
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" vec4 color;\n"
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"};\n"
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"\n"
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2016-07-01 02:33:16 +00:00
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"SBINDING(0) out VertToFrag vtf;\n"
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2016-02-18 02:42:32 +00:00
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"void main()\n"
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"{\n"
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" vtf.color = colorIn * moduColor;\n"
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2016-07-02 03:46:02 +00:00
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" gl_Position = FLIPFROMGL(posIn);\n"
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2016-02-18 02:42:32 +00:00
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"}\n";
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static const char* FS_GLSL_NOTEX =
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"#version 330\n"
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2016-07-03 23:35:03 +00:00
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BOO_GLSL_BINDING_HEAD
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2016-02-18 02:42:32 +00:00
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"struct VertToFrag\n"
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"{\n"
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" vec4 color;\n"
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"};\n"
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"\n"
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2016-07-01 02:33:16 +00:00
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"SBINDING(0) in VertToFrag vtf;\n"
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2016-02-18 02:42:32 +00:00
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"layout(location=0) out vec4 colorOut;\n"
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"void main()\n"
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"{\n"
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" colorOut = vtf.color;\n"
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"}\n";
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2016-02-23 02:34:16 +00:00
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struct OGLLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
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2016-02-18 02:42:32 +00:00
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{
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2016-03-30 19:16:01 +00:00
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void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CLineRenderer& renderer,
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boo::IShaderPipeline* pipeline, boo::ITexture* texture)
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2016-02-18 02:42:32 +00:00
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{
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boo::IVertexFormat* vtxFmt = nullptr;
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int texCount = 0;
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boo::ITexture* textures[1];
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2017-04-22 21:46:18 +00:00
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std::pair<boo::IGraphicsBufferD*, hecl::VertexBufferPool<CLineRenderer::SDrawVertTex>::IndexTp> vbufInfo;
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std::pair<boo::IGraphicsBufferD*, hecl::UniformBufferPool<CLineRenderer::SDrawUniform>::IndexTp> ubufInfo =
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renderer.m_uniformBuf.getBufferInfo();
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2016-02-18 02:42:32 +00:00
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if (texture)
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{
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2017-04-22 21:46:18 +00:00
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vbufInfo = renderer.m_vertBufTex.getBufferInfo();
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2016-02-18 02:42:32 +00:00
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textures[0] = texture;
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texCount = 1;
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const boo::VertexElementDescriptor TexFmtTex[] =
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{
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2017-04-22 21:46:18 +00:00
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{vbufInfo.first, nullptr, boo::VertexSemantic::Position4},
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{vbufInfo.first, nullptr, boo::VertexSemantic::Color},
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{vbufInfo.first, nullptr, boo::VertexSemantic::UV4}
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};
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2016-03-30 19:16:01 +00:00
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vtxFmt = ctx.newVertexFormat(3, TexFmtTex);
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2016-02-18 02:42:32 +00:00
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}
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else
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{
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2017-04-22 21:46:18 +00:00
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vbufInfo = renderer.m_vertBufNoTex.getBufferInfo();
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2016-02-18 02:42:32 +00:00
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const boo::VertexElementDescriptor TexFmtNoTex[] =
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{
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2017-04-22 21:46:18 +00:00
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{vbufInfo.first, nullptr, boo::VertexSemantic::Position4},
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{vbufInfo.first, nullptr, boo::VertexSemantic::Color}
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2016-02-18 02:42:32 +00:00
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};
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2016-03-30 19:16:01 +00:00
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vtxFmt = ctx.newVertexFormat(2, TexFmtNoTex);
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2016-02-18 02:42:32 +00:00
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}
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2017-04-22 21:46:18 +00:00
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boo::IGraphicsBuffer* uniforms[] = {ubufInfo.first};
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boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
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2017-04-25 04:46:24 +00:00
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size_t ubufOffs[] = {size_t(ubufInfo.second)};
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2017-04-22 21:46:18 +00:00
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size_t ubufSizes[] = {sizeof(CLineRenderer::SDrawUniform)};
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2016-02-18 02:42:32 +00:00
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2017-04-22 21:46:18 +00:00
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renderer.m_shaderBind = ctx.newShaderDataBinding(pipeline, vtxFmt, vbufInfo.first,
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nullptr, nullptr, 1, uniforms, stages,
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ubufOffs, ubufSizes, texCount, textures,
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nullptr, nullptr, vbufInfo.second);
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2016-02-18 02:42:32 +00:00
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}
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};
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2016-03-30 19:16:01 +00:00
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CLineRendererShaders::IDataBindingFactory* CLineRendererShaders::Initialize(boo::GLDataFactory::Context& ctx)
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2016-02-18 02:42:32 +00:00
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{
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static const char* UniNames[] = {"LineUniform"};
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2016-07-08 00:07:11 +00:00
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static const char* TexNames[] = {"tex"};
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2016-02-18 02:42:32 +00:00
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2016-07-08 00:07:11 +00:00
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m_texAlpha = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, TexNames, 1, UniNames,
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2017-03-14 07:03:58 +00:00
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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2017-03-17 23:33:02 +00:00
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boo::Primitive::TriStrips, boo::ZTest::None,
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2017-04-22 06:42:32 +00:00
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false, true, false, boo::CullMode::None);
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2016-07-08 00:07:11 +00:00
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m_texAdditive = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, TexNames, 1, UniNames,
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2017-03-14 07:03:58 +00:00
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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2017-03-17 23:33:02 +00:00
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boo::Primitive::TriStrips, boo::ZTest::None,
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false, true, false, boo::CullMode::None);
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2016-03-30 19:16:01 +00:00
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m_noTexAlpha = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, 1, nullptr, 1, UniNames,
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2017-03-14 07:03:58 +00:00
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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2017-03-17 23:33:02 +00:00
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boo::Primitive::TriStrips, boo::ZTest::None,
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2017-04-22 06:42:32 +00:00
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false, true, false, boo::CullMode::None);
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2016-03-30 19:16:01 +00:00
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m_noTexAdditive = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, 1, nullptr, 1, UniNames,
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2017-03-14 07:03:58 +00:00
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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2017-03-17 23:33:02 +00:00
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boo::Primitive::TriStrips, boo::ZTest::None,
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false, true, false, boo::CullMode::None);
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2016-02-18 02:42:32 +00:00
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2016-02-23 02:34:16 +00:00
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return new struct OGLLineDataBindingFactory;
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2016-02-18 02:42:32 +00:00
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}
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2016-02-23 02:34:16 +00:00
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#if BOO_HAS_VULKAN
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struct VulkanLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
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{
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2016-03-30 19:16:01 +00:00
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void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CLineRenderer& renderer,
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boo::IShaderPipeline* pipeline, boo::ITexture* texture)
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2016-02-23 02:34:16 +00:00
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{
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int texCount = 0;
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boo::ITexture* textures[1];
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2017-04-22 21:46:18 +00:00
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std::pair<boo::IGraphicsBufferD*, hecl::VertexBufferPool<CLineRenderer::SDrawVertTex>::IndexTp> vbufInfo;
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std::pair<boo::IGraphicsBufferD*, hecl::UniformBufferPool<CLineRenderer::SDrawUniform>::IndexTp> ubufInfo =
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renderer.m_uniformBuf.getBufferInfo();
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2016-02-23 02:34:16 +00:00
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if (texture)
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{
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2017-04-22 21:46:18 +00:00
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vbufInfo = renderer.m_vertBufTex.getBufferInfo();
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2016-02-23 02:34:16 +00:00
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textures[0] = texture;
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texCount = 1;
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}
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2017-04-22 21:46:18 +00:00
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else
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{
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vbufInfo = renderer.m_vertBufNoTex.getBufferInfo();
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}
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2016-02-23 02:34:16 +00:00
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2017-04-22 21:46:18 +00:00
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boo::IGraphicsBuffer* uniforms[] = {ubufInfo.first};
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boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
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2017-04-25 04:46:24 +00:00
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size_t ubufOffs[] = {size_t(ubufInfo.second)};
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2017-04-22 21:46:18 +00:00
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size_t ubufSizes[] = {sizeof(CLineRenderer::SDrawUniform)};
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2016-02-23 02:34:16 +00:00
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2017-04-22 21:46:18 +00:00
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renderer.m_shaderBind = ctx.newShaderDataBinding(pipeline, nullptr, vbufInfo.first,
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2016-03-30 19:16:01 +00:00
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nullptr, nullptr, 1, uniforms,
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2017-04-22 21:46:18 +00:00
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stages, ubufOffs, ubufSizes, texCount, textures,
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nullptr, nullptr, vbufInfo.second);
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2016-02-23 02:34:16 +00:00
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}
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};
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2016-03-30 19:16:01 +00:00
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CLineRendererShaders::IDataBindingFactory* CLineRendererShaders::Initialize(boo::VulkanDataFactory::Context& ctx)
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2016-02-23 02:34:16 +00:00
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{
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static const boo::VertexElementDescriptor VtxFmtTex[] =
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{
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{nullptr, nullptr, boo::VertexSemantic::Position4},
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{nullptr, nullptr, boo::VertexSemantic::Color},
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{nullptr, nullptr, boo::VertexSemantic::UV4}
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};
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2016-03-30 19:16:01 +00:00
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m_texVtxFmt = ctx.newVertexFormat(3, VtxFmtTex);
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2016-02-23 02:34:16 +00:00
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static const boo::VertexElementDescriptor VtxFmtNoTex[] =
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{
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{nullptr, nullptr, boo::VertexSemantic::Position4},
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{nullptr, nullptr, boo::VertexSemantic::Color}
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};
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2016-03-30 19:16:01 +00:00
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m_noTexVtxFmt = ctx.newVertexFormat(2, VtxFmtNoTex);
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2016-02-23 02:34:16 +00:00
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2016-03-30 19:16:01 +00:00
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m_texAlpha = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_texVtxFmt,
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2017-03-17 23:33:02 +00:00
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::None,
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true, true, false, boo::CullMode::None);
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2016-03-30 19:16:01 +00:00
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m_texAdditive = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_texVtxFmt,
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2017-03-17 23:33:02 +00:00
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, boo::ZTest::None,
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false, true, false, boo::CullMode::None);
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2016-03-30 19:16:01 +00:00
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m_noTexAlpha = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_noTexVtxFmt,
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2017-03-17 23:33:02 +00:00
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::None,
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true, true, false, boo::CullMode::None);
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2016-03-30 19:16:01 +00:00
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m_noTexAdditive = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_noTexVtxFmt,
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2017-03-17 23:33:02 +00:00
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, boo::ZTest::None,
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false, true, false, boo::CullMode::None);
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2016-02-23 02:34:16 +00:00
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return new struct VulkanLineDataBindingFactory;
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}
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#endif
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2016-02-18 02:42:32 +00:00
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}
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