metaforce/Runtime/Weapon/CWeapon.cpp

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#include "CWeapon.hpp"
#include "World/CActorParameters.hpp"
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#include "World/CScriptWater.hpp"
#include "CStateManager.hpp"
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#include "TCastTo.hpp"
namespace urde
{
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CWeapon::CWeapon(TUniqueId uid, TAreaId aid, bool active, TUniqueId owner, EWeaponType type,
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std::string_view name, const zeus::CTransform& xf, const CMaterialFilter& filter,
const CMaterialList& mList, const CDamageInfo& dInfo, EProjectileAttrib attribs, CModelData&& mData)
: CActor(uid, active, name, CEntityInfo(aid, CEntity::NullConnectionList), xf, std::move(mData), mList,
CActorParameters::None(), kInvalidUniqueId),
xe8_projectileAttribs(attribs), xec_ownerId(owner), xf0_weaponType(type), xf8_filter(filter),
x110_origDamageInfo(dInfo), x12c_curDamageInfo(dInfo)
{
}
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void CWeapon::Accept(urde::IVisitor& visitor)
{
visitor.Visit(this);
}
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void CWeapon::Think(float dt, CStateManager& mgr)
{
x148_curTime += dt;
if ((xe8_projectileAttribs & EProjectileAttrib::DamageFalloff) == EProjectileAttrib::DamageFalloff)
{
float damMul = std::max(0.f, 1.f - x148_curTime * x14c_damageFalloffSpeed);
x12c_curDamageInfo.SetDamage(x110_origDamageInfo.GetDamage() * damMul);
x12c_curDamageInfo.SetRadius(x110_origDamageInfo.GetRadius() * damMul);
x12c_curDamageInfo.SetKnockBackPower(x110_origDamageInfo.GetKnockBackPower() * damMul);
x12c_curDamageInfo.SetWeaponMode(x110_origDamageInfo.GetWeaponMode());
x12c_curDamageInfo.SetNoImmunity(false);
}
else
{
x12c_curDamageInfo = x110_origDamageInfo;
}
CEntity::Think(dt, mgr);
}
void CWeapon::Render(const CStateManager&) const
{
// Empty
}
EWeaponCollisionResponseTypes CWeapon::GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
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const CWeaponMode&, EProjectileAttrib) const
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{
return EWeaponCollisionResponseTypes::Projectile;
}
void CWeapon::FluidFXThink(EFluidState state, CScriptWater& water, CStateManager& mgr)
{
bool doRipple = true;
float mag = 0.f;
switch (xf0_weaponType)
{
case EWeaponType::Power:
mag = 0.1f;
break;
case EWeaponType::Ice:
mag = 0.3f;
break;
case EWeaponType::Wave:
mag = 0.1f;
break;
case EWeaponType::Plasma:
break;
case EWeaponType::Missile:
mag = 0.5f;
break;
case EWeaponType::Phazon:
mag = 0.1f;
break;
default:
doRipple = false;
break;
}
if ((xe8_projectileAttribs & EProjectileAttrib::ComboShot) != EProjectileAttrib::None &&
state != EFluidState::InFluid)
mag += 0.5f;
if ((xe8_projectileAttribs & EProjectileAttrib::Charged) != EProjectileAttrib::None)
mag += 0.25f;
if (mag > 1.f)
mag = 1.f;
if (doRipple)
{
zeus::CVector3f pos = GetTranslation();
pos.z = water.GetTriggerBoundsWR().max.z;
if ((xe8_projectileAttribs & EProjectileAttrib::ComboShot) != EProjectileAttrib::None)
{
if (!water.CanRippleAtPoint(pos))
doRipple = false;
}
else if (state == EFluidState::InFluid)
{
doRipple = false;
}
if (doRipple)
{
water.GetFluidPlane().AddRipple(mag, x8_uid, pos, water, mgr);
mgr.GetFluidPlaneManager()->CreateSplash(x8_uid, mgr, water, pos, mag,
state == EFluidState::EnteredFluid || state == EFluidState::LeftFluid);
}
}
}
}