metaforce/Runtime/World/CGameLight.hpp

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#ifndef __URDE_CGAMELIGHT_HPP__
#define __URDE_CGAMELIGHT_HPP__
#include "CActor.hpp"
namespace urde
{
class CGameLight : public CActor
{
TUniqueId xe8_parentId;
CLight xec_light;
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u32 x13c_lightId;
u32 x140_priority;
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float x144_lifeTime;
public:
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CGameLight(TUniqueId, TAreaId, bool, std::string_view, const zeus::CTransform&, TUniqueId, const CLight&,
u32 sourceId, u32, float);
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void Accept(IVisitor &visitor);
void Think(float, CStateManager&);
void SetLightPriorityAndId();
void SetLight(const CLight&);
CLight GetLight() const;
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TUniqueId GetParentId() const { return xe8_parentId; }
};
}
#endif // __URDE_CGAMELIGHT_HPP__