metaforce/Runtime/Weapon/CAuxWeapon.hpp

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#ifndef __URDE_CAUXWEAPON_HPP__
#define __URDE_CAUXWEAPON_HPP__
#include "RetroTypes.hpp"
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#include "CStateManager.hpp"
namespace urde
{
class CAuxWeapon
{
public:
explicit CAuxWeapon(TUniqueId id);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
bool IsComboFxActive(const CStateManager& mgr) const;
void Load(int curBeam, CStateManager& mgr);
};
}
#endif // __URDE_CAUXWEAPON_HPP__