metaforce/Runtime/Weapon/CWaveBeam.hpp

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#ifndef __URDE_CWAVEBEAM_HPP__
#define __URDE_CWAVEBEAM_HPP__
#include "CGunWeapon.hpp"
namespace urde
{
class CWaveBeam : public CGunWeapon
{
TCachedToken<CWeaponDescription> x21c_waveBeam;
TCachedToken<CElectricDescription> x228_wave2nd1;
TCachedToken<CElectricDescription> x234_wave2nd2;
TCachedToken<CGenDescription> x240_wave2nd3;
float x24c_ = 0.f;
u32 x250_ = 0;
u32 x254_ = 0;
bool x258_24 : 1;
bool x258_25 : 1;
public:
CWaveBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId,
EMaterialTypes playerMaterial, const zeus::CVector3f& scale);
};
}
#endif // __URDE_CWAVEBEAM_HPP__