metaforce/Runtime/Graphics/Shaders/CModelShaders.hpp

110 lines
2.4 KiB
C++
Raw Normal View History

2018-10-07 03:42:33 +00:00
#pragma once
2016-04-04 02:32:57 +00:00
#include <array>
#include <cstdint>
#include <memory>
#include "DataSpec/DNAMP1/CMDLMaterials.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include <zeus/CColor.hpp>
#include <zeus/CVector3f.hpp>
#include <zeus/CVector4f.hpp>
2016-04-04 02:32:57 +00:00
2017-08-08 06:03:57 +00:00
#define URDE_MAX_LIGHTS 8
2016-04-04 02:32:57 +00:00
namespace hecl::Backend {
class ShaderTag;
}
2018-12-08 05:30:43 +00:00
namespace urde {
class CLight;
2018-12-08 05:30:43 +00:00
enum EExtendedShader : uint8_t {
Flat,
Lighting,
Thermal,
ForcedAlpha,
ForcedAdditive,
SolidColor,
SolidColorAdditive,
SolidColorFrontfaceCullLEqualAlphaOnly,
SolidColorFrontfaceCullAlwaysAlphaOnly, // No Z-write or test
SolidColorBackfaceCullLEqualAlphaOnly,
SolidColorBackfaceCullGreaterAlphaOnly, // No Z-write
MorphBallShadow,
WorldShadow,
ForcedAlphaNoCull,
ForcedAdditiveNoCull,
ForcedAlphaNoZWrite,
ForcedAdditiveNoZWrite,
ForcedAlphaNoCullNoZWrite,
ForcedAdditiveNoCullNoZWrite,
DepthGEqualNoZWrite,
Disintegrate,
2019-01-05 08:34:09 +00:00
ForcedAdditiveNoZWriteDepthGreater,
ThermalCold,
2019-02-25 08:14:59 +00:00
LightingAlphaWrite,
2019-06-01 03:41:01 +00:00
LightingCubeReflection,
LightingCubeReflectionWorldShadow,
2018-12-08 05:30:43 +00:00
MAX
2017-03-10 20:52:53 +00:00
};
2018-12-08 05:30:43 +00:00
class CModelShaders {
friend class CModel;
2016-04-04 02:32:57 +00:00
public:
2018-12-08 05:30:43 +00:00
struct Light {
zeus::CVector3f pos;
zeus::CVector3f dir;
zeus::CColor color = zeus::skClear;
std::array<float, 4> linAtt{1.f, 0.f, 0.f};
std::array<float, 4> angAtt{1.f, 0.f, 0.f};
2018-12-08 05:30:43 +00:00
};
struct LightingUniform {
std::array<Light, URDE_MAX_LIGHTS> lights;
2018-12-08 05:30:43 +00:00
zeus::CColor ambient;
std::array<zeus::CColor, 3> colorRegs;
2018-12-08 05:30:43 +00:00
zeus::CColor mulColor;
2019-02-08 07:56:54 +00:00
zeus::CColor addColor;
2018-12-08 05:30:43 +00:00
CGraphics::CFogState fog;
void ActivateLights(const std::vector<CLight>& lts);
};
struct ThermalUniform {
zeus::CColor mulColor;
zeus::CColor addColor;
};
struct SolidUniform {
zeus::CColor solidColor;
};
struct MBShadowUniform {
zeus::CVector4f shadowUp;
float shadowId;
};
struct OneTextureUniform {
zeus::CColor addColor;
CGraphics::CFogState fog;
};
static void Initialize();
static void Shutdown();
using ShaderPipelinesData = std::array<boo::ObjToken<boo::IShaderPipeline>, EExtendedShader::MAX>;
using ShaderPipelines = std::shared_ptr<ShaderPipelinesData>;
using Material = DataSpec::DNAMP1::HMDLMaterialSet::Material;
static ShaderPipelines BuildExtendedShader(const hecl::Backend::ShaderTag& tag, const Material& material);
2016-04-04 02:32:57 +00:00
2018-10-07 02:59:17 +00:00
private:
2018-12-08 05:30:43 +00:00
static std::unordered_map<uint64_t, ShaderPipelines> g_ShaderPipelines;
2016-04-04 02:32:57 +00:00
};
2018-12-08 05:30:43 +00:00
} // namespace urde