metaforce/Editor/ModelViewer.hpp

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#ifndef URDE_MODEL_VIEWER_HPP
#define URDE_MODEL_VIEWER_HPP
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#include "Space.hpp"
#include "ViewManager.hpp"
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#include "Camera.hpp"
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namespace urde
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{
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class ModelViewer : public ViewerSpace
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{
struct State : Space::State
{
DECL_YAML
enum class Mode
{
Solid,
Material,
Wireframe
};
Value<Mode> renderMode = Mode::Material;
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Value<zeus::CVector3f> cameraPosition;
Value<zeus::CQuaternion> cameraOrientation;
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} m_state;
const Space::State& spaceState() const { return m_state; }
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std::unique_ptr<urde::CLineRenderer> m_lineRenderer;
struct View : specter::View
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{
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ModelViewer& m_mv;
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boo::SWindowRect m_scissorRect;
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View(ModelViewer& mv, specter::ViewResources& res)
: specter::View(res, mv.m_vm.rootView()), m_mv(mv)
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{
commitResources(res);
}
void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
void draw(boo::IGraphicsCommandQueue *gfxQ);
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};
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Camera m_camera;
std::unique_ptr<View> m_view;
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public:
ModelViewer(ViewManager& vm, Space* parent)
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: ViewerSpace(vm, Class::ModelViewer, parent)
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{
reloadState();
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m_lineRenderer.reset(new urde::CLineRenderer(urde::CLineRenderer::EPrimitiveMode::LineStrip, 4, nullptr, true));
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}
ModelViewer(ViewManager& vm, Space* parent, const ModelViewer& other)
: ModelViewer(vm, parent)
{
m_state = other.m_state;
reloadState();
}
ModelViewer(ViewManager& vm, Space* parent, ConfigReader& r)
: ModelViewer(vm, parent)
{
m_state.read(r);
reloadState();
}
void reloadState()
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{
m_camera.setPosition(m_state.cameraPosition);
m_camera.setOrientation(m_state.cameraOrientation);
}
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Space* copy(Space *parent) const
{
return new ModelViewer(m_vm, parent, *this);
}
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virtual specter::View* buildContentView(specter::ViewResources& res)
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{
m_view.reset(new View(*this, res));
return m_view.get();
}
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bool usesToolbar() const { return true; }
};
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}
#endif // URDE_MODEL_VIEWER_HPP