metaforce/Runtime/MP1/CPauseScreenBlur.hpp

61 lines
1.4 KiB
C++
Raw Normal View History

2018-10-07 03:42:33 +00:00
#pragma once
2017-04-26 06:43:48 +00:00
#include "CInGameGuiManagerCommon.hpp"
#include "CToken.hpp"
#include "Camera/CCameraFilter.hpp"
2017-05-30 03:45:31 +00:00
#include "Graphics/CTexture.hpp"
2017-06-01 05:34:24 +00:00
#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
#include "Graphics/Shaders/CScanLinesFilter.hpp"
2017-04-26 06:43:48 +00:00
namespace urde
{
class CStateManager;
2017-04-26 06:43:48 +00:00
namespace MP1
{
class CPauseScreenBlur
{
enum class EState
{
InGame,
MapScreen,
SaveGame,
HUDMessage,
Pause
};
TLockedToken<CTexture> x4_mapLightQuarter;
EState x10_prevState = EState::InGame;
EState x14_nextState = EState::InGame;
2017-05-18 19:27:21 +00:00
float x18_blurAmt = 0.f;
CCameraBlurPass x1c_camBlur;
2017-06-01 05:34:24 +00:00
CTexturedQuadFilter m_quarterFilter = { EFilterType::Multiply, x4_mapLightQuarter };
CScanLinesFilterEven m_linesFilter = { EFilterType::Multiply };
2017-04-26 06:43:48 +00:00
union
{
struct
{
bool x50_24_blurring : 1;
bool x50_25_gameDraw : 1;
2017-04-26 06:43:48 +00:00
};
u32 _dummy = 0;
};
void OnBlurComplete(bool);
void SetState(EState state);
2017-04-26 06:43:48 +00:00
public:
CPauseScreenBlur();
void OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr);
bool IsGameDraw() const { return x50_25_gameDraw; }
2017-05-18 19:27:21 +00:00
void Update(float dt, const CStateManager& stateMgr, bool);
2017-05-21 16:01:04 +00:00
void Draw(const CStateManager& stateMgr) const;
2017-05-18 19:27:21 +00:00
float GetBlurAmt() const { return std::fabs(x18_blurAmt); }
bool IsNotTransitioning() const { return x10_prevState == x14_nextState; }
2017-04-26 06:43:48 +00:00
};
}
}