2018-10-07 03:42:33 +00:00
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#pragma once
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2016-12-22 19:57:21 +00:00
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#include "CActor.hpp"
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#include "Weapon/CBeamInfo.hpp"
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#include "CDamageInfo.hpp"
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2018-12-08 05:30:43 +00:00
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namespace urde {
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2016-12-22 19:57:21 +00:00
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class CWeaponDescription;
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2018-12-08 05:30:43 +00:00
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class CScriptBeam : public CActor {
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TCachedToken<CWeaponDescription> xe8_weaponDescription;
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CBeamInfo xf4_beamInfo;
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CDamageInfo x138_damageInfo;
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TUniqueId x154_projectileId;
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2016-12-22 19:57:21 +00:00
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public:
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2018-12-08 05:30:43 +00:00
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CScriptBeam(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool,
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const TToken<CWeaponDescription>&, const CBeamInfo&, const CDamageInfo&);
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2016-12-22 19:57:21 +00:00
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2018-12-08 05:30:43 +00:00
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void Accept(IVisitor& visitor);
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void Think(float, CStateManager&);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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2016-12-22 19:57:21 +00:00
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};
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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