metaforce/Runtime/MP1/Tweaks/CTweakGui.hpp

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#pragma once
#include "Runtime/Tweaks/ITweakGui.hpp"
#include "rstl.hpp"
namespace metaforce::MP1 {
struct CTweakGui final : Tweaks::ITweakGui {
bool x4_{};
float x8_mapAlphaInterp{};
float xc_pauseBlurFactor{};
float x10_radarXYRadius{};
float x14_{};
float x18_{};
float x1c_{};
float x20_{};
float x24_radarZRadius{};
float x28_radarZCloseRadius{};
u32 x2c_ = 0;
float x30_{};
float x34_energyBarFilledSpeed{};
float x38_energyBarShadowSpeed{};
float x3c_energyBarDrainDelay{};
bool x40_energyBarAlwaysResetDelay{};
float x44_hudDamagePracticalsGainConstant{};
float x48_hudDamagePracticalsGainLinear{};
float x4c_hudDamagePracticalsInitConstant{};
float x50_hudDamagePracticalsInitLinear{};
float x54_hudDamageLightSpotAngle{};
float x58_damageLightAngleC{};
float x5c_damageLightAngleL{};
float x60_damageLightAngleQ{};
zeus::CVector3f x64_damageLightPreTranslate;
zeus::CVector3f x70_damageLightCenterTranslate;
float x7c_damageLightXfXAngle{};
float x80_damageLightXfZAngle{};
float x84_hudDecoShakeTranslateVelConstant{};
float x88_hudDecoShakeTranslateVelLinear{};
float x8c_maxDecoDamageShakeTranslate{};
float x90_decoDamageShakeDeceleration{};
float x94_decoShakeGainConstant{};
float x98_decoShakeGainLinear{};
float x9c_decoShakeInitConstant{};
float xa0_decoShakeInitLinear{};
float xa4_maxDecoDamageShakeRotate{};
u32 xa8_hudCamFovTweak{};
u32 xac_hudCamYTweak{};
u32 xb0_hudCamZTweak{};
float xb4_{};
float xb8_{};
float xbc_{};
float xc0_beamVisorMenuAnimTime{};
float xc4_visorBeamMenuItemActiveScale{};
float xc8_visorBeamMenuItemInactiveScale{};
float xcc_visorBeamMenuItemTranslate{};
float xd0_{};
u32 xd4_{};
float xd8_{};
float xdc_{};
float xe0_{};
float xe4_threatRange{};
float xe8_radarScopeCoordRadius{};
float xec_radarPlayerPaintRadius{};
float xf0_radarEnemyPaintRadius{};
float xf4_missileArrowVisTime{};
EHudVisMode xf8_hudVisMode;
EHelmetVisMode xfc_helmetVisMode;
u32 x100_enableAutoMapper{};
u32 x104_{};
u32 x108_enableTargetingManager{};
u32 x10c_enablePlayerVisor{};
float x110_threatWarningFraction{};
float x114_missileWarningFraction{};
float x118_freeLookFadeTime{};
float x11c_{};
float x120_{};
float x124_{};
float x128_{};
float x12c_freeLookSfxPitchScale{};
bool x130_noAbsoluteFreeLookSfxPitch{};
float x134_{};
float x138_{};
u32 x13c_faceReflectionOrthoWidth{};
u32 x140_faceReflectionOrthoHeight{};
u32 x144_faceReflectionDistance{};
u32 x148_faceReflectionHeight{};
u32 x14c_faceReflectionAspect{};
std::string x150_;
std::string x160_;
std::string x170_;
std::string x180_;
std::string x190_;
float x1a0_missileWarningPulseTime{};
float x1a4_explosionLightFalloffMultConstant{};
float x1a8_explosionLightFalloffMultLinear{};
float x1ac_explosionLightFalloffMultQuadratic{};
float x1b0_{};
float x1b4_hudDamagePeakFactor{};
float x1b8_hudDamageFilterGainConstant{};
float x1bc_hudDamageFilterGainLinear{};
float x1c0_hudDamageFilterInitConstant{};
float x1c4_hudDamageFilterInitLinear{};
float x1c8_energyDrainModPeriod{};
bool x1cc_energyDrainSinusoidalPulse{};
bool x1cd_energyDrainFilterAdditive{};
float x1d0_hudDamagePulseDuration{};
float x1d4_hudDamageColorGain{};
float x1d8_hudDecoShakeTranslateGain{};
float x1dc_hudLagOffsetScale{};
float x1e0_{};
float x1e4_{};
float x1e8_{};
float x1ec_{};
float x1f0_{};
float x1f4_{};
float x1f8_{};
float x1fc_{};
zeus::CColor x200_;
float x204_xrayBlurScaleLinear = 0.0014f;
float x208_xrayBlurScaleQuadratic = 0.0000525f;
float x20c_{};
float x210_scanSidesAngle{};
float x214_scanSidesXScale{};
float x218_scanSidesPositionEnd{};
float x21c_{};
float x220_scanSidesDuration{};
float x224_scanSidesStartTime{};
float x228_scanSidesEndTime{};
float x22c_scanDataDotRadius{};
float x230_scanDataDotPosRandMag{};
float x234_scanDataDotSeekDurationMin{};
float x238_scanDataDotSeekDurationMax{};
float x23c_scanDataDotHoldDurationMin{};
float x240_scanDataDotHoldDurationMax{};
float x244_scanAppearanceDuration{};
float x248_scanPaneFlashFactor{};
float x24c_scanPaneFadeInTime{};
float x250_scanPaneFadeOutTime{};
float x254_ballViewportYReduction{};
float x258_scanWindowIdleW{};
float x25c_scanWindowIdleH{};
float x260_scanWindowActiveW{};
float x264_scanWindowActiveH{};
float x268_scanWindowMagnification{};
float x26c_scanWindowScanningAspect{};
float x270_scanSidesPositionStart{};
bool x274_showAutomapperInMorphball{};
bool x275_latchArticleText = true;
float x278_wtMgrCharsPerSfx{};
u32 x27c_xrayFogMode{};
float x280_xrayFogNearZ{};
float x284_xrayFogFarZ{};
zeus::CColor x288_xrayFogColor;
float x28c_thermalVisorLevel{};
zeus::CColor x290_thermalVisorColor;
std::array<zeus::CColor, 4> x294_hudLightAddPerVisor;
std::array<zeus::CColor, 4> x2a4_hudLightMultiplyPerVisor;
zeus::CColor x2b4_hudReflectivityLightColor;
float x2b8_hudLightAttMulConstant{};
float x2bc_hudLightAttMulLinear{};
float x2c0_hudLightAttMulQuadratic{};
rstl::reserved_vector<float, 2> x2c4_scanSpeeds;
std::string x2d0_creditsTable;
std::string x2e0_creditsFont;
std::string x2f0_japaneseCreditsFont;
zeus::CColor x300_;
zeus::CColor x304_;
float x308_{};
float x30c_{};
float x310_{};
std::string x314_;
std::string x324_;
std::string x334_;
zeus::CColor x344_;
zeus::CColor x348_;
zeus::CColor x34c_;
zeus::CColor x350_;
zeus::CColor x354_;
zeus::CColor x358_;
float x35c_{};
float x360_{};
float x364_{};
CTweakGui() = default;
CTweakGui(CInputStream& r);
float GetMapAlphaInterpolant() const override { return x8_mapAlphaInterp; }
float GetPauseBlurFactor() const override { return xc_pauseBlurFactor; }
float GetRadarXYRadius() const override { return x10_radarXYRadius; }
float GetRadarZRadius() const override { return x24_radarZRadius; }
float GetRadarZCloseRadius() const override { return x28_radarZCloseRadius; }
float GetEnergyBarFilledSpeed() const override { return x34_energyBarFilledSpeed; }
float GetEnergyBarShadowSpeed() const override { return x38_energyBarShadowSpeed; }
float GetEnergyBarDrainDelay() const override { return x3c_energyBarDrainDelay; }
bool GetEnergyBarAlwaysResetDelay() const override { return x40_energyBarAlwaysResetDelay; }
float GetHudDamagePracticalsGainConstant() const override { return x44_hudDamagePracticalsGainConstant; }
float GetHudDamagePracticalsGainLinear() const override { return x48_hudDamagePracticalsGainLinear; }
float GetHudDamagePracticalsInitConstant() const override { return x4c_hudDamagePracticalsInitConstant; }
float GetHudDamagePracticalsInitLinear() const override { return x50_hudDamagePracticalsInitLinear; }
float GetHudDamageLightSpotAngle() const override { return x54_hudDamageLightSpotAngle; }
float GetDamageLightAngleC() const override { return x58_damageLightAngleC; }
float GetDamageLightAngleL() const override { return x5c_damageLightAngleL; }
float GetDamageLightAngleQ() const override { return x60_damageLightAngleQ; }
zeus::CVector3f GetDamageLightPreTranslate() const override { return x64_damageLightPreTranslate; }
zeus::CVector3f GetDamageLightCenterTranslate() const override { return x70_damageLightCenterTranslate; }
float GetDamageLightXfXAngle() const override { return x7c_damageLightXfXAngle; }
float GetDamageLightXfZAngle() const override { return x80_damageLightXfZAngle; }
float GetHudDecoShakeTranslateVelConstant() const override { return x84_hudDecoShakeTranslateVelConstant; }
float GetHudDecoShakeTranslateVelLinear() const override { return x88_hudDecoShakeTranslateVelLinear; }
float GetMaxDecoDamageShakeTranslate() const override { return x8c_maxDecoDamageShakeTranslate; }
float GetDecoDamageShakeDeceleration() const override { return x90_decoDamageShakeDeceleration; }
float GetDecoShakeGainConstant() const override { return x94_decoShakeGainConstant; }
float GetDecoShakeGainLinear() const override { return x98_decoShakeGainLinear; }
float GetDecoShakeInitConstant() const override { return x9c_decoShakeInitConstant; }
float GetDecoShakeInitLinear() const override { return xa0_decoShakeInitLinear; }
float GetMaxDecoDamageShakeRotate() const override { return xa4_maxDecoDamageShakeRotate; }
u32 GetHudCamFovTweak() const override { return xa8_hudCamFovTweak; }
u32 GetHudCamYTweak() const override { return xac_hudCamYTweak; }
u32 GetHudCamZTweak() const override { return xb0_hudCamZTweak; }
float GetBeamVisorMenuAnimTime() const override { return xc0_beamVisorMenuAnimTime; }
float GetVisorBeamMenuItemActiveScale() const override { return xc4_visorBeamMenuItemActiveScale; }
float GetVisorBeamMenuItemInactiveScale() const override { return xc8_visorBeamMenuItemInactiveScale; }
float GetVisorBeamMenuItemTranslate() const override { return xcc_visorBeamMenuItemTranslate; }
float GetThreatRange() const override { return xe4_threatRange; }
float GetRadarScopeCoordRadius() const override { return xe8_radarScopeCoordRadius; }
float GetRadarPlayerPaintRadius() const override { return xec_radarPlayerPaintRadius; }
float GetRadarEnemyPaintRadius() const override { return xf0_radarEnemyPaintRadius; }
float GetMissileArrowVisTime() const override { return xf4_missileArrowVisTime; }
EHudVisMode GetHudVisMode() const override { return xf8_hudVisMode; }
EHelmetVisMode GetHelmetVisMode() const override { return xfc_helmetVisMode; }
u32 GetEnableAutoMapper() const override { return x100_enableAutoMapper; }
u32 GetEnableTargetingManager() const override { return x108_enableTargetingManager; }
u32 GetEnablePlayerVisor() const override { return x10c_enablePlayerVisor; }
float GetThreatWarningFraction() const override { return x110_threatWarningFraction; }
float GetMissileWarningFraction() const override { return x114_missileWarningFraction; }
float GetFreeLookFadeTime() const override { return x118_freeLookFadeTime; }
float GetFreeLookSfxPitchScale() const override { return x12c_freeLookSfxPitchScale; }
bool GetNoAbsoluteFreeLookSfxPitch() const override { return x130_noAbsoluteFreeLookSfxPitch; }
float GetFaceReflectionOrthoWidth() const override { return x13c_faceReflectionOrthoWidth; }
float GetFaceReflectionOrthoHeight() const override { return x140_faceReflectionOrthoHeight; }
float GetFaceReflectionDistance() const override { return x144_faceReflectionDistance; }
float GetFaceReflectionHeight() const override { return x148_faceReflectionHeight; }
float GetFaceReflectionAspect() const override { return x14c_faceReflectionAspect; }
float GetMissileWarningPulseTime() const override { return x1a0_missileWarningPulseTime; }
float GetExplosionLightFalloffMultConstant() const override { return x1a4_explosionLightFalloffMultConstant; }
float GetExplosionLightFalloffMultLinear() const override { return x1a8_explosionLightFalloffMultLinear; }
float GetExplosionLightFalloffMultQuadratic() const override { return x1ac_explosionLightFalloffMultQuadratic; }
float GetHudDamagePeakFactor() const override { return x1b4_hudDamagePeakFactor; }
float GetHudDamageFilterGainConstant() const override { return x1b8_hudDamageFilterGainConstant; }
float GetHudDamageFilterGainLinear() const override { return x1bc_hudDamageFilterGainLinear; }
float GetHudDamageFilterInitConstant() const override { return x1c0_hudDamageFilterInitConstant; }
float GetHudDamageFilterInitLinear() const override { return x1c4_hudDamageFilterInitLinear; }
float GetEnergyDrainModPeriod() const override { return x1c8_energyDrainModPeriod; }
bool GetEnergyDrainSinusoidalPulse() const override { return x1cc_energyDrainSinusoidalPulse; }
bool GetEnergyDrainFilterAdditive() const override { return x1cd_energyDrainFilterAdditive; }
float GetHudDamagePulseDuration() const override { return x1d0_hudDamagePulseDuration; }
float GetHudDamageColorGain() const override { return x1d4_hudDamageColorGain; }
float GetHudDecoShakeTranslateGain() const override { return x1d8_hudDecoShakeTranslateGain; }
float GetHudLagOffsetScale() const override { return x1dc_hudLagOffsetScale; }
float GetXrayBlurScaleLinear() const override { return x204_xrayBlurScaleLinear; }
float GetXrayBlurScaleQuadratic() const override { return x208_xrayBlurScaleQuadratic; }
float GetScanSidesAngle() const override { return x210_scanSidesAngle; }
float GetScanSidesXScale() const override { return x214_scanSidesXScale; }
float GetScanSidesPositionEnd() const override { return x218_scanSidesPositionEnd; }
float GetScanSidesDuration() const override { return x220_scanSidesDuration; }
float GetScanSidesStartTime() const override { return x224_scanSidesStartTime; }
float GetScanSidesEndTime() const override { return x228_scanSidesEndTime; }
float GetScanDataDotRadius() const override { return x22c_scanDataDotRadius; }
float GetScanDataDotPosRandMagnitude() const override { return x230_scanDataDotPosRandMag; }
float GetScanDataDotSeekDurationMin() const override { return x234_scanDataDotSeekDurationMin; }
float GetScanDataDotSeekDurationMax() const override { return x238_scanDataDotSeekDurationMax; }
float GetScanDataDotHoldDurationMin() const override { return x23c_scanDataDotHoldDurationMin; }
float GetScanDataDotHoldDurationMax() const override { return x240_scanDataDotHoldDurationMax; }
float GetScanAppearanceDuration() const override { return x244_scanAppearanceDuration; }
float GetScanPaneFlashFactor() const override { return x248_scanPaneFlashFactor; }
float GetScanPaneFadeInTime() const override { return x24c_scanPaneFadeInTime; }
float GetScanPaneFadeOutTime() const override { return x250_scanPaneFadeOutTime; }
float GetBallViewportYReduction() const override { return x254_ballViewportYReduction; }
float GetScanWindowIdleWidth() const override { return x258_scanWindowIdleW; }
float GetScanWindowIdleHeight() const override { return x25c_scanWindowIdleH; }
float GetScanWindowActiveWidth() const override { return x260_scanWindowActiveW; }
float GetScanWindowActiveHeight() const override { return x264_scanWindowActiveH; }
float GetScanWindowMagnification() const override { return x268_scanWindowMagnification; }
float GetScanWindowScanningAspect() const override { return x26c_scanWindowScanningAspect; }
float GetScanSidesPositionStart() const override { return x270_scanSidesPositionStart; }
bool GetShowAutomapperInMorphball() const override { return x274_showAutomapperInMorphball; }
bool GetLatchArticleText() const override { return x275_latchArticleText; }
float GetWorldTransManagerCharsPerSfx() const override { return x278_wtMgrCharsPerSfx; }
u32 GetXRayFogMode() const override { return x27c_xrayFogMode; }
float GetXRayFogNearZ() const override { return x280_xrayFogNearZ; }
float GetXRayFogFarZ() const override { return x284_xrayFogFarZ; }
const zeus::CColor& GetXRayFogColor() const override { return x288_xrayFogColor; }
float GetThermalVisorLevel() const override { return x28c_thermalVisorLevel; }
const zeus::CColor& GetThermalVisorColor() const override { return x290_thermalVisorColor; }
const zeus::CColor& GetVisorHudLightAdd(int v) const override { return x294_hudLightAddPerVisor[v]; }
const zeus::CColor& GetVisorHudLightMultiply(int v) const override { return x2a4_hudLightMultiplyPerVisor[v]; }
const zeus::CColor& GetHudReflectivityLightColor() const override { return x2b4_hudReflectivityLightColor; }
float GetHudLightAttMulConstant() const override { return x2b8_hudLightAttMulConstant; }
float GetHudLightAttMulLinear() const override { return x2bc_hudLightAttMulLinear; }
float GetHudLightAttMulQuadratic() const override { return x2c0_hudLightAttMulQuadratic; }
std::string_view GetCreditsTable() const override { return x2d0_creditsTable; }
std::string_view GetCreditsFont() const override { return x2e0_creditsFont; }
std::string_view GetJapaneseCreditsFont() const override { return x2f0_japaneseCreditsFont; }
const zeus::CColor& GetCreditsTextFontColor() const override { return x300_; }
const zeus::CColor& GetCreditsTextBorderColor() const override { return x304_; }
float GetScanSpeed(int idx) const override {
if (idx < 0 || size_t(idx) >= x2c4_scanSpeeds.size())
return 0.f;
return x2c4_scanSpeeds[idx];
}
void FixupValues() {
xd8_ = zeus::degToRad(xd8_);
xdc_ = zeus::degToRad(xdc_);
x200_ = zeus::CColor(x1f4_ * 0.25f, x1f8_ * 0.25f, x1fc_ * 0.25f, 1.f);
x210_scanSidesAngle = zeus::degToRad(x210_scanSidesAngle);
x228_scanSidesEndTime = x220_scanSidesDuration + x224_scanSidesStartTime;
if (x27c_xrayFogMode == 1)
x27c_xrayFogMode = 2;
else if (x27c_xrayFogMode == 2)
x27c_xrayFogMode = 4;
else if (x27c_xrayFogMode == 3)
x27c_xrayFogMode = 5;
else
x27c_xrayFogMode = 0;
x84_hudDecoShakeTranslateVelConstant *= 2.0f;
}
};
} // namespace metaforce::MP1