..
Tweaks
CTweakPlayer: Call FixupValues
2022-03-09 00:39:48 -05:00
World
Begin transitioning CCameraFilterPass
2022-03-23 01:35:25 -04:00
CArtifactDoll.cpp
Fixes & CArtifactDoll/CSamusDoll updates
2022-03-08 17:21:15 -05:00
CArtifactDoll.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CAudioStateWin.cpp
Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
2021-06-03 16:47:04 -07:00
CAudioStateWin.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CAutoSave.cpp
Reformat pass
2021-06-07 12:29:18 -07:00
CAutoSave.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CCredits.cpp
Begin transitioning CCameraFilterPass
2022-03-23 01:35:25 -04:00
CCredits.hpp
Begin transitioning CCameraFilterPass
2022-03-23 01:35:25 -04:00
CFaceplateDecoration.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CFaceplateDecoration.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CFrontEndUI.cpp
aurora: Code cleanup, more performant hashing
2022-05-02 19:42:59 -04:00
CFrontEndUI.hpp
Begin transitioning to new CTexture; start Stream API
2022-03-04 02:47:21 -05:00
CGBASupport.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CGBASupport.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CGameCubeDoll.cpp
CGraphics: Viewport fixes
2022-02-27 14:46:15 -08:00
CGameCubeDoll.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CInGameGuiManager.cpp
aurora: Rework texture binding API
2022-05-13 19:40:31 -04:00
CInGameGuiManager.hpp
Hacky scan visor rendering
2022-05-09 17:13:38 -04:00
CInGameGuiManagerCommon.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CInGameTweakManager.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CInventoryScreen.cpp
CGraphics: Viewport fixes
2022-02-27 14:46:15 -08:00
CInventoryScreen.hpp
Lots of Windows fixes; add D3D12; more boo decoupling
2022-02-22 00:53:57 -05:00
CLogBookScreen.cpp
Lots of Windows fixes; add D3D12; more boo decoupling
2022-02-22 00:53:57 -05:00
CLogBookScreen.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CMFGame.cpp
Correct tab usage
2022-03-22 10:54:58 -07:00
CMFGame.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CMainFlow.cpp
Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
2021-06-03 16:47:04 -07:00
CMainFlow.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CMakeLists.txt
Begin transitioning to new CTexture; start Stream API
2022-03-04 02:47:21 -05:00
CMemoryCardDriver.cpp
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
CMemoryCardDriver.hpp
RE COutput/InputStream and friends and migrate over
2022-02-21 08:01:05 -08:00
CMessageScreen.cpp
Lots of Windows fixes; add D3D12; more boo decoupling
2022-02-22 00:53:57 -05:00
CMessageScreen.hpp
Rename everything
2021-04-10 01:42:06 -07:00
COptionsScreen.cpp
Initial CDolphinController RE
2022-03-22 10:58:18 -07:00
COptionsScreen.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CPauseScreen.cpp
Lots of Windows fixes; add D3D12; more boo decoupling
2022-02-22 00:53:57 -05:00
CPauseScreen.hpp
Remove Editor & specter
2021-05-29 18:45:07 -04:00
CPauseScreenBase.cpp
Lots of Windows fixes; add D3D12; more boo decoupling
2022-02-22 00:53:57 -05:00
CPauseScreenBase.hpp
Lots of Windows fixes; add D3D12; more boo decoupling
2022-02-22 00:53:57 -05:00
CPauseScreenBlur.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CPauseScreenBlur.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CPlayMovie.cpp
Reformat pass
2021-06-07 12:29:18 -07:00
CPlayMovie.hpp
Reformat pass
2021-06-07 12:29:18 -07:00
CPlayerVisor.cpp
aurora: Rework texture binding API
2022-05-13 19:40:31 -04:00
CPlayerVisor.hpp
Begin transitioning CCameraFilterPass
2022-03-23 01:35:25 -04:00
CPreFrontEnd.cpp
Fix compile error with MSVC
2021-06-06 18:40:16 -07:00
CPreFrontEnd.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CQuitGameScreen.cpp
Lots of Windows fixes; add D3D12; more boo decoupling
2022-02-22 00:53:57 -05:00
CQuitGameScreen.hpp
Fix compile error with MSVC
2021-06-06 18:40:16 -07:00
CSamusDoll.cpp
Implement CGX & migrate usages to CGX/GX
2022-03-12 10:47:20 -05:00
CSamusDoll.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CSamusFaceReflection.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CSamusFaceReflection.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CSamusHud.cpp
CGraphics: Viewport fixes
2022-02-27 14:46:15 -08:00
CSamusHud.hpp
Begin transitioning CCameraFilterPass
2022-03-23 01:35:25 -04:00
CSaveGameScreen.cpp
Begin transitioning to new CTexture; start Stream API
2022-03-04 02:47:21 -05:00
CSaveGameScreen.hpp
Begin transitioning to new CTexture; start Stream API
2022-03-04 02:47:21 -05:00
CSlideShow.cpp
More refactoring, decouple tweaks from hecl
2022-02-21 08:01:05 -08:00
CSlideShow.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CSplashScreen.cpp
Rename everything
2021-04-10 01:42:06 -07:00
CSplashScreen.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CStateSetterFlow.cpp
Initial proper CTexture RE, fix configuration corruption
2022-03-02 00:26:24 -08:00
CStateSetterFlow.hpp
Rename everything
2021-04-10 01:42:06 -07:00
CTweaks.cpp
Get MP1 Trilogy loading, implement version difference in CGuiTextPane, harden FrontEnd for Trilogy missing files
2022-02-23 00:18:50 -08:00
CTweaks.hpp
Move CVar* into Metaforce to begin removal of hecl's Dataspec
2022-02-21 08:01:06 -08:00
MP1.cpp
Migrate to new CInputGenerator and rename old
2022-03-22 12:04:57 -07:00
MP1.hpp
Migrate to new CInputGenerator and rename old
2022-03-22 12:04:57 -07:00