2020-01-15 12:07:48 +00:00
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#include "Runtime/Character/CSegStatementSet.hpp"
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#include "Runtime/Character/CCharLayoutInfo.hpp"
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#include "Runtime/Character/CSegIdList.hpp"
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2016-04-16 03:24:25 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde {
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2016-04-16 03:24:25 +00:00
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2018-12-08 05:30:43 +00:00
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void CSegStatementSet::Add(const CSegIdList& list, const CCharLayoutInfo& layout, const CSegStatementSet& other,
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float weight) {
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for (const CSegId& id : list.GetList()) {
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x4_segData[id].x0_rotation *=
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2019-02-24 07:15:54 +00:00
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zeus::CQuaternion::slerp(zeus::CQuaternion(), other.x4_segData[id].x0_rotation, weight);
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2018-12-08 05:30:43 +00:00
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if (other.x4_segData[id].x1c_hasOffset && x4_segData[id].x1c_hasOffset) {
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zeus::CVector3f off = other.x4_segData[id].x10_offset - layout.GetFromParentUnrotated(id);
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x4_segData[id].x10_offset += off * weight;
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2016-04-16 03:24:25 +00:00
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}
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2018-12-08 05:30:43 +00:00
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}
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2016-04-16 03:24:25 +00:00
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}
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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