metaforce/Runtime/MP1/CSplashScreen.hpp

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#pragma once
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#include "CIOWin.hpp"
#include "CToken.hpp"
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namespace urde {
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class CTexture;
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namespace MP1 {
class CSplashScreen : public CIOWin {
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public:
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enum ESplashScreen { NintendoLogo, RetroLogo, DolbyLogo };
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private:
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ESplashScreen x14_splashScreen;
float x18_ = 2.0;
float x1c_ = 0.0;
u32 x20_phase = 0;
bool x24_progressiveEnabled = true;
bool x25_ = false;
TLockedToken<CTexture> x28_texture;
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public:
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CSplashScreen(ESplashScreen splash);
EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&);
void Draw() const;
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};
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} // namespace MP1