metaforce/Runtime/World/CWorldLight.hpp

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#ifndef __URDE_CWORLDLIGHT_HPP__
#define __URDE_CWORLDLIGHT_HPP__
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#include "Graphics/CLight.hpp"
namespace urde
{
class CWorldLight
{
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public:
enum class EWorldLightType
{
LocalAmbient,
Directional,
Custom,
Spot,
Spot2,
LocalAmbient2,
};
private:
EWorldLightType x0_type = EWorldLightType::Spot2;
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zeus::CVector3f x4_color;
zeus::CVector3f x10_position;
zeus::CVector3f x1c_direction;
float x28_q = 0.f;
float x2c_cutoffAngle = 0.f;
float x30_ = 0.f;
bool x34_castShadows = false;
float x38_ = 0.f;
EFalloffType x3c_falloff = EFalloffType::Linear;
float x40_ = 0.f;
public:
CWorldLight(const CWorldLight&) = default;
CWorldLight(CInputStream& in);
EWorldLightType GetLightType() const { return x0_type; }
const zeus::CVector3f& GetDirection() const { return x1c_direction; }
const zeus::CVector3f& GetPosition() const { return x10_position; }
bool DoesCastShadows() const { return x34_castShadows; }
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CLight GetAsCGraphicsLight() const;
};
}
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#endif // __URDE_CWORLDLIGHT_HPP__