metaforce/Runtime/Character/CParticleData.cpp

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#include "Runtime/Character/CParticleData.hpp"
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namespace urde {
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CParticleData::CParticleData(CInputStream& in)
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: x0_duration(in.readUint32Big())
, x4_particle(in)
, xc_boneName(in.readString())
, x1c_scale(in.readFloatBig())
, x20_parentMode(EParentedMode(in.readUint32Big())) {}
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} // namespace urde