metaforce/Runtime/Character/CMetaAnimPlay.hpp

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#pragma once
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#include "Runtime/Streams/IOStreams.hpp"
#include "Runtime/Character/CPrimitive.hpp"
#include "Runtime/Character/IMetaAnim.hpp"
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namespace metaforce {
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class CMetaAnimPlay : public IMetaAnim {
CPrimitive x4_primitive;
CCharAnimTime x1c_startTime;
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public:
explicit CMetaAnimPlay(CInputStream& in);
EMetaAnimType GetType() const override { return EMetaAnimType::Play; }
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void GetUniquePrimitives(std::set<CPrimitive>& primsOut) const override;
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std::shared_ptr<CAnimTreeNode> VGetAnimationTree(const CAnimSysContext& animSys,
const CMetaAnimTreeBuildOrders& orders) const override;
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};
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} // namespace metaforce