2018-03-17 03:41:01 +00:00
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#include "CDecalShaders.hpp"
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#include "Particle/CDecal.hpp"
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#include "Graphics/CModel.hpp"
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namespace urde
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{
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static const char* VS_HLSL_TEX =
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"struct VertData\n"
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"{\n"
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" float4 posIn[4] : POSITION;\n"
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" float4 colorIn : COLOR;\n"
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" float4 uvsIn[4] : UV;\n"
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"};\n"
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"\n"
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"cbuffer DecalUniform : register(b0)\n"
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"{\n"
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" float4x4 mvp;\n"
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" float4 moduColor;\n"
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"};\n"
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"\n"
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"struct VertToFrag\n"
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"{\n"
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" float4 position : SV_Position;\n"
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" float4 color : COLOR;\n"
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" float2 uv : UV;\n"
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"};\n"
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"\n"
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"VertToFrag main(in VertData v, in uint vertId : SV_VertexID)\n"
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"{\n"
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" VertToFrag vtf;\n"
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" vtf.color = v.colorIn * moduColor;\n"
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" vtf.uv = v.uvsIn[vertId].xy;\n"
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" vtf.position = mul(mvp, v.posIn[vertId]);\n"
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" return vtf;\n"
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"}\n";
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static const char* FS_HLSL_TEX =
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"SamplerState samp : register(s0);\n"
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"Texture2D tex0 : register(t0);\n"
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"struct VertToFrag\n"
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"{\n"
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" float4 position : SV_Position;\n"
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" float4 color : COLOR;\n"
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" float2 uv : UV;\n"
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"};\n"
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"\n"
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"float4 main(in VertToFrag vtf) : SV_Target0\n"
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"{\n"
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" return vtf.color * tex0.Sample(samp, vtf.uv);\n"
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"}\n";
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static const char* FS_HLSL_TEX_REDTOALPHA =
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"SamplerState samp : register(s0);\n"
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"Texture2D tex0 : register(t0);\n"
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"struct VertToFrag\n"
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"{\n"
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" float4 position : SV_Position;\n"
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" float4 color : COLOR;\n"
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" float2 uv : UV;\n"
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"};\n"
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"\n"
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"float4 main(in VertToFrag vtf) : SV_Target0\n"
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"{\n"
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" return float4(vtf.color.rgb, tex0.Sample(samp, vtf.uv).r);\n"
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"}\n";
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static const char* VS_HLSL_NOTEX =
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"struct VertData\n"
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"{\n"
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" float4 posIn[4] : POSITION;\n"
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" float4 colorIn : COLOR;\n"
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"};\n"
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"\n"
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"cbuffer DecalUniform : register(b0)\n"
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"{\n"
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" float4x4 mvp;\n"
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" float4 moduColor;\n"
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"};\n"
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"\n"
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"struct VertToFrag\n"
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"{\n"
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" float4 position : SV_Position;\n"
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" float4 color : COLOR;\n"
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"};\n"
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"\n"
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"VertToFrag main(in VertData v, in uint vertId : SV_VertexID)\n"
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"{\n"
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" VertToFrag vtf;\n"
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" vtf.color = v.colorIn * moduColor;\n"
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" vtf.position = mul(mvp, v.posIn[vertId]);\n"
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" return vtf;\n"
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"}\n";
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static const char* FS_HLSL_NOTEX =
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"struct VertToFrag\n"
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"{\n"
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" float4 position : SV_Position;\n"
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" float4 color : COLOR;\n"
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"};\n"
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"\n"
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"float4 main(in VertToFrag vtf) : SV_Target0\n"
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"{\n"
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" return vtf.color;\n"
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"}\n";
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2018-03-23 21:56:17 +00:00
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struct D3DDecalDataBindingFactory : TShader<CDecalShaders>::IDataBindingFactory
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2018-03-17 03:41:01 +00:00
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{
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boo::ObjToken<boo::IShaderDataBinding>
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BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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2018-03-23 21:56:17 +00:00
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CDecalShaders& shaders)
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2018-03-17 03:41:01 +00:00
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{
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2018-03-23 21:56:17 +00:00
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CQuadDecal& decal = shaders.m_decal;
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const SQuadDescr* desc = decal.m_desc;
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2018-03-17 03:41:01 +00:00
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2018-03-23 21:56:17 +00:00
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CUVElement* texr = desc->x14_TEX.get();
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2018-03-17 03:41:01 +00:00
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int texCount = 0;
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2018-03-23 21:56:17 +00:00
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boo::ObjToken<boo::ITexture> textures[1];
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2018-03-17 03:41:01 +00:00
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if (texr)
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{
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textures[0] = texr->GetValueTexture(0).GetObj()->GetBooTexture();
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texCount = 1;
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}
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2018-03-23 21:56:17 +00:00
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if (decal.m_instBuf)
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2018-03-17 03:41:01 +00:00
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{
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2018-03-23 21:56:17 +00:00
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boo::ObjToken<boo::IGraphicsBuffer> uniforms[] = {decal.m_uniformBuf.get()};
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2018-03-17 03:41:01 +00:00
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if (shaders.m_regPipeline)
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2018-03-23 21:56:17 +00:00
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decal.m_normalDataBind = ctx.newShaderDataBinding(shaders.m_regPipeline, nullptr, nullptr,
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decal.m_instBuf.get(), nullptr, 1, uniforms,
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2018-03-17 03:41:01 +00:00
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nullptr, texCount, textures,
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nullptr, nullptr);
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if (shaders.m_redToAlphaPipeline)
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2018-03-23 21:56:17 +00:00
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decal.m_redToAlphaDataBind = ctx.newShaderDataBinding(shaders.m_redToAlphaPipeline, nullptr, nullptr,
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decal.m_instBuf.get(), nullptr, 1, uniforms,
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2018-03-17 03:41:01 +00:00
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nullptr, texCount, textures,
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nullptr, nullptr);
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}
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return nullptr;
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}
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};
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2018-03-23 21:56:17 +00:00
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TShader<CDecalShaders>::IDataBindingFactory* CDecalShaders::Initialize(boo::ID3DDataFactory::Context& ctx)
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2018-03-17 03:41:01 +00:00
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{
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static const boo::VertexElementDescriptor TexFmtTex[] =
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{
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{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
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{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
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{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
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{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
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{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced},
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{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 0},
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{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 1},
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{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 2},
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{nullptr, nullptr, boo::VertexSemantic::UV4 | boo::VertexSemantic::Instanced, 3}
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};
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m_vtxFormatTex = ctx.newVertexFormat(9, TexFmtTex);
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static const boo::VertexElementDescriptor TexFmtNoTex[] =
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{
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{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 0},
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{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 1},
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{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 2},
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{nullptr, nullptr, boo::VertexSemantic::Position4 | boo::VertexSemantic::Instanced, 3},
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{nullptr, nullptr, boo::VertexSemantic::Color | boo::VertexSemantic::Instanced}
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};
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m_vtxFormatNoTex = ctx.newVertexFormat(5, TexFmtNoTex);
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m_texZTestNoZWrite = ctx.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, nullptr, nullptr,
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nullptr, m_vtxFormatTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
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true, false, boo::CullMode::None);
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m_texAdditiveZTest = ctx.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, nullptr, nullptr,
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nullptr, m_vtxFormatTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
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true, false, boo::CullMode::None);
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m_texRedToAlphaZTest = ctx.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX_REDTOALPHA, nullptr, nullptr,
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nullptr, m_vtxFormatTex,
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2018-03-23 21:56:17 +00:00
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boo::BlendFactor::One, boo::BlendFactor::One,
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2018-03-17 03:41:01 +00:00
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
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2018-03-23 21:56:17 +00:00
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true, true, boo::CullMode::None);
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2018-03-17 03:41:01 +00:00
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m_noTexZTestNoZWrite = ctx.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, nullptr, nullptr,
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nullptr, m_vtxFormatNoTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
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true, false, boo::CullMode::None);
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m_noTexAdditiveZTest = ctx.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, nullptr, nullptr,
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nullptr, m_vtxFormatNoTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, true,
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true, false, boo::CullMode::None);
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2018-03-23 21:56:17 +00:00
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return new struct D3DDecalDataBindingFactory;
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2018-03-17 03:41:01 +00:00
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}
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template <>
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2018-03-23 21:56:17 +00:00
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void CDecalShaders::Shutdown<boo::ID3DDataFactory>()
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2018-03-17 03:41:01 +00:00
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{
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m_vtxFormatTex.reset();
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m_vtxFormatNoTex.reset();
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m_texZTestNoZWrite.reset();
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m_texAdditiveZTest.reset();
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m_texRedToAlphaZTest.reset();
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m_noTexZTestNoZWrite.reset();
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m_noTexAdditiveZTest.reset();
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}
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}
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