metaforce/Runtime/Graphics/Shaders/CModelShaders.hpp

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#ifndef __URDE_CMODELSHADERS_HPP__
#define __URDE_CMODELSHADERS_HPP__
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#include "hecl/Runtime.hpp"
#include "optional.hpp"
#include "zeus/CVector3f.hpp"
#include "zeus/CColor.hpp"
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#include "Graphics/CGraphics.hpp"
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#define URDE_MAX_LIGHTS 8
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namespace urde
{
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enum EExtendedShader : uint8_t
{
Flat,
Lighting,
Thermal,
ForcedAlpha,
ForcedAdditive,
SolidColor,
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SolidColorAdditive,
SolidColorFrontfaceCullLEqualAlphaOnly,
SolidColorFrontfaceCullAlwaysAlphaOnly, // No Z-write or test
SolidColorBackfaceCullLEqualAlphaOnly,
SolidColorBackfaceCullGreaterAlphaOnly, // No Z-write
MorphBallShadow,
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WorldShadow,
ForcedAlphaNoCull,
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ForcedAdditiveNoCull,
ForcedAlphaNoCullNoZWrite,
ForcedAdditiveNoCullNoZWrite
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};
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class CModelShaders
{
friend class CModel;
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hecl::Runtime::ShaderCacheManager m_shaderCache;
static hecl::Runtime::ShaderCacheExtensions GetShaderExtensions(boo::IGraphicsDataFactory::Platform plat);
static hecl::Runtime::ShaderCacheExtensions GetShaderExtensionsGLSL(boo::IGraphicsDataFactory::Platform plat);
static hecl::Runtime::ShaderCacheExtensions GetShaderExtensionsHLSL(boo::IGraphicsDataFactory::Platform plat);
static hecl::Runtime::ShaderCacheExtensions GetShaderExtensionsMetal(boo::IGraphicsDataFactory::Platform plat);
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static const hecl::Backend::TextureInfo ThermalTextures[];
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static const hecl::Backend::TextureInfo BallFadeTextures[];
static const hecl::Backend::TextureInfo WorldShadowTextures[];
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public:
static std::experimental::optional<CModelShaders> g_ModelShaders;
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struct Light
{
zeus::CVector3f pos;
zeus::CVector3f dir;
zeus::CColor color = zeus::CColor::skClear;
float linAtt[4] = {1.f, 0.f, 0.f};
float angAtt[4] = {1.f, 0.f, 0.f};
};
struct LightingUniform
{
Light lights[URDE_MAX_LIGHTS];
zeus::CColor ambient;
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zeus::CColor colorRegs[3];
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zeus::CColor mulColor;
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CGraphics::CFogState fog;
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void ActivateLights(const std::vector<CLight>& lts);
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};
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struct ThermalUniform
{
zeus::CColor mulColor;
zeus::CColor addColor;
};
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struct SolidUniform
{
zeus::CColor solidColor;
};
struct MBShadowUniform
{
zeus::CVector4f shadowUp;
float shadowId;
};
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static void Initialize(const hecl::Runtime::FileStoreManager& storeMgr,
boo::IGraphicsDataFactory* gfxFactory);
static void Shutdown();
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CModelShaders(const hecl::Runtime::FileStoreManager& storeMgr,
boo::IGraphicsDataFactory* gfxFactory);
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std::shared_ptr<hecl::Runtime::ShaderPipelines> buildShader(const hecl::Runtime::ShaderTag& tag,
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std::string_view source,
std::string_view diagName,
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boo::IGraphicsDataFactory& factory)
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{
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return m_shaderCache.buildShader(tag, source, diagName, factory);
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}
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std::shared_ptr<hecl::Runtime::ShaderPipelines> buildShader(const hecl::Runtime::ShaderTag& tag,
const hecl::Frontend::IR& ir,
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std::string_view diagName,
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boo::IGraphicsDataFactory& factory)
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{
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return m_shaderCache.buildShader(tag, ir, diagName, factory);
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}
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std::shared_ptr<hecl::Runtime::ShaderPipelines> buildExtendedShader(const hecl::Runtime::ShaderTag& tag,
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std::string_view source,
std::string_view diagName,
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boo::IGraphicsDataFactory& factory)
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{
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return m_shaderCache.buildExtendedShader(tag, source, diagName, factory);
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}
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std::shared_ptr<hecl::Runtime::ShaderPipelines> buildExtendedShader(const hecl::Runtime::ShaderTag& tag,
const hecl::Frontend::IR& ir,
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std::string_view diagName,
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boo::IGraphicsDataFactory& factory)
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{
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return m_shaderCache.buildExtendedShader(tag, ir, diagName, factory);
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}
};
}
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#endif // __URDE_CMODELSHADERS_HPP__