metaforce/Runtime/World/CScriptDoor.cpp

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#include "CScriptDoor.hpp"
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#include "CScriptDock.hpp"
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#include "Collision/CMaterialList.hpp"
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#include "Character/CAnimData.hpp"
#include "Character/CAnimPlaybackParms.hpp"
#include "AutoMapper/CMapWorldInfo.hpp"
#include "CStateManager.hpp"
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#include "CWorld.hpp"
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#include "Camera/CCameraManager.hpp"
#include "Camera/CBallCamera.hpp"
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#include "TCastTo.hpp"
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namespace urde
{
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static CMaterialList MakeDoorMaterialList(bool open)
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{
CMaterialList ret;
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ret.Add(EMaterialTypes::Solid);
ret.Add(EMaterialTypes::Immovable);
ret.Add(EMaterialTypes::Orbit);
if (!open)
ret.Add(EMaterialTypes::Occluder);
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return ret;
}
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CScriptDoor::CScriptDoor(TUniqueId uid, std::string_view name, const CEntityInfo& info,
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const zeus::CTransform& xf, CModelData&& mData, const CActorParameters& actParms,
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const zeus::CVector3f&, const zeus::CAABox& aabb, bool active,
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bool open, bool b2, float, bool ballDoor)
: CPhysicsActor(uid, active, name, info, xf, std::move(mData), MakeDoorMaterialList(open),
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aabb, SMoverData(1.f), actParms, 0.3f, 0.1f)
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{
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x2a8_29_ballDoor = ballDoor;
x2a8_25_ = open;
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x2a8_26_useConservativeCameraDistance = open;
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x2a8_28_ = b2;
x2a8_27_ = true;
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x264_ = GetBoundingBox();
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x284_modelBounds = x64_modelData->GetBounds(xf.getRotation());
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if (open)
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SetDoorAnimation(EDoorAnimType::Open);
SetMass(0.f);
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}
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void CScriptDoor::Accept(IVisitor& visitor)
{
visitor.Visit(this);
}
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/* ORIGINAL 0-00 OFFSET: 8007F054 */
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zeus::CVector3f CScriptDoor::GetOrbitPosition(const CStateManager& /*mgr*/) const
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{
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return x34_transform.origin + x29c_;
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}
/* ORIGINAL 0-00 OFFSET: 8007E550 */
void CScriptDoor::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager &mgr)
{
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(void)mgr;
(void)uid;
(void)msg;
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}
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void CScriptDoor::Think(float dt, CStateManager& mgr)
{
if (!GetActive())
return;
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if (!x2a8_26_useConservativeCameraDistance)
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{
if (x25c_ < 0.5f)
x25c_ += dt;
}
}
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void CScriptDoor::AddToRenderer(const zeus::CFrustum& /*frustum*/, CStateManager &mgr)
{
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if (!xe4_30_outOfFrustum)
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CPhysicsActor::Render(mgr);
}
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/* ORIGINAL 0-00 OFFSET: 8007E0BC */
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void CScriptDoor::ForceClosed(CStateManager & mgr)
{
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if (x2a8_26_useConservativeCameraDistance)
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{
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x2a8_26_useConservativeCameraDistance = false;
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x2a8_25_ = false;
mgr.GetCameraManager()->GetBallCamera()->DoorClosing(x8_uid);
mgr.GetCameraManager()->GetBallCamera()->DoorClosed(x8_uid);
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SetDoorAnimation(EDoorAnimType::Close);
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SendScriptMsgs(EScriptObjectState::Closed, mgr, EScriptObjectMessage::None);
x25c_ = 0.f;
x2a8_27_ = false;
x2a8_30_ = false;
}
else if (x2a8_27_)
{
x2a8_27_ = false;
x2a8_30_ = false;
SendScriptMsgs(EScriptObjectState::Closed, mgr, EScriptObjectMessage::None);
}
}
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/* ORIGINAL 0-00 OFFSET: 8007E1C4 */
bool CScriptDoor::IsConnectedToArea(const CStateManager& mgr, TAreaId area)
{
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const CScriptDock* dock = TCastToConstPtr<CScriptDock>(mgr.GetObjectById(x282_dockId));
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if (dock)
{
if (dock->GetDestinationAreaId() == area)
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return true;
/*
* TODO: Determine what's going on here
* CWorld* world = mgr.GetWorld();
*/
}
return false;
}
/* ORIGINAL 0-00 OFFSET: 8007EA64 */
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void CScriptDoor::OpenDoor(TUniqueId uid, CStateManager& mgr)
{
TEditorId eid = mgr.GetEditorIdForUniqueId(uid);
mgr.MapWorldInfo()->SetDoorVisited(eid, true);
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const CScriptDoor* door = TCastToConstPtr<CScriptDoor>(mgr.GetObjectById(uid));
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if (door)
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x27c_partner = door->GetUniqueId();
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SetDoorAnimation(EDoorAnimType::Open);
if (x27c_partner != kInvalidUniqueId)
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SendScriptMsgs(EScriptObjectState::MaxReached, mgr, EScriptObjectMessage::None);
else
{
SendScriptMsgs(EScriptObjectState::Open, mgr, EScriptObjectMessage::None);
/* TODO: Finish this */
}
}
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/* ORIGINAL 0-00 OFFSET: 8007ED4C */
u32 CScriptDoor::GetDoorOpenCondition(CStateManager& mgr)
{
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const CScriptDock* dock = TCastToConstPtr<CScriptDock>(mgr.GetObjectById(x282_dockId));
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if (!dock)
return 2;
if (x25c_ < 0.05f)
return 1;
/* TODO: Finish this */
return 0;
}
/* ORIGINAL 0-00 OFFSET: 8007E9D0 */
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void CScriptDoor::SetDoorAnimation(CScriptDoor::EDoorAnimType type)
{
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x260_doorState = type;
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CModelData* modelData = x64_modelData.get();
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if (modelData && modelData->AnimationData())
modelData->AnimationData()->SetAnimation(CAnimPlaybackParms(s32(type), -1, 1.f, true), false);
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}
}