2018-10-07 03:42:33 +00:00
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#pragma once
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2015-08-18 05:54:43 +00:00
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2015-08-27 00:23:46 +00:00
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#include "CMainFlowBase.hpp"
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2015-08-20 02:52:07 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde {
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2015-08-22 01:58:41 +00:00
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class CArchitectureMessage;
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class CArchitectureQueue;
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2015-08-18 05:54:43 +00:00
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2018-12-08 05:30:43 +00:00
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namespace MP1 {
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2018-12-08 05:30:43 +00:00
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class CMainFlow : public CMainFlowBase {
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2015-08-20 02:52:07 +00:00
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public:
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2018-12-08 05:30:43 +00:00
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CMainFlow() : CMainFlowBase("CMainFlow") {}
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2019-08-09 19:46:49 +00:00
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void AdvanceGameState(CArchitectureQueue& queue) override;
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void SetGameState(EClientFlowStates state, CArchitectureQueue& queue) override;
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bool GetIsContinueDraw() const override { return false; }
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void Draw() const override {}
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2015-08-18 05:54:43 +00:00
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};
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2018-12-08 05:30:43 +00:00
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} // namespace MP1
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2015-08-27 00:23:46 +00:00
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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