2016-04-13 06:07:23 +00:00
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#include "CCharacterFactory.hpp"
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#include "CAnimCharacterSet.hpp"
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#include "CSimplePool.hpp"
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#include "CTransitionDatabaseGame.hpp"
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#include "CAnimationDatabaseGame.hpp"
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#include "CAnimationManager.hpp"
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#include "CTransitionManager.hpp"
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#include "CRandom16.hpp"
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#include "CPrimitive.hpp"
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2016-04-15 03:02:21 +00:00
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#include "CAnimData.hpp"
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2016-04-16 03:24:25 +00:00
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#include "CAdditiveAnimPlayback.hpp"
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2016-04-15 03:02:21 +00:00
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#include "GameGlobalObjects.hpp"
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2016-04-16 21:49:47 +00:00
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#include "CParticleGenInfo.hpp"
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2016-04-15 03:02:21 +00:00
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#include "Graphics/CSkinnedModel.hpp"
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2016-04-13 06:07:23 +00:00
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namespace urde
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{
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2016-04-15 03:02:21 +00:00
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CFactoryFnReturn CCharacterFactory::CDummyFactory::Build(const SObjectTag& tag,
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const CVParamTransfer& params)
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2016-04-13 06:07:23 +00:00
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{
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2016-04-15 03:02:21 +00:00
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const CCharacterInfo& charInfo =
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*static_cast<TObjOwnerParam<const CCharacterInfo*>&>(*params.GetObj()).GetParam();
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switch (tag.type.toUint32())
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{
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case 0:
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return TToken<CSkinnedModel>::GetIObjObjectFor(
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std::make_unique<CSkinnedModel>(*g_SimplePool,
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charInfo.GetModelId(),
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charInfo.GetSkinRulesId(),
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charInfo.GetCharLayoutInfoId(),
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2016-08-21 20:39:18 +00:00
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0));
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2016-04-15 03:02:21 +00:00
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case 1:
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return TToken<CSkinnedModel>::GetIObjObjectFor(
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std::make_unique<CMorphableSkinnedModel>(*g_SimplePool,
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charInfo.GetIceModelId(),
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charInfo.GetIceSkinRulesId(),
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charInfo.GetCharLayoutInfoId(),
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2016-08-21 20:39:18 +00:00
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0));
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2016-04-15 03:02:21 +00:00
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default:
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break;
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}
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2016-04-13 06:07:23 +00:00
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return {};
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}
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2016-04-15 03:02:21 +00:00
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void CCharacterFactory::CDummyFactory::BuildAsync(const SObjectTag& tag,
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const CVParamTransfer& parms,
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IObj** objOut)
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2016-04-13 06:07:23 +00:00
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{
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*objOut = Build(tag, parms).release();
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2016-04-13 06:07:23 +00:00
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}
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void CCharacterFactory::CDummyFactory::CancelBuild(const SObjectTag&)
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{
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}
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bool CCharacterFactory::CDummyFactory::CanBuild(const SObjectTag&)
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{
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return true;
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}
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const SObjectTag* CCharacterFactory::CDummyFactory::GetResourceIdByName(const char*) const
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{
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return nullptr;
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}
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2016-04-14 21:42:47 +00:00
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FourCC CCharacterFactory::CDummyFactory::GetResourceTypeById(ResId id) const
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{
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2016-04-15 03:02:21 +00:00
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return {};
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}
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2016-07-23 21:41:18 +00:00
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u32 CCharacterFactory::CDummyFactory::ResourceSize(const urde::SObjectTag& tag)
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{
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return 0;
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}
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bool CCharacterFactory::CDummyFactory::LoadResourceAsync(const urde::SObjectTag& tag,
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std::unique_ptr<u8[]>& target)
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{
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return false;
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}
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bool CCharacterFactory::CDummyFactory::LoadResourcePartAsync(const urde::SObjectTag& tag,
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u32 size, u32 off,
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std::unique_ptr<u8[]>& target)
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{
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return false;
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}
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std::unique_ptr<u8[]> CCharacterFactory::CDummyFactory::LoadResourceSync(const urde::SObjectTag& tag)
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{
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return {};
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}
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std::unique_ptr<u8[]> CCharacterFactory::CDummyFactory::LoadResourcePartSync(const urde::SObjectTag& tag,
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u32 size, u32 off)
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{
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return {};
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}
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2016-04-15 03:02:21 +00:00
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std::unique_ptr<CAnimData>
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CCharacterFactory::CreateCharacter(int charIdx, bool loop,
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const TLockedToken<CCharacterFactory>& factory,
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int defaultAnim) const
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{
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const CCharacterInfo& charInfo = x4_charInfoDB[charIdx];
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CVParamTransfer charParm(new TObjOwnerParam<const CCharacterInfo*>(&charInfo));
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TToken<CSkinnedModel> skinnedModel =
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((CCharacterFactory*)this)->x70_cacheResPool.GetObj({FourCC(), charInfo.GetModelId()}, charParm);
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2016-04-29 10:08:46 +00:00
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rstl::optional_object<TToken<CMorphableSkinnedModel>> iceModel;
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2016-04-15 03:02:21 +00:00
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if (charInfo.GetIceModelId() && charInfo.GetIceSkinRulesId())
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iceModel.emplace(((CCharacterFactory*)this)->x70_cacheResPool.GetObj({FourCC(1), charInfo.GetIceModelId()}, charParm));
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return std::make_unique<CAnimData>(x68_selfId, charInfo, defaultAnim, charIdx, loop,
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x14_charLayoutInfoDB[charIdx], skinnedModel,
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iceModel, x24_sysContext, x28_animMgr, x2c_transMgr,
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factory);
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2016-04-14 21:42:47 +00:00
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}
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2016-04-15 03:02:21 +00:00
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ResId CCharacterFactory::GetEventResourceIdForAnimResourceId(ResId id) const
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{
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2016-04-15 03:02:21 +00:00
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auto search = std::find_if(x58_animResources.cbegin(), x58_animResources.cend(),
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[&](const std::pair<ResId, ResId>& elem) -> bool
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{
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return id == elem.first;
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});
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if (search == x58_animResources.cend())
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return -1;
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return search->second;
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2016-04-13 06:07:23 +00:00
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}
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std::vector<CCharacterInfo>
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CCharacterFactory::GetCharacterInfoDB(const CAnimCharacterSet& ancs)
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{
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std::vector<CCharacterInfo> ret;
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const std::map<u32, CCharacterInfo>& charInfoMap = ancs.GetCharacterSet().GetCharacterInfoMap();
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ret.reserve(charInfoMap.size());
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for (const auto& charInfo : charInfoMap)
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ret.push_back(charInfo.second);
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return ret;
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}
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std::vector<TLockedToken<CCharLayoutInfo>>
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CCharacterFactory::GetCharLayoutInfoDB(CSimplePool& store,
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const std::vector<CCharacterInfo>& chars)
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{
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std::vector<TLockedToken<CCharLayoutInfo>> ret;
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ret.reserve(chars.size());
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for (const CCharacterInfo& charInfo : chars)
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ret.push_back(store.GetObj({SBIG('CINF'), charInfo.GetCharLayoutInfoId()}));
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return ret;
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}
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CCharacterFactory::CCharacterFactory(CSimplePool& store,
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const CAnimCharacterSet& ancs,
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2016-04-14 21:42:47 +00:00
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ResId selfId)
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2016-04-13 06:07:23 +00:00
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: x4_charInfoDB(GetCharacterInfoDB(ancs)),
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x14_charLayoutInfoDB(GetCharLayoutInfoDB(store, x4_charInfoDB)),
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x24_sysContext(std::make_shared<CAnimSysContext>(
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TToken<CTransitionDatabaseGame>(
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std::make_unique<CTransitionDatabaseGame>(ancs.GetAnimationSet().GetTransitions(),
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ancs.GetAnimationSet().GetHalfTransitions(),
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ancs.GetAnimationSet().GetDefaultTransition())),
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2334, store)),
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x28_animMgr(std::make_shared<CAnimationManager>(
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TToken<CAnimationDatabaseGame>(
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std::make_unique<CAnimationDatabaseGame>(
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ancs.GetAnimationSet().GetAnimations())), *x24_sysContext)),
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x2c_transMgr(std::make_shared<CTransitionManager>(*x24_sysContext)),
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x40_additiveInfo(ancs.GetAnimationSet().GetAdditiveInfo()),
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x50_defaultAdditiveInfo(ancs.GetAnimationSet().GetDefaultAdditiveInfo()),
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x58_animResources(ancs.GetAnimationSet().GetAnimResIds()),
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x68_selfId(selfId),
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x70_cacheResPool(x6c_dummyFactory)
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{
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std::vector<CPrimitive> primitives;
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x28_animMgr->GetAnimationDatabase()->GetAllUniquePrimitives(primitives);
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x30_animSourceDB.reserve(primitives.size());
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for (const CPrimitive& prim : primitives)
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x30_animSourceDB.push_back(store.GetObj({SBIG('ANIM'), prim.GetAnimResId()}));
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}
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}
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