metaforce/Runtime/Graphics/Shaders/CColoredStripShader.hpp

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#pragma once
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "zeus/CMatrix4f.hpp"
#include "zeus/CColor.hpp"
namespace urde
{
class CColoredStripShader {
public:
enum class Mode {
Alpha,
Additive,
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FullAdditive,
Subtractive
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};
private:
struct Uniform {
zeus::CMatrix4f m_matrix;
zeus::CColor m_color;
};
boo::ObjToken<boo::IGraphicsBufferD> m_vbo;
boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
Uniform m_uniform;
void BuildResources(boo::IGraphicsDataFactory::Context& ctx, size_t maxVerts, Mode mode,
boo::ObjToken<boo::ITexture> tex);
public:
struct Vert {
zeus::CVector3f m_pos;
zeus::CColor m_color;
zeus::CVector2f m_uv;
};
static void Initialize();
static void Shutdown();
CColoredStripShader(size_t maxVerts, Mode mode, boo::ObjToken<boo::ITexture> tex);
CColoredStripShader(boo::IGraphicsDataFactory::Context& ctx, size_t maxVerts, Mode mode,
boo::ObjToken<boo::ITexture> tex);
void draw(const zeus::CColor& color, size_t numVerts, const Vert* verts);
};
}