mirror of https://github.com/AxioDL/metaforce.git
45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
#pragma once
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include "zeus/CMatrix4f.hpp"
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#include "zeus/CColor.hpp"
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namespace urde
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{
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class CColoredStripShader {
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public:
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enum class Mode {
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Alpha,
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Additive,
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FullAdditive,
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Subtractive
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};
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private:
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struct Uniform {
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zeus::CMatrix4f m_matrix;
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zeus::CColor m_color;
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};
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boo::ObjToken<boo::IGraphicsBufferD> m_vbo;
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boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
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boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
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Uniform m_uniform;
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void BuildResources(boo::IGraphicsDataFactory::Context& ctx, size_t maxVerts, Mode mode,
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boo::ObjToken<boo::ITexture> tex);
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public:
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struct Vert {
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zeus::CVector3f m_pos;
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zeus::CColor m_color;
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zeus::CVector2f m_uv;
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};
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static void Initialize();
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static void Shutdown();
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CColoredStripShader(size_t maxVerts, Mode mode, boo::ObjToken<boo::ITexture> tex);
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CColoredStripShader(boo::IGraphicsDataFactory::Context& ctx, size_t maxVerts, Mode mode,
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boo::ObjToken<boo::ITexture> tex);
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void draw(const zeus::CColor& color, size_t numVerts, const Vert* verts);
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};
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}
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