metaforce/Runtime/Collision/CCollisionEdge.cpp

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#include "Runtime/Collision/CCollisionEdge.hpp"
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namespace urde {
CCollisionEdge::CCollisionEdge(CInputStream& in) {
x0_index1 = in.readUint16Big();
x2_index2 = in.readUint16Big();
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}
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} // namespace urde