metaforce/Runtime/World/CEntity.cpp

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#include "CEntity.hpp"
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#include "CStateManager.hpp"
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namespace urde
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{
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const std::vector<SConnection> CEntity::NullConnectionList;
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CEntity::CEntity(TUniqueId uniqueId, const CEntityInfo& info, bool active, const std::string& name)
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: x4_areaId(info.GetAreaId()), x8_uid(uniqueId), xc_editorId(info.GetEditorId()), x10_name(name),
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x20_conns(info.GetConnectionList())
{
x30_24_active = active;
}
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void CEntity::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr)
{
switch (msg)
{
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case EScriptObjectMessage::Activate:
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if (!GetActive())
{
SetActive(true);
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SendScriptMsgs(EScriptObjectState::Active, stateMgr, EScriptObjectMessage::None);
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}
break;
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case EScriptObjectMessage::Deactivate:
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if (GetActive())
{
SetActive(false);
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SendScriptMsgs(EScriptObjectState::Inactive, stateMgr, EScriptObjectMessage::None);
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}
break;
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case EScriptObjectMessage::ToggleActive:
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if (GetActive())
{
SetActive(false);
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SendScriptMsgs(EScriptObjectState::Inactive, stateMgr, EScriptObjectMessage::None);
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}
else
{
SetActive(true);
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SendScriptMsgs(EScriptObjectState::Active, stateMgr, EScriptObjectMessage::None);
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}
break;
default: break;
}
}
void CEntity::SendScriptMsgs(EScriptObjectState state, CStateManager& stateMgr, EScriptObjectMessage skipMsg)
{
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for (const SConnection& conn : x20_conns)
if (conn.x0_state == state && conn.x4_msg != skipMsg)
stateMgr.SendScriptMsg(x8_uid, conn.x8_objId, conn.x4_msg, state);
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}
}