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Basic CGameAllocator implementation (WIP)
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@@ -67,7 +67,7 @@ CPersistentOptions::CPersistentOptions(CBitStreamReader& stream)
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xc0_frozenFpsCount = stream.ReadEncoded(2);
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xc4_frozenBallCount = stream.ReadEncoded(2);
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xc8_ = stream.ReadEncoded(1);
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xc8_powerBombAmmoCount = stream.ReadEncoded(1);
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xcc_logScanPercent = stream.ReadEncoded(7);
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xd0_24_fusionLinked = stream.ReadEncoded(1);
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xd0_25_normalModeBeat = stream.ReadEncoded(1);
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@@ -113,7 +113,7 @@ void CPersistentOptions::PutTo(CBitStreamWriter& w) const
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w.WriteEncoded(xc0_frozenFpsCount, 2);
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w.WriteEncoded(xc4_frozenBallCount, 2);
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w.WriteEncoded(xc8_, 1);
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w.WriteEncoded(xc8_powerBombAmmoCount, 1);
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w.WriteEncoded(xcc_logScanPercent, 7);
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w.WriteEncoded(xd0_24_fusionLinked, 1);
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w.WriteEncoded(xd0_25_normalModeBeat, 1);
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