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Basic CGameAllocator implementation (WIP)
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@@ -380,6 +380,7 @@ public:
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TUniqueId GetSkipCinematicSpecialFunction() const { return xf38_skipCineSpecialFunc; }
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void SetSkipCinematicSpecialFunction(TUniqueId id) { xf38_skipCineSpecialFunc = id; }
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float GetHUDMessageTime() const { return xf78_hudMessageTime; }
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u32 GetHUDMessageFrameCount() const { return xf80_hudMessageFrameCount; }
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CAssetId GetPauseHUDMessage() const { return xf08_pauseHudMessage; }
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void IncrementHUDMessageFrameCounter() { ++xf80_hudMessageFrameCount; }
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bool ShouldQuitGame() const { return xf94_25_quitGame; }
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@@ -441,6 +442,12 @@ public:
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void SetThermalColdScale2(float s) { xf28_thermColdScale2 = s; }
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float IntegrateVisorFog(float f) const;
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u32 GetUpdateFrameIndex() const { return x8d8_updateFrameIdx; }
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void sub_80043F2C(u32 frameCount, CAssetId msg, float f1)
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{
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xf84_ = frameCount;
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xf88_ = msg;
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xf8c_ = f1;
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}
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static float g_EscapeShakeCountdown;
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static bool g_EscapeShakeCountdownInit;
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