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Basic CGameAllocator implementation (WIP)
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@@ -17,6 +17,7 @@
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#include "Graphics/CModel.hpp"
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#include "CPathFindArea.hpp"
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#include "Editor/ProjectResourceFactoryBase.hpp"
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#include "World/CEnvFxManager.hpp"
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namespace urde
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{
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@@ -311,7 +312,7 @@ public:
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const CAreaFog* GetAreaFog() const { return GetPostConstructed()->x10c4_areaFog.get(); }
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CAreaFog* AreaFog() { return const_cast<CAreaFog*>(GetAreaFog()); }
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float GetXRayFogDistance() const;
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bool DoesAreaNeedEnvFx() const;
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EEnvFxType DoesAreaNeedEnvFx() const;
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bool DoesAreaNeedSkyNow() const;
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bool OtherAreaOcclusionChanged();
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void PingOcclusionState();
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