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Basic CGameAllocator implementation (WIP)

This commit is contained in:
2017-09-12 08:27:48 -07:00
parent c0d5cee8b1
commit 001125429f
21 changed files with 363 additions and 59 deletions

View File

@@ -17,6 +17,7 @@
#include "Graphics/CModel.hpp"
#include "CPathFindArea.hpp"
#include "Editor/ProjectResourceFactoryBase.hpp"
#include "World/CEnvFxManager.hpp"
namespace urde
{
@@ -311,7 +312,7 @@ public:
const CAreaFog* GetAreaFog() const { return GetPostConstructed()->x10c4_areaFog.get(); }
CAreaFog* AreaFog() { return const_cast<CAreaFog*>(GetAreaFog()); }
float GetXRayFogDistance() const;
bool DoesAreaNeedEnvFx() const;
EEnvFxType DoesAreaNeedEnvFx() const;
bool DoesAreaNeedSkyNow() const;
bool OtherAreaOcclusionChanged();
void PingOcclusionState();