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https://github.com/AxioDL/metaforce.git
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Work on CBabygoth
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@@ -14,89 +14,89 @@ struct Babygoth : IScriptObject {
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Value<atVec3f> scale;
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PatternedInfo patternedInfo;
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ActorParameters actorParameters;
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Value<float> unknown1;
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Value<float> unknown2;
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UniqueID32 wpsc1;
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DamageInfo damageInfo1;
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DamageInfo damageInfo2;
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UniqueID32 wpsc2;
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UniqueID32 particle1;
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DamageInfo damageInfo3;
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DamageVulnerability damageVulnerabilty1;
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DamageVulnerability damageVulnerabilty2;
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UniqueID32 cmdlShelless;
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UniqueID32 cskrShelless;
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Value<float> unknown3;
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Value<atUint32> unknown4;
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UniqueID32 particle2;
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UniqueID32 particle3;
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UniqueID32 particle4;
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UniqueID32 particle5;
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Value<atUint32> unknown5;
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Value<atUint32> unknown6;
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Value<atUint32> unknown7;
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Value<float> unknown8;
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Value<float> unknown9;
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Value<float> unknown10;
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UniqueID32 texture;
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Value<atUint32> unknown11;
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UniqueID32 particle6;
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Value<float> fireballAttackTime;
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Value<float> fireballAttackTimeVariance;
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UniqueID32 fireballWeapon;
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DamageInfo fireballDamage;
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DamageInfo attackContactDamage;
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UniqueID32 fireBreathWeapon;
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UniqueID32 fireBreathRes;
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DamageInfo fireBreathDamage;
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DamageVulnerability mouthVulnerabilities;
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DamageVulnerability shellVulnerabilities;
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UniqueID32 noShellModel;
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UniqueID32 noShellSkin;
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Value<float> shellHitPoints;
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Value<atUint32> shellCrackSfx;
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UniqueID32 intermediateCrackParticle;
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UniqueID32 crackOneParticle;
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UniqueID32 crackTwoParticle;
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UniqueID32 destroyShellParticle;
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Value<atUint32> crackOneSfx;
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Value<atUint32> crackTwoSfx;
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Value<atUint32> destroyShellSfx;
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Value<float> timeUntilAttack;
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Value<float> attackCooldownTime;
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Value<float> interestTime;
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UniqueID32 flamePlayerSteamTxtr;
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Value<atUint32> flamePlayerHitSfx;
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UniqueID32 flamePlayerIceTxtr;
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void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter, CharacterAssociations<UniqueID32>& charAssoc) const {
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UniqueID32 cinf = patternedInfo.animationParameters.getCINF(pakRouter);
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actorParameters.addCMDLRigPairs(pakRouter, charAssoc, patternedInfo.animationParameters);
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if (cmdlShelless && cskrShelless) {
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charAssoc.m_cmdlRigs[cmdlShelless] = std::make_pair(cskrShelless, cinf);
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charAssoc.m_cskrCinfToCharacter[cskrShelless] =
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if (noShellModel && noShellSkin) {
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charAssoc.m_cmdlRigs[noShellModel] = std::make_pair(noShellSkin, cinf);
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charAssoc.m_cskrCinfToCharacter[noShellSkin] =
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std::make_pair(patternedInfo.animationParameters.animationCharacterSet, "ATTACH.SHELLESS.CSKR");
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charAssoc.addAttachmentRig(patternedInfo.animationParameters.animationCharacterSet, {}, cmdlShelless, "SHELLESS");
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charAssoc.addAttachmentRig(patternedInfo.animationParameters.animationCharacterSet, {}, noShellModel, "SHELLESS");
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}
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}
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void nameIDs(PAKRouter<PAKBridge>& pakRouter) const {
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if (wpsc1) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(wpsc1);
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if (fireballWeapon) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(fireballWeapon);
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ent->name = name + "_wpsc1";
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}
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if (wpsc2) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(wpsc2);
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if (fireBreathWeapon) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(fireBreathWeapon);
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ent->name = name + "_wpsc2";
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}
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if (particle1) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle1);
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if (fireBreathRes) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(fireBreathRes);
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ent->name = name + "_part1";
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}
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if (cmdlShelless) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(cmdlShelless);
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if (noShellModel) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(noShellModel);
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ent->name = name + "_emodel";
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}
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if (cskrShelless) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(cskrShelless);
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if (noShellSkin) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(noShellSkin);
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ent->name = name + "_eskin";
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}
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if (particle2) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle2);
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if (intermediateCrackParticle) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(intermediateCrackParticle);
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ent->name = name + "_part2";
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}
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if (particle3) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle3);
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if (crackOneParticle) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(crackOneParticle);
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ent->name = name + "_part3";
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}
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if (particle4) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle4);
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if (crackTwoParticle) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(crackTwoParticle);
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ent->name = name + "_part4";
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}
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if (particle5) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle5);
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if (destroyShellParticle) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(destroyShellParticle);
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ent->name = name + "_part5";
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}
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if (texture) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(texture);
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if (flamePlayerSteamTxtr) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(flamePlayerSteamTxtr);
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ent->name = name + "_tex";
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}
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if (particle6) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(particle6);
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if (flamePlayerIceTxtr) {
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PAK::Entry* ent = (PAK::Entry*)pakRouter.lookupEntry(flamePlayerIceTxtr);
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ent->name = name + "_part6";
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}
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patternedInfo.nameIDs(pakRouter, name + "_patterned");
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@@ -104,17 +104,17 @@ struct Babygoth : IScriptObject {
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}
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void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut, std::vector<hecl::ProjectPath>& lazyOut) const {
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g_curSpec->flattenDependencies(wpsc1, pathsOut);
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g_curSpec->flattenDependencies(wpsc2, pathsOut);
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g_curSpec->flattenDependencies(particle1, pathsOut);
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g_curSpec->flattenDependencies(cmdlShelless, pathsOut);
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g_curSpec->flattenDependencies(cskrShelless, pathsOut);
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g_curSpec->flattenDependencies(particle2, pathsOut);
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g_curSpec->flattenDependencies(particle3, pathsOut);
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g_curSpec->flattenDependencies(particle4, pathsOut);
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g_curSpec->flattenDependencies(particle5, pathsOut);
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g_curSpec->flattenDependencies(texture, pathsOut);
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g_curSpec->flattenDependencies(particle6, pathsOut);
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g_curSpec->flattenDependencies(fireballWeapon, pathsOut);
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g_curSpec->flattenDependencies(fireBreathWeapon, pathsOut);
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g_curSpec->flattenDependencies(fireBreathRes, pathsOut);
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g_curSpec->flattenDependencies(noShellModel, pathsOut);
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g_curSpec->flattenDependencies(noShellSkin, pathsOut);
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g_curSpec->flattenDependencies(intermediateCrackParticle, pathsOut);
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g_curSpec->flattenDependencies(crackOneParticle, pathsOut);
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g_curSpec->flattenDependencies(crackTwoParticle, pathsOut);
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g_curSpec->flattenDependencies(destroyShellParticle, pathsOut);
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g_curSpec->flattenDependencies(flamePlayerSteamTxtr, pathsOut);
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g_curSpec->flattenDependencies(flamePlayerIceTxtr, pathsOut);
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patternedInfo.depIDs(pathsOut);
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actorParameters.depIDs(pathsOut, lazyOut);
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}
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