CCubeRenderer: Don't fill up the buckets uncontrolled

This commit is contained in:
Phillip Stephens 2022-03-03 00:33:24 -08:00
parent 487dcc4bde
commit 00fd243f62
Signed by: Antidote
GPG Key ID: F8BEE4C83DACA60D
1 changed files with 8 additions and 1 deletions

View File

@ -219,7 +219,14 @@ void CCubeRenderer::DisablePVS() { xc8_pvs.reset(); }
void CCubeRenderer::RemoveStaticGeometry(const std::vector<CMetroidModelInstance>* geometry) {}
void CCubeRenderer::DrawUnsortedGeometry(int areaIdx, int mask, int targetMask, bool shadowRender) {}
void CCubeRenderer::DrawSortedGeometry(int areaIdx, int mask, int targetMask) {}
void CCubeRenderer::DrawSortedGeometry(int areaIdx, int mask, int targetMask) {
//SetupRenderState();
//TODO: Loop
Buckets::Sort();
//RenderBucketItems(items);
//DrawRenderBucketsDebug();
Buckets::Clear();
}
void CCubeRenderer::DrawStaticGeometry(int areaIdx, int mask, int targetMask) {}
void CCubeRenderer::DrawAreaGeometry(int areaIdx, int mask, int targetMask) {}
void CCubeRenderer::PostRenderFogs() {}