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Initial CAtomicBeta imps, needs variable names
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@@ -91,6 +91,7 @@
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#include "MP1/World/CPuddleToadGamma.hpp"
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#include "CScriptSpindleCamera.hpp"
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#include "MP1/World/CAtomicAlpha.hpp"
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#include "MP1/World/CAtomicBeta.hpp"
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#include "CSimplePool.hpp"
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#include "CStateManager.hpp"
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#include "CWallCrawlerSwarm.hpp"
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@@ -3044,7 +3045,35 @@ CEntity* ScriptLoader::LoadAmbientAI(CStateManager& mgr, CInputStream& in, int p
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}
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CEntity* ScriptLoader::LoadAtomicBeta(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
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return nullptr;
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if (!EnsurePropertyCount(propCount, 21, "AtomicBeta"))
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return nullptr;
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SScaledActorHead aHead = LoadScaledActorHead(in, mgr);
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auto pair = CPatternedInfo::HasCorrectParameterCount(in);
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if (!pair.first)
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return nullptr;
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CPatternedInfo pInfo(in, pair.second);
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CActorParameters actParms = LoadActorParameters(in);
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CAssetId electricId(in);
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CAssetId weaponId(in);
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CDamageInfo dInfo(in);
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CAssetId particleId(in);
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float f1 = in.readFloatBig();
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float f2 = in.readFloatBig();
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float f3 = in.readFloatBig();
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CDamageVulnerability dVuln(in);
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float f4 = in.readFloatBig();
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float f5 = in.readFloatBig();
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float f6 = in.readFloatBig();
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s16 sId1 = s16(in.readInt32Big() & 0xFFFF);
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s16 sId2 = s16(in.readInt32Big() & 0xFFFF);
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s16 sId3 = s16(in.readInt32Big() & 0xFFFF);
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float f7 = in.readFloatBig();
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const CAnimationParameters& animParms = pInfo.GetAnimationParameters();
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CModelData mData(CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), aHead.x40_scale,
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animParms.GetInitialAnimation(), true));
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return new MP1::CAtomicBeta(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, std::move(mData),
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actParms, pInfo, electricId, weaponId, dInfo, particleId, f1, f2, f3, dVuln, f4, f5, f6,
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sId1, sId2, sId3, f7);
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}
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CEntity* ScriptLoader::LoadIceZoomer(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
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