Initial CAtomicBeta imps, needs variable names

This commit is contained in:
Phillip Stephens 2019-01-22 21:59:53 -08:00
parent 1b019b734b
commit 049f51382b
9 changed files with 381 additions and 3 deletions

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@ -103,6 +103,7 @@ public:
EBodyType GetBodyType() const { return x2f4_bodyType; }
bool HasBeenFrozen() const { return x300_27_hasBeenFrozen; }
float GetRestrictedFlyerMoveSpeed() const { return x330_restrictedFlyerMoveSpeed; }
void SetRestrictedFlyerMoveSpeed(float s) { x330_restrictedFlyerMoveSpeed = s; }
bool GetActive() const { return x300_25_active; }
};
} // namespace urde

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@ -55,7 +55,7 @@ enum class EWeaponCollisionResponseTypes {
Unknown39,
Unknown40,
Unknown41,
Unknown42,
AtomicBeta,
AtomicAlpha,
Unknown44,
Unknown45,
@ -105,7 +105,7 @@ enum class EWeaponCollisionResponseTypes {
Unknown89,
Unknown90,
Unknown91,
Unknown92,
AtomicBetaReflect,
AtomicAlphaReflect
};

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@ -0,0 +1,166 @@
#include "CAtomicBeta.hpp"
#include "Particle/CWeaponDescription.hpp"
#include "Weapon/CPlayerGun.hpp"
#include "Weapon/CElectricBeamProjectile.hpp"
#include "World/CPlayer.hpp"
#include "GameGlobalObjects.hpp"
#include "CStateManager.hpp"
#include "CSimplePool.hpp"
namespace urde::MP1 {
const std::string_view CAtomicBeta::skBombLocators[3] = {
"bomb2_LCTR"sv,
"bomb3_LCTR"sv,
"bomb4_LCTR"sv
};
CAtomicBeta::CAtomicBeta(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const CActorParameters& actParms, const CPatternedInfo& pInfo,
CAssetId electricId, CAssetId weaponId, const CDamageInfo& dInfo, CAssetId particleId,
float f1, float beamRadius, float f3, const CDamageVulnerability& dVuln, float f4, float f5, float f6,
s16 sId1, s16 sId2, s16 sId3, float f7)
: CPatterned(ECharacter::AtomicBeta, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
EMovementType::Flyer, EColliderType::One, EBodyType::RestrictedFlyer, actParms, EKnockBackVariant::Small)
, x578_(f5)
, x57c_(f6)
, x580_(f7)
, x584_(x578_)
, x588_frozenDamage(dVuln)
, x5f0_(f4)
, x5f4_(xf.basis[1])
, x600_electricWeapon(g_SimplePool->GetObj({SBIG('ELSC'), electricId}))
, x608_(g_SimplePool->GetObj({SBIG('WPSC'), weaponId}))
, x610_projectileDamage(dInfo)
, x62c_beamParticle(particleId)
, x630_(f1)
, x634_beamRadius(beamRadius)
, x638_(f3)
, x644_(CSfxManager::TranslateSFXID(sId1))
, x646_(CSfxManager::TranslateSFXID(sId2))
, x648_(CSfxManager::TranslateSFXID(sId3)) {
x460_knockBackController.SetAutoResetImpulse(false);
x460_knockBackController.SetEnableFreeze(false);
x460_knockBackController.SetX82_24(false);
}
void CAtomicBeta::CreateBeams(CStateManager& mgr) {
const SElectricBeamInfo beamInfo{x600_electricWeapon, 50.f, x634_beamRadius, 10.f, x62c_beamParticle, x630_, x638_};
for (u32 i = 0; i < kBombCount; ++i) {
x568_projectileIds.push_back(mgr.AllocateUniqueId());
mgr.AddObject(new CElectricBeamProjectile(x608_, EWeaponType::AI, beamInfo, {}, EMaterialTypes::Character,
x610_projectileDamage, x568_projectileIds[i], GetAreaIdAlways(),
GetUniqueId(), EProjectileAttrib::None));
}
}
void CAtomicBeta::UpdateBeams(CStateManager& mgr, bool fireBeam) {
if (x574_beamFired == fireBeam)
return;
for (u32 i = 0; i < kBombCount; ++i) {
zeus::CTransform xf = GetTransform() * GetScaledLocatorTransform(skBombLocators[i]);
zeus::CTransform newXf = zeus::lookAt(xf.origin, xf.origin + xf.basis[1], zeus::CVector3f::skUp);
if (CElectricBeamProjectile* proj = static_cast<CElectricBeamProjectile*>(mgr.ObjectById(x568_projectileIds[i]))) {
if (fireBeam)
proj->Fire(GetTransform() * GetScaledLocatorTransform(skBombLocators[i]), mgr, false);
else
proj->ResetBeam(mgr, false);
}
}
x574_beamFired = fireBeam;
}
void CAtomicBeta::FreeBeams(CStateManager& mgr) {
for (TUniqueId uid : x568_projectileIds) {
mgr.FreeScriptObject(uid);
}
x568_projectileIds.clear();
}
void CAtomicBeta::UpdateOrCreateEmitter(CSfxHandle& handle, u16 id, const zeus::CVector3f& pos, float maxVol) {
if (handle)
CSfxManager::UpdateEmitter(handle, pos, {}, maxVol);
else
handle = CSfxManager::AddEmitter(id, pos, {}, maxVol, true, true, 0x7F, GetAreaIdAlways());
}
void CAtomicBeta::DestroyEmitter(CSfxHandle& handle) {
if (handle) {
CSfxManager::RemoveEmitter(handle);
handle.reset();
}
}
void CAtomicBeta::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
if (msg == EScriptObjectMessage::Registered) {
x450_bodyController->Activate(mgr);
CreateBeams(mgr);
} else if (msg == EScriptObjectMessage::Deactivate) {
UpdateBeams(mgr, false);
DestroyEmitter(x650_);
DestroyEmitter(x654_);
DestroyEmitter(x64c_);
} else if (msg == EScriptObjectMessage::Deleted) {
FreeBeams(mgr);
}
CPatterned::AcceptScriptMsg(msg, uid, mgr);
}
void CAtomicBeta::Think(float dt, CStateManager& mgr) {
CPatterned::Think(dt, mgr);
zeus::CVector3f movementVec = x450_bodyController->GetCommandMgr().GetMoveVector();
x450_bodyController->GetCommandMgr().ClearLocomotionCmds();
if (!movementVec.isZero())
x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(movementVec, x5f4_, 1.f));
float mag =
x63c_ * std::max(1.f - (mgr.GetPlayer().GetTranslation() - GetTranslation()).magSquared() / (x640_ / x640_), 0.f);
if (!zeus::close_enough(mag, 0.f))
mgr.GetPlayerState()->GetStaticInterference().AddSource(GetUniqueId(), mag, 0.5f);
if (InMaxRange(mgr, dt)) {
UpdateBeams(mgr, true);
UpdateOrCreateEmitter(x650_, x646_, GetTranslation(), 96 / 127.f);
UpdateOrCreateEmitter(x654_, x648_, GetTranslation(), 96 / 127.f);
DestroyEmitter(x64c_);
} else {
DestroyEmitter(x650_);
DestroyEmitter(x654_);
UpdateOrCreateEmitter(x64c_, x644_, GetTranslation(), 96 / 127.f);
}
for (u32 i = 0; i < kBombCount; ++i) {
if (CElectricBeamProjectile* proj = static_cast<CElectricBeamProjectile*>(mgr.ObjectById(x568_projectileIds[i]))) {
if (!proj->GetActive())
continue;
zeus::CTransform xf = GetTransform() * GetScaledLocatorTransform(skBombLocators[i]);
proj->UpdateFx(zeus::lookAt(xf.origin, xf.origin + xf.basis[1], zeus::CVector3f::skUp), dt, mgr);
}
}
float speed = x580_ * (dt * (IsPlayerBeamChargedEnough(mgr) ? 1.f : -1.f)) + x584_;
x584_ = zeus::clamp(x578_, speed, x57c_);
x3b4_speed = x584_;
x450_bodyController->SetRestrictedFlyerMoveSpeed(x5f0_ * x584_);
}
const CDamageVulnerability* CAtomicBeta::GetDamageVulnerability() const {
if (zeus::close_enough(x450_bodyController->GetPercentageFrozen(), 0.f))
return CPatterned::GetDamageVulnerability();
return &x588_frozenDamage;
}
void CAtomicBeta::Death(CStateManager& mgr, const zeus::CVector3f& dir, EScriptObjectState state) {
UpdateBeams(mgr, false);
DestroyEmitter(x650_);
DestroyEmitter(x654_);
DestroyEmitter(x64c_);
CPatterned::Death(mgr, dir, state);
}
bool CAtomicBeta::IsPlayerBeamChargedEnough(const CStateManager& mgr) {
const CPlayerGun* gun = mgr.GetPlayer().GetPlayerGun();
return (gun->IsCharging() ? gun->GetChargeBeamFactor() : 0.f) > .1f;
}
} // namespace urde::MP1

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@ -0,0 +1,61 @@
#pragma once
#include "World/CPatterned.hpp"
namespace urde {
class CWeaponDescription;
}
namespace urde::MP1 {
class CAtomicBeta final : public CPatterned {
static const std::string_view skBombLocators[3];
static constexpr u32 kBombCount = 3;
rstl::reserved_vector<TUniqueId, kBombCount> x568_projectileIds;
bool x574_beamFired = false;
float x578_;
float x57c_;
float x580_;
float x584_;
CDamageVulnerability x588_frozenDamage;
float x5f0_;
zeus::CVector3f x5f4_;
TToken<CElectricDescription> x600_electricWeapon;
TToken<CWeaponDescription> x608_;
CDamageInfo x610_projectileDamage;
CAssetId x62c_beamParticle;
float x630_;
float x634_beamRadius;
float x638_;
float x63c_ = 1.f;
float x640_ = 10.f;
u16 x644_;
u16 x646_;
u16 x648_;
CSfxHandle x64c_;
CSfxHandle x650_;
CSfxHandle x654_;
void CreateBeams(CStateManager&);
void UpdateBeams(CStateManager&, bool);
void FreeBeams(CStateManager&);
void UpdateOrCreateEmitter(CSfxHandle&, u16, const zeus::CVector3f&, float);
void DestroyEmitter(CSfxHandle&);
public:
DEFINE_PATTERNED(AtomicBeta)
CAtomicBeta(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
const CActorParameters&, const CPatternedInfo&, CAssetId, CAssetId, const CDamageInfo&, CAssetId, float,
float, float, const CDamageVulnerability&, float, float, float, s16, s16, s16, float);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
const CDamageVulnerability* GetDamageVulnerability() const;
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
const CWeaponMode& mode) const {
return GetDamageVulnerability()->WeaponHits(mode, false) ? EWeaponCollisionResponseTypes::AtomicBeta
: EWeaponCollisionResponseTypes::AtomicBetaReflect;
}
void Death(CStateManager&, const zeus::CVector3f&, EScriptObjectState);
static bool IsPlayerBeamChargedEnough(const CStateManager& mgr);
};
} // namespace urde::MP1

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@ -12,6 +12,7 @@ set(MP1_WORLD_SOURCES
CFireFlea.hpp CFireFlea.cpp
CEyeball.hpp CEyeball.cpp
CAtomicAlpha.hpp CAtomicAlpha.cpp
CAtomicBeta.hpp CAtomicBeta.cpp
CFlickerBat.hpp CFlickerBat.cpp
CFlyingPirate.hpp CFlyingPirate.cpp
CMetroidPrimeRelay.hpp CMetroidPrimeRelay.cpp

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@ -0,0 +1,81 @@
#include "CElectricBeamProjectile.hpp"
#include "Graphics/CBooRenderer.hpp"
#include "Particle/CElectricDescription.hpp"
#include "Particle/CParticleElectric.hpp"
#include "Particle/CElementGen.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
#include "CStateManager.hpp"
#include "TCastTo.hpp"
namespace urde {
CElectricBeamProjectile::CElectricBeamProjectile(const TToken<CWeaponDescription>& wDesc, EWeaponType wType,
const SElectricBeamInfo& elec, const zeus::CTransform& xf,
EMaterialTypes matTypes, const CDamageInfo& dInfo, TUniqueId uid,
TAreaId areaId, TUniqueId owner, EProjectileAttrib attribs)
: CBeamProjectile(wDesc, "ElectricBeamProjectile"sv, wType, xf, u32(elec.x8_maxLength), elec.xc_radius,
elec.x10_travelSpeed, matTypes, dInfo, uid, areaId, owner, attribs, false)
, x468_electric(new CParticleElectric(elec.x0_electricDescription))
, x46c_genDescription(g_SimplePool->GetObj({SBIG('PART'), elec.x14_particleId}))
, x478_elementGen(new CElementGen(x46c_genDescription))
, x47c_(elec.x18_)
, x488_(elec.x1c_) {
x478_elementGen->SetParticleEmission(false);
x468_electric->SetParticleEmission(false);
}
void CElectricBeamProjectile::Accept(IVisitor& visitor) { visitor.Visit(this); }
void CElectricBeamProjectile::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
if (msg == EScriptObjectMessage::Registered) {
mgr.AddWeaponId(xec_ownerId, xf0_weaponType);
CauseDamage(true);
} else if (msg == EScriptObjectMessage::Deleted) {
DeleteProjectileLight(mgr);
}
CGameProjectile::AcceptScriptMsg(msg, uid, mgr);
}
void CElectricBeamProjectile::PreRender(CStateManager&, const zeus::CFrustum&) {
if (!GetActive())
return;
g_Renderer->AddParticleGen(*x478_elementGen.get());
g_Renderer->AddParticleGen(*x468_electric.get());
}
void CElectricBeamProjectile::UpdateFx(const zeus::CTransform& xf, float dt, CStateManager& mgr) {
if (!GetActive())
return;
if (x484_ <= 0.f)
CauseDamage(true);
if (GetDamageType() == EDamageType::Actor) {
x484_ = x488_;
CauseDamage(false);
}
x484_ -= dt;
float f2 = zeus::close_enough(x47c_, 0.f) && x48c_ != 0 ? 1.f : -1.f;
/* TODO: Finish */
}
void CElectricBeamProjectile::ResetBeam(CStateManager& mgr, bool b)
{
if (b) {
SetActive(false);
x478_elementGen->SetParticleEmission(false);
x468_electric->SetParticleEmission(false);
CBeamProjectile::ResetBeam(mgr, true);
} else {
x48c_ = false;
}
}
void CElectricBeamProjectile::Fire(const zeus::CTransform&, CStateManager&, bool) {
x48c_ = true;
SetActive(true);
x480_ = 0.f;
}
} // namespace urde

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@ -0,0 +1,38 @@
#pragma once
#include "CBeamProjectile.hpp"
namespace urde {
struct SElectricBeamInfo {
TToken<CElectricDescription> x0_electricDescription;
float x8_maxLength;
float xc_radius;
float x10_travelSpeed;
CAssetId x14_particleId;
float x18_;
float x1c_;
};
class CElectricBeamProjectile : public CBeamProjectile {
std::unique_ptr<CParticleElectric> x468_electric;
TToken<CGenDescription> x46c_genDescription;
std::unique_ptr<CElementGen> x478_elementGen;
float x47c_;
float x480_;
float x484_ = 0.f;
float x488_;
bool x48c_ = false;
public:
CElectricBeamProjectile(const TToken<CWeaponDescription>&, EWeaponType, const SElectricBeamInfo&,
const zeus::CTransform&, EMaterialTypes, const CDamageInfo&, TUniqueId, TAreaId, TUniqueId,
EProjectileAttrib);
void Accept(IVisitor&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void PreRender(CStateManager&, const zeus::CFrustum&);
void Touch(CActor&, CStateManager&){};
void UpdateFx(const zeus::CTransform&, float, CStateManager&);
void ResetBeam(CStateManager&, bool);
void Fire(const zeus::CTransform&, CStateManager&, bool);
};
} // namespace urde

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@ -20,6 +20,7 @@ set(WEAPON_SOURCES
CWeapon.hpp CWeapon.cpp
CGameProjectile.hpp CGameProjectile.cpp
CBeamProjectile.hpp CBeamProjectile.cpp
CElectricBeamProjectile.hpp CElectricBeamProjectile.cpp
CTargetableProjectile.hpp CTargetableProjectile.cpp
CBeamInfo.hpp
CPlasmaProjectile.hpp CPlasmaProjectile.cpp

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@ -91,6 +91,7 @@
#include "MP1/World/CPuddleToadGamma.hpp"
#include "CScriptSpindleCamera.hpp"
#include "MP1/World/CAtomicAlpha.hpp"
#include "MP1/World/CAtomicBeta.hpp"
#include "CSimplePool.hpp"
#include "CStateManager.hpp"
#include "CWallCrawlerSwarm.hpp"
@ -3044,7 +3045,35 @@ CEntity* ScriptLoader::LoadAmbientAI(CStateManager& mgr, CInputStream& in, int p
}
CEntity* ScriptLoader::LoadAtomicBeta(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
if (!EnsurePropertyCount(propCount, 21, "AtomicBeta"))
return nullptr;
SScaledActorHead aHead = LoadScaledActorHead(in, mgr);
auto pair = CPatternedInfo::HasCorrectParameterCount(in);
if (!pair.first)
return nullptr;
CPatternedInfo pInfo(in, pair.second);
CActorParameters actParms = LoadActorParameters(in);
CAssetId electricId(in);
CAssetId weaponId(in);
CDamageInfo dInfo(in);
CAssetId particleId(in);
float f1 = in.readFloatBig();
float f2 = in.readFloatBig();
float f3 = in.readFloatBig();
CDamageVulnerability dVuln(in);
float f4 = in.readFloatBig();
float f5 = in.readFloatBig();
float f6 = in.readFloatBig();
s16 sId1 = s16(in.readInt32Big() & 0xFFFF);
s16 sId2 = s16(in.readInt32Big() & 0xFFFF);
s16 sId3 = s16(in.readInt32Big() & 0xFFFF);
float f7 = in.readFloatBig();
const CAnimationParameters& animParms = pInfo.GetAnimationParameters();
CModelData mData(CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), aHead.x40_scale,
animParms.GetInitialAnimation(), true));
return new MP1::CAtomicBeta(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, std::move(mData),
actParms, pInfo, electricId, weaponId, dInfo, particleId, f1, f2, f3, dVuln, f4, f5, f6,
sId1, sId2, sId3, f7);
}
CEntity* ScriptLoader::LoadIceZoomer(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {