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Proper CObjectList imps; CGameLight, and CScriptAiJumpPoint imps
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@@ -246,6 +246,7 @@ public:
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CObjectList* ObjectListById(EGameObjectList type);
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const CObjectList* GetObjectListById(EGameObjectList type) const;
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void RemoveObject(TUniqueId);
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void RemoveActor(TUniqueId);
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void UpdateRoomAcoustics(TAreaId);
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void SetCurrentAreaId(TAreaId);
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void ClearGraveyard();
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