mirror of https://github.com/AxioDL/metaforce.git
General: Normalize several headers' include paths
Normalizes the include paths and makes them consistent. Also adds any missing includes relevant to the interface.
This commit is contained in:
parent
8cdf7f3af3
commit
06789d1860
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@ -1,8 +1,10 @@
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#pragma once
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#include "GCNTypes.hpp"
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#include "Input/CFinalInput.hpp"
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#include "rstl.hpp"
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#include <memory>
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#include "Runtime/GCNTypes.hpp"
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#include "Runtime/rstl.hpp"
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#include "Runtime/Input/CFinalInput.hpp"
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namespace urde {
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class CIOWin;
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@ -1,7 +1,7 @@
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#pragma once
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#include <list>
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#include "CArchitectureMessage.hpp"
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#include "Runtime/CArchitectureMessage.hpp"
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namespace urde {
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@ -4,7 +4,7 @@
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#include <cstdlib>
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#include <chrono>
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#include "RetroTypes.hpp"
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#include "Runtime/GCNTypes.hpp"
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namespace urde {
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@ -1,6 +1,7 @@
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#pragma once
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#include "CFactoryMgr.hpp"
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#include <vector>
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#include "Runtime/CFactoryMgr.hpp"
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namespace urde {
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class CDependencyGroup {
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@ -1,13 +1,18 @@
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#pragma once
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#include "RetroTypes.hpp"
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#include "athena/FileReader.hpp"
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#include <thread>
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#include <mutex>
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#include <atomic>
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#include <condition_variable>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <thread>
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#include <unordered_map>
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#include "Runtime/GCNTypes.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include <athena/FileReader.hpp>
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namespace urde {
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enum class ESeekOrigin { Begin = 0, Cur = 1, End = 2 };
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@ -1,9 +1,10 @@
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#pragma once
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#include <unordered_map>
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#include "RetroTypes.hpp"
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#include "IOStreams.hpp"
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#include "IFactory.hpp"
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#include "Runtime/IFactory.hpp"
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#include "Runtime/IOStreams.hpp"
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#include "Runtime/RetroTypes.hpp"
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namespace urde {
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struct SObjectTag;
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@ -1,6 +1,10 @@
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#pragma once
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#include "RetroTypes.hpp"
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#include <cstddef>
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#include <memory>
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#include <vector>
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#include "Runtime/RetroTypes.hpp"
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namespace urde {
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class CGameAllocator {
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#pragma once
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#include "RetroTypes.hpp"
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#include "IFactory.hpp"
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#include <string_view>
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#include <vector>
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#include "Runtime/IFactory.hpp"
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#include "Runtime/RetroTypes.hpp"
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namespace urde {
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class CGameHintInfo {
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@ -1,9 +1,11 @@
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#pragma once
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#include <array>
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#include "RetroTypes.hpp"
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#include "Audio/CAudioSys.hpp"
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#include "CSaveWorld.hpp"
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#include <vector>
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#include "Runtime/CSaveWorld.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/Audio/CAudioSys.hpp"
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namespace urde {
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struct CFinalInput;
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#pragma once
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#include <utility>
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#include <memory>
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#include <utility>
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namespace urde {
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#pragma once
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#include <memory>
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#include "CBasics.hpp"
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#include "CPlayerState.hpp"
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#include "CGameOptions.hpp"
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#include "CRelayTracker.hpp"
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#include "World/CWorldTransManager.hpp"
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#include "AutoMapper/CMapWorldInfo.hpp"
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#include "World/CWorld.hpp"
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#include <vector>
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#include "DataSpec/DNACommon/DNACommon.hpp"
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#include "Runtime/CBasics.hpp"
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#include "Runtime/CGameOptions.hpp"
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#include "Runtime/CPlayerState.hpp"
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#include "Runtime/CRelayTracker.hpp"
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#include "Runtime/AutoMapper/CMapWorldInfo.hpp"
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#include "Runtime/World/CWorld.hpp"
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#include "Runtime/World/CWorldTransManager.hpp"
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namespace urde {
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class CSaveWorldMemory;
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#pragma once
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#include <string>
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#include <functional>
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#include <memory>
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#include <string>
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#include "RetroTypes.hpp"
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#include "Runtime/RetroTypes.hpp"
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namespace urde {
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class CArchitectureMessage;
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#pragma once
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#include <memory>
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#include <list>
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#include "CIOWin.hpp"
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#include "rstl.hpp"
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#include "CArchitectureQueue.hpp"
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#include <memory>
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#include "Runtime/CArchitectureQueue.hpp"
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#include "Runtime/CIOWin.hpp"
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#include "Runtime/rstl.hpp"
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namespace urde {
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@ -3,7 +3,7 @@
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#include <string>
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#include <vector>
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#include "RetroTypes.hpp"
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#include "Runtime/RetroTypes.hpp"
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namespace urde {
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@ -1,6 +1,6 @@
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#pragma once
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#include "CIOWin.hpp"
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#include "Runtime/CIOWin.hpp"
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namespace urde {
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#pragma once
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#include "CIOWin.hpp"
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#include "Runtime/CIOWin.hpp"
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namespace urde {
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#pragma once
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#include "CToken.hpp"
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#include "World/CWorld.hpp"
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#include "CGameHintInfo.hpp"
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#include "CSaveWorld.hpp"
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#include "GuiSys/CStringTable.hpp"
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#include "kabufuda/Card.hpp"
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#include <memory>
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#include <optional>
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#include <string>
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#include <vector>
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#include "Runtime/CGameHintInfo.hpp"
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#include "Runtime/CSaveWorld.hpp"
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#include "Runtime/CToken.hpp"
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#include "Runtime/rstl.hpp"
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#include "Runtime/GuiSys/CStringTable.hpp"
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#include "Runtime/World/CWorld.hpp"
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#include <kabufuda/Card.hpp>
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namespace urde {
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class CDummyWorld;
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class CStringTable;
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class CSimplePool;
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class CStringTable;
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class CSaveWorldMemory {
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friend class CMemoryCardSys;
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#pragma once
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#include "World/CEntity.hpp"
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#include "RetroTypes.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/World/CEntity.hpp"
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namespace urde {
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#pragma once
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#include <memory>
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#include <string>
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#include <vector>
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#include "RetroTypes.hpp"
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#include "CStringExtras.hpp"
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#include "CDvdFile.hpp"
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#include "CDvdRequest.hpp"
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#include "CFactoryMgr.hpp"
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#include "Runtime/CDvdFile.hpp"
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#include "Runtime/CDvdRequest.hpp"
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#include "Runtime/CFactoryMgr.hpp"
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#include "Runtime/CStringExtras.hpp"
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#include "Runtime/RetroTypes.hpp"
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namespace urde {
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#pragma once
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#include "CGuiWidget.hpp"
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#include "CToken.hpp"
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#include "Graphics/CTexture.hpp"
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#include "Graphics/Shaders/CEnergyBarShader.hpp"
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#include <memory>
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#include <vector>
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#include "Runtime/CToken.hpp"
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#include "Runtime/Graphics/CTexture.hpp"
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#include "Runtime/Graphics/Shaders/CEnergyBarShader.hpp"
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#include "Runtime/GuiSys/CGuiWidget.hpp"
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#include <zeus/CColor.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class CSimplePool;
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#pragma once
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#include "CGuiWidget.hpp"
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#include "CToken.hpp"
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#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
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#include "Runtime/CToken.hpp"
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#include "Runtime/rstl.hpp"
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#include "Runtime/Graphics/Shaders/CTexturedQuadFilter.hpp"
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#include "Runtime/GuiSys/CGuiWidget.hpp"
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#include <zeus/CVector2f.hpp>
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#include <zeus/CVector3f.hpp>
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namespace zeus {
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class CColor;
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}
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namespace urde {
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class CSimplePool;
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#pragma once
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#include "CGuiGroup.hpp"
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#include <memory>
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#include <vector>
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#include "Runtime/GCNTypes.hpp"
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#include "Runtime/GuiSys/CGuiGroup.hpp"
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namespace urde {
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class CSimplePool;
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#pragma once
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#include "RetroTypes.hpp"
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#include "zeus/CQuaternion.hpp"
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#include "CToken.hpp"
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#include "Graphics/CLineRenderer.hpp"
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#include "CPlayerState.hpp"
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#include <vector>
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#include "Runtime/CPlayerState.hpp"
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#include "Runtime/CToken.hpp"
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#include "Runtime/Graphics/CLineRenderer.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include <zeus/CQuaternion.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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class CActor;
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class CModel;
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class CStateManager;
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class CScriptGrapplePoint;
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class CStateManager;
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class CTargetReticleRenderState {
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TUniqueId x0_target;
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#pragma once
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#include "CIOWin.hpp"
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#include "Runtime/CIOWin.hpp"
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namespace urde {
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#pragma once
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#include <vector>
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#include "RetroTypes.hpp"
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#include "CGuiTextSupport.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/GuiSys/CGuiTextSupport.hpp"
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namespace urde {
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#pragma once
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#include "CIOWin.hpp"
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#include "RetroTypes.hpp"
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#include "Runtime/CIOWin.hpp"
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#include "Runtime/RetroTypes.hpp"
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namespace urde {
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#pragma once
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#include <vector>
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#include "CToken.hpp"
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#include "zeus/CVector2f.hpp"
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#include "Runtime/CToken.hpp"
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#include <zeus/CVector2f.hpp>
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namespace urde {
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class CTexture;
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#pragma once
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#include "CGuiTextSupport.hpp"
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#include "CSaveableState.hpp"
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#include "CDrawStringOptions.hpp"
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#include <list>
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#include <vector>
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#include "Runtime/GuiSys/CDrawStringOptions.hpp"
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#include "Runtime/GuiSys/CGuiTextSupport.hpp"
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#include "Runtime/GuiSys/CSaveableState.hpp"
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namespace urde {
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class CLineInstruction;
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class CBlockInstruction;
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class CLineInstruction;
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class CFontRenderState : public CSaveableState {
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friend class CLineInstruction;
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friend class CBlockInstruction;
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friend class CTextInstruction;
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friend class CImageInstruction;
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friend class CLineInstruction;
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friend class CTextInstruction;
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friend class CWordInstruction;
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CBlockInstruction* x88_curBlock = nullptr;
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#include "CGuiCamera.hpp"
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#include "CGuiFrame.hpp"
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#include "Graphics/CGraphics.hpp"
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#include "CGuiWidgetDrawParms.hpp"
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#include "Runtime/GuiSys/CGuiCamera.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
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#include "Runtime/GuiSys/CGuiFrame.hpp"
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#include "Runtime/GuiSys/CGuiWidgetDrawParms.hpp"
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namespace urde {
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#pragma once
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#include "CGuiWidget.hpp"
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#include <memory>
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#include "Runtime/GuiSys/CGuiWidget.hpp"
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namespace urde {
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class CSimplePool;
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#include "CGuiCompoundWidget.hpp"
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#include "Runtime/GuiSys/CGuiCompoundWidget.hpp"
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namespace urde {
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#pragma once
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#include "CGuiWidget.hpp"
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#include "Runtime/GuiSys/CGuiWidget.hpp"
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namespace urde {
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#include "CGuiFrame.hpp"
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#include "CGuiWidget.hpp"
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#include "CGuiSys.hpp"
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#include "CGuiHeadWidget.hpp"
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#include "CGuiLight.hpp"
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#include "CGuiCamera.hpp"
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#include "Graphics/CGraphics.hpp"
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#include "Input/CFinalInput.hpp"
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#include "zeus/CColor.hpp"
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#include "CSimplePool.hpp"
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#include "Graphics/CModel.hpp"
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#include "CGuiWidgetDrawParms.hpp"
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#include "CGuiTableGroup.hpp"
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#include "Runtime/GuiSys/CGuiFrame.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/Graphics/CGraphics.hpp"
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#include "Runtime/Graphics/CModel.hpp"
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#include "Runtime/GuiSys/CGuiCamera.hpp"
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#include "Runtime/GuiSys/CGuiHeadWidget.hpp"
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#include "Runtime/GuiSys/CGuiLight.hpp"
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#include "Runtime/GuiSys/CGuiSys.hpp"
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#include "Runtime/GuiSys/CGuiTableGroup.hpp"
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#include "Runtime/GuiSys/CGuiWidget.hpp"
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#include "Runtime/GuiSys/CGuiWidgetDrawParms.hpp"
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#include "Runtime/Input/CFinalInput.hpp"
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#include <zeus/CColor.hpp>
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namespace urde {
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#pragma once
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#include "CGuiWidget.hpp"
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#include "CGuiHeadWidget.hpp"
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#include "CGuiWidgetIdDB.hpp"
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#include "IObj.hpp"
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#include "boo/IWindow.hpp"
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#include <array>
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#include <functional>
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#include <memory>
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#include <vector>
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#include "Runtime/IObj.hpp"
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#include "Runtime/GuiSys/CGuiHeadWidget.hpp"
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#include "Runtime/GuiSys/CGuiWidgetIdDB.hpp"
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#include "Runtime/GuiSys/CGuiWidget.hpp"
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#include <boo/IWindow.hpp>
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namespace urde {
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class CBooModel;
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class CGuiCamera;
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class CGuiLight;
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class CGuiSys;
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class CLight;
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class CGuiCamera;
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struct CFinalInput;
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class CGuiLight;
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class CVParamTransfer;
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class CObjectReference;
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class CSimplePool;
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class CBooModel;
|
||||
class CVParamTransfer;
|
||||
struct CFinalInput;
|
||||
|
||||
class CGuiFrame {
|
||||
friend class CGuiSys;
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#include "CGuiGroup.hpp"
|
||||
#include "Runtime/GuiSys/CGuiGroup.hpp"
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "CGuiCompoundWidget.hpp"
|
||||
#include <memory>
|
||||
#include "Runtime/GuiSys/CGuiCompoundWidget.hpp"
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include "CGuiHeadWidget.hpp"
|
||||
#include "CGuiFrame.hpp"
|
||||
#include "Runtime/GuiSys/CGuiHeadWidget.hpp"
|
||||
#include "Runtime/GuiSys/CGuiFrame.hpp"
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "CGuiWidget.hpp"
|
||||
#include "Runtime/GuiSys/CGuiWidget.hpp"
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include "CGuiLight.hpp"
|
||||
#include "CGuiFrame.hpp"
|
||||
#include "Runtime/GuiSys/CGuiLight.hpp"
|
||||
#include "Runtime/GuiSys/CGuiFrame.hpp"
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
|
|
@ -1,7 +1,11 @@
|
|||
#pragma once
|
||||
|
||||
#include "CGuiWidget.hpp"
|
||||
#include "Graphics/CLight.hpp"
|
||||
#include <memory>
|
||||
|
||||
#include "Runtime/Graphics/CLight.hpp"
|
||||
#include "Runtime/GuiSys/CGuiWidget.hpp"
|
||||
|
||||
#include <zeus/CColor.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CSimplePool;
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
#include "CGuiModel.hpp"
|
||||
#include "CGuiFrame.hpp"
|
||||
#include "CGuiSys.hpp"
|
||||
#include "CSimplePool.hpp"
|
||||
#include "CGuiWidgetDrawParms.hpp"
|
||||
#include "Graphics/CGraphics.hpp"
|
||||
#include "Runtime/GuiSys/CGuiModel.hpp"
|
||||
|
||||
#include "Runtime/CSimplePool.hpp"
|
||||
#include "Runtime/Graphics/CGraphics.hpp"
|
||||
#include "Runtime/GuiSys/CGuiFrame.hpp"
|
||||
#include "Runtime/GuiSys/CGuiSys.hpp"
|
||||
#include "Runtime/GuiSys/CGuiWidgetDrawParms.hpp"
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
|
|
@ -1,8 +1,10 @@
|
|||
#pragma once
|
||||
|
||||
#include "CGuiWidget.hpp"
|
||||
#include "CToken.hpp"
|
||||
#include "Graphics/CModel.hpp"
|
||||
#include <memory>
|
||||
|
||||
#include "Runtime/CToken.hpp"
|
||||
#include "Runtime/Graphics/CModel.hpp"
|
||||
#include "Runtime/GuiSys/CGuiWidget.hpp"
|
||||
|
||||
namespace urde {
|
||||
class CSimplePool;
|
||||
|
|
|
@ -1,8 +1,9 @@
|
|||
#include "CGuiObject.hpp"
|
||||
#include "CGuiWidgetDrawParms.hpp"
|
||||
#include "Graphics/CTexture.hpp"
|
||||
#include "CGuiWidget.hpp"
|
||||
#include "CGuiFrame.hpp"
|
||||
#include "Runtime/GuiSys/CGuiObject.hpp"
|
||||
|
||||
#include "Runtime/Graphics/CTexture.hpp"
|
||||
#include "Runtime/GuiSys/CGuiFrame.hpp"
|
||||
#include "Runtime/GuiSys/CGuiWidget.hpp"
|
||||
#include "Runtime/GuiSys/CGuiWidgetDrawParms.hpp"
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
|
|
@ -1,9 +1,10 @@
|
|||
#pragma once
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
#include "zeus/CVector3f.hpp"
|
||||
#include "zeus/CQuaternion.hpp"
|
||||
#include "zeus/CTransform.hpp"
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
|
||||
#include <zeus/CQuaternion.hpp>
|
||||
#include <zeus/CTransform.hpp>
|
||||
#include <zeus/CVector3f.hpp>
|
||||
|
||||
namespace urde {
|
||||
struct CGuiWidgetDrawParms;
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#include "CGuiPane.hpp"
|
||||
#include "Runtime/GuiSys/CGuiPane.hpp"
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
|
|
@ -1,7 +1,14 @@
|
|||
#pragma once
|
||||
|
||||
#include "CGuiWidget.hpp"
|
||||
#include "specter/View.hpp"
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include "Runtime/GuiSys/CGuiWidget.hpp"
|
||||
|
||||
#include <specter/View.hpp>
|
||||
|
||||
#include <zeus/CVector2f.hpp>
|
||||
#include <zeus/CVector3f.hpp>
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#include "CGuiSliderGroup.hpp"
|
||||
#include "Input/CFinalInput.hpp"
|
||||
#include "CGuiModel.hpp"
|
||||
#include "Runtime/GuiSys/CGuiSliderGroup.hpp"
|
||||
|
||||
#include "Runtime/GuiSys/CGuiModel.hpp"
|
||||
#include "Runtime/Input/CFinalInput.hpp"
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
#pragma once
|
||||
|
||||
#include "CGuiCompoundWidget.hpp"
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
|
||||
#include "Runtime/GuiSys/CGuiCompoundWidget.hpp"
|
||||
|
||||
namespace urde {
|
||||
class CSimplePool;
|
||||
|
|
|
@ -1,21 +1,22 @@
|
|||
#include "CGuiSys.hpp"
|
||||
#include "CGuiWidget.hpp"
|
||||
#include "CGuiHeadWidget.hpp"
|
||||
#include "CGuiLight.hpp"
|
||||
#include "CGuiCamera.hpp"
|
||||
#include "CGuiGroup.hpp"
|
||||
#include "CGuiPane.hpp"
|
||||
#include "CAuiImagePane.hpp"
|
||||
#include "CAuiMeter.hpp"
|
||||
#include "CGuiModel.hpp"
|
||||
#include "CGuiTableGroup.hpp"
|
||||
#include "CGuiSliderGroup.hpp"
|
||||
#include "CGuiTextPane.hpp"
|
||||
#include "CAuiEnergyBarT01.hpp"
|
||||
#include "CTextParser.hpp"
|
||||
#include "CSimplePool.hpp"
|
||||
#include "CTextExecuteBuffer.hpp"
|
||||
#include "CGuiFrame.hpp"
|
||||
#include "Runtime/GuiSys/CGuiSys.hpp"
|
||||
|
||||
#include "Runtime/CSimplePool.hpp"
|
||||
#include "Runtime/GuiSys/CAuiEnergyBarT01.hpp"
|
||||
#include "Runtime/GuiSys/CAuiImagePane.hpp"
|
||||
#include "Runtime/GuiSys/CAuiMeter.hpp"
|
||||
#include "Runtime/GuiSys/CGuiCamera.hpp"
|
||||
#include "Runtime/GuiSys/CGuiFrame.hpp"
|
||||
#include "Runtime/GuiSys/CGuiGroup.hpp"
|
||||
#include "Runtime/GuiSys/CGuiHeadWidget.hpp"
|
||||
#include "Runtime/GuiSys/CGuiLight.hpp"
|
||||
#include "Runtime/GuiSys/CGuiModel.hpp"
|
||||
#include "Runtime/GuiSys/CGuiPane.hpp"
|
||||
#include "Runtime/GuiSys/CGuiSliderGroup.hpp"
|
||||
#include "Runtime/GuiSys/CGuiTableGroup.hpp"
|
||||
#include "Runtime/GuiSys/CGuiTextPane.hpp"
|
||||
#include "Runtime/GuiSys/CGuiWidget.hpp"
|
||||
#include "Runtime/GuiSys/CTextExecuteBuffer.hpp"
|
||||
#include "Runtime/GuiSys/CTextParser.hpp"
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
|
|
@ -1,22 +1,25 @@
|
|||
#pragma once
|
||||
|
||||
#include "hecl/hecl.hpp"
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include <stack>
|
||||
#include "CSaveableState.hpp"
|
||||
#include "IOStreams.hpp"
|
||||
#include <unordered_set>
|
||||
#include <vector>
|
||||
|
||||
#include "Runtime/IOStreams.hpp"
|
||||
#include "Runtime/GuiSys/CSaveableState.hpp"
|
||||
|
||||
#include <hecl/hecl.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CGuiObject;
|
||||
class CVParamTransfer;
|
||||
struct SObjectTag;
|
||||
class IFactory;
|
||||
class CSimplePool;
|
||||
class CGuiWidget;
|
||||
class CGuiFrame;
|
||||
class CTextParser;
|
||||
class CGuiObject;
|
||||
class CGuiWidget;
|
||||
class CSimplePool;
|
||||
class CTextExecuteBuffer;
|
||||
class CTextParser;
|
||||
class CVParamTransfer;
|
||||
class IFactory;
|
||||
struct SObjectTag;
|
||||
|
||||
class CGuiSys {
|
||||
friend class CGuiFrame;
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#include "CGuiTableGroup.hpp"
|
||||
#include "Input/CFinalInput.hpp"
|
||||
#include "Runtime/GuiSys/CGuiTableGroup.hpp"
|
||||
#include "Runtime/Input/CFinalInput.hpp"
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
#pragma once
|
||||
|
||||
#include "CGuiCompoundWidget.hpp"
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
|
||||
#include "Runtime/GuiSys/CGuiCompoundWidget.hpp"
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
|
|
@ -1,10 +1,11 @@
|
|||
#include "CGuiTextPane.hpp"
|
||||
#include "CFontImageDef.hpp"
|
||||
#include "CGuiFrame.hpp"
|
||||
#include "CGuiSys.hpp"
|
||||
#include "CGuiWidgetDrawParms.hpp"
|
||||
#include "Graphics/CGraphics.hpp"
|
||||
#include "Graphics/CGraphicsPalette.hpp"
|
||||
#include "Runtime/GuiSys/CGuiTextPane.hpp"
|
||||
|
||||
#include "Runtime/Graphics/CGraphics.hpp"
|
||||
#include "Runtime/Graphics/CGraphicsPalette.hpp"
|
||||
#include "Runtime/GuiSys/CFontImageDef.hpp"
|
||||
#include "Runtime/GuiSys/CGuiFrame.hpp"
|
||||
#include "Runtime/GuiSys/CGuiSys.hpp"
|
||||
#include "Runtime/GuiSys/CGuiWidgetDrawParms.hpp"
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
|
|
@ -1,7 +1,10 @@
|
|||
#pragma once
|
||||
|
||||
#include "CGuiPane.hpp"
|
||||
#include "CGuiTextSupport.hpp"
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include "Runtime/GuiSys/CGuiPane.hpp"
|
||||
#include "Runtime/GuiSys/CGuiTextSupport.hpp"
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
|
|
@ -1,12 +1,13 @@
|
|||
#include "CGuiTextSupport.hpp"
|
||||
#include "CSimplePool.hpp"
|
||||
#include "CFontImageDef.hpp"
|
||||
#include "CGuiSys.hpp"
|
||||
#include "CTextExecuteBuffer.hpp"
|
||||
#include "CTextParser.hpp"
|
||||
#include "Graphics/CGraphicsPalette.hpp"
|
||||
#include "Graphics/CGraphics.hpp"
|
||||
#include "GuiSys/CRasterFont.hpp"
|
||||
#include "Runtime/GuiSys/CGuiTextSupport.hpp"
|
||||
|
||||
#include "Runtime/CSimplePool.hpp"
|
||||
#include "Runtime/Graphics/CGraphics.hpp"
|
||||
#include "Runtime/Graphics/CGraphicsPalette.hpp"
|
||||
#include "Runtime/GuiSys/CFontImageDef.hpp"
|
||||
#include "Runtime/GuiSys/CGuiSys.hpp"
|
||||
#include "Runtime/GuiSys/CRasterFont.hpp"
|
||||
#include "Runtime/GuiSys/CTextExecuteBuffer.hpp"
|
||||
#include "Runtime/GuiSys/CTextParser.hpp"
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
|
|
@ -1,19 +1,23 @@
|
|||
#pragma once
|
||||
|
||||
#include "zeus/CColor.hpp"
|
||||
#include "RetroTypes.hpp"
|
||||
#include "CToken.hpp"
|
||||
#include "CTextRenderBuffer.hpp"
|
||||
#include "CGuiWidget.hpp"
|
||||
#include "CSaveWorld.hpp"
|
||||
#include <list>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Runtime/CSaveWorld.hpp"
|
||||
#include "Runtime/CToken.hpp"
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
#include "Runtime/GuiSys/CGuiWidget.hpp"
|
||||
#include "Runtime/GuiSys/CTextRenderBuffer.hpp"
|
||||
|
||||
#include <zeus/CColor.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CSimplePool;
|
||||
class CRasterFont;
|
||||
class CTextRenderBuffer;
|
||||
class CSimplePool;
|
||||
class CTextExecuteBuffer;
|
||||
class CTextRenderBuffer;
|
||||
|
||||
enum class EJustification { Left = 0, Center, Right, Full, NLeft, NCenter, NRight, LeftMono, CenterMono, RightMono };
|
||||
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#include "CGuiWidget.hpp"
|
||||
#include "CGuiFrame.hpp"
|
||||
#include "Runtime/GuiSys/CGuiWidget.hpp"
|
||||
#include "Runtime/GuiSys/CGuiFrame.hpp"
|
||||
|
||||
#include <logvisor/logvisor.hpp>
|
||||
|
||||
namespace urde {
|
||||
static logvisor::Module Log("urde::CGuiWidget");
|
||||
|
|
|
@ -1,9 +1,18 @@
|
|||
#pragma once
|
||||
|
||||
#include "IOStreams.hpp"
|
||||
#include "CGuiObject.hpp"
|
||||
#include "zeus/CColor.hpp"
|
||||
#include "boo/IWindow.hpp"
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
|
||||
#include "Runtime/GCNTypes.hpp"
|
||||
#include "Runtime/IOStreams.hpp"
|
||||
#include "Runtime/GuiSys/CGuiObject.hpp"
|
||||
|
||||
#include <boo/IWindow.hpp>
|
||||
|
||||
#include <zeus/CColor.hpp>
|
||||
#include <zeus/CTransform.hpp>
|
||||
#include <zeus/CVector3f.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CGuiFrame;
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#include "CGuiWidgetDrawParms.hpp"
|
||||
#include "Runtime/GuiSys/CGuiWidgetDrawParms.hpp"
|
||||
|
||||
namespace urde {
|
||||
const CGuiWidgetDrawParms CGuiWidgetDrawParms::Default = {};
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include "zeus/CVector3f.hpp"
|
||||
#include <zeus/CVector3f.hpp>
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
#include "CGuiWidgetIdDB.hpp"
|
||||
#include "Runtime/GuiSys/CGuiWidgetIdDB.hpp"
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include <unordered_map>
|
||||
#include "RetroTypes.hpp"
|
||||
#include "Runtime/GCNTypes.hpp"
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
#pragma once
|
||||
|
||||
#include "rstl.hpp"
|
||||
#include "zeus/CVector3f.hpp"
|
||||
#include "Runtime/rstl.hpp"
|
||||
#include <zeus/CVector3f.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CGuiFrame;
|
||||
class CGuiWidget;
|
||||
class CGuiCamera;
|
||||
class CGuiFrame;
|
||||
class CGuiModel;
|
||||
class CGuiTextPane;
|
||||
class CGuiWidget;
|
||||
|
||||
class CHudBallInterface {
|
||||
CGuiCamera* x0_camera;
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
#pragma once
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
#include "zeus/CVector3f.hpp"
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
#include <zeus/CVector3f.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CGuiFrame;
|
||||
class CGuiWidget;
|
||||
class CAuiEnergyBarT01;
|
||||
class CGuiFrame;
|
||||
class CGuiTextPane;
|
||||
class CGuiWidget;
|
||||
|
||||
class CHudBossEnergyInterface {
|
||||
float x0_alpha;
|
||||
|
|
|
@ -1,11 +1,12 @@
|
|||
#pragma once
|
||||
|
||||
#include "zeus/CMatrix3f.hpp"
|
||||
#include "zeus/CQuaternion.hpp"
|
||||
#include "zeus/CVector3f.hpp"
|
||||
#include "CToken.hpp"
|
||||
#include "CScanDisplay.hpp"
|
||||
#include "World/CPlayer.hpp"
|
||||
#include "Runtime/CToken.hpp"
|
||||
#include "Runtime/GuiSys/CScanDisplay.hpp"
|
||||
#include "Runtime/World/CPlayer.hpp"
|
||||
|
||||
#include <zeus/CMatrix3f.hpp>
|
||||
#include <zeus/CQuaternion.hpp>
|
||||
#include <zeus/CVector3f.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CGuiFrame;
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
#pragma once
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
#include "CHudInterface.hpp"
|
||||
#include "zeus/CVector3f.hpp"
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
#include "Runtime/GuiSys/CHudInterface.hpp"
|
||||
#include <zeus/CVector3f.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CGuiFrame;
|
||||
class CGuiWidget;
|
||||
class CGuiTextPane;
|
||||
class CAuiMeter;
|
||||
class CAuiEnergyBarT01;
|
||||
class CAuiMeter;
|
||||
class CGuiFrame;
|
||||
class CGuiTextPane;
|
||||
class CGuiWidget;
|
||||
|
||||
class CHudEnergyInterface {
|
||||
EHudType x0_hudType;
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
#pragma once
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
#include "CHudInterface.hpp"
|
||||
#include "zeus/CTransform.hpp"
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
#include "Runtime/GuiSys/CHudInterface.hpp"
|
||||
#include <zeus/CTransform.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CGuiFrame;
|
||||
class CGuiWidget;
|
||||
class CGuiModel;
|
||||
class CGuiWidget;
|
||||
|
||||
class IFreeLookInterface {
|
||||
public:
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
#pragma once
|
||||
|
||||
#include "zeus/CMatrix3f.hpp"
|
||||
#include "RetroTypes.hpp"
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
#include <zeus/CMatrix3f.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CGuiCamera;
|
||||
class CGuiFrame;
|
||||
class CGuiWidget;
|
||||
class CGuiCamera;
|
||||
|
||||
class CHudHelmetInterface {
|
||||
zeus::CMatrix3f x0_hudLagRotation;
|
||||
|
|
|
@ -1,16 +1,16 @@
|
|||
#pragma once
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
#include "CHudInterface.hpp"
|
||||
#include "zeus/CTransform.hpp"
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
#include "Runtime/GuiSys/CHudInterface.hpp"
|
||||
#include <zeus/CTransform.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CStateManager;
|
||||
class CGuiFrame;
|
||||
class CGuiWidget;
|
||||
class CGuiTextPane;
|
||||
class CAuiEnergyBarT01;
|
||||
class CGuiFrame;
|
||||
class CGuiModel;
|
||||
class CGuiTextPane;
|
||||
class CGuiWidget;
|
||||
class CStateManager;
|
||||
|
||||
class CHudMissileInterface {
|
||||
enum class EInventoryStatus { Normal, Warning, Depleted };
|
||||
|
|
|
@ -1,13 +1,18 @@
|
|||
#pragma once
|
||||
|
||||
#include "CToken.hpp"
|
||||
#include "Graphics/CTexture.hpp"
|
||||
#include "Graphics/Shaders/CRadarPaintShader.hpp"
|
||||
#include <vector>
|
||||
|
||||
#include "Runtime/CToken.hpp"
|
||||
#include "Runtime/Graphics/CTexture.hpp"
|
||||
#include "Runtime/Graphics/Shaders/CRadarPaintShader.hpp"
|
||||
|
||||
#include <zeus/CTransform.hpp>
|
||||
#include <zeus/CVector3f.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CGuiCamera;
|
||||
class CGuiFrame;
|
||||
class CGuiWidget;
|
||||
class CGuiCamera;
|
||||
class CStateManager;
|
||||
|
||||
class CHudRadarInterface {
|
||||
|
|
|
@ -1,15 +1,15 @@
|
|||
#pragma once
|
||||
|
||||
#include "CHudInterface.hpp"
|
||||
#include "RetroTypes.hpp"
|
||||
#include "zeus/CTransform.hpp"
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
#include "Runtime/GuiSys/CHudInterface.hpp"
|
||||
#include <zeus/CTransform.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CAuiEnergyBarT01;
|
||||
class CGuiFrame;
|
||||
class CGuiWidget;
|
||||
class CGuiModel;
|
||||
class CGuiTextPane;
|
||||
class CAuiEnergyBarT01;
|
||||
class CGuiWidget;
|
||||
|
||||
class CHudThreatInterface {
|
||||
enum class EThreatStatus { Normal, Warning, Damage };
|
||||
|
|
|
@ -1,13 +1,15 @@
|
|||
#pragma once
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
#include <cfloat>
|
||||
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
#include "Runtime/rstl.hpp"
|
||||
|
||||
namespace urde {
|
||||
class CGuiFrame;
|
||||
class CGuiWidget;
|
||||
class CGuiTextPane;
|
||||
class CGuiModel;
|
||||
class CGuiTextPane;
|
||||
class CGuiWidget;
|
||||
|
||||
class CHudVisorBeamMenu {
|
||||
public:
|
||||
|
|
|
@ -1,14 +1,15 @@
|
|||
#pragma once
|
||||
|
||||
#include "CToken.hpp"
|
||||
#include "CGuiTextSupport.hpp"
|
||||
#include "CFontImageDef.hpp"
|
||||
#include <vector>
|
||||
|
||||
#include "Runtime/CToken.hpp"
|
||||
#include "Runtime/GuiSys/CFontImageDef.hpp"
|
||||
#include "Runtime/GuiSys/CGuiTextSupport.hpp"
|
||||
|
||||
namespace urde {
|
||||
class CFontImageDef;
|
||||
class CFontRenderState;
|
||||
class CTextRenderBuffer;
|
||||
class CFontImageDef;
|
||||
|
||||
class CInstruction {
|
||||
public:
|
||||
|
|
|
@ -1,8 +1,10 @@
|
|||
#pragma once
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
#include "CToken.hpp"
|
||||
#include "Graphics/CModel.hpp"
|
||||
#include "Runtime/CToken.hpp"
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
#include "Runtime/Graphics/CModel.hpp"
|
||||
|
||||
#include <zeus/CVector3f.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CStateManager;
|
||||
|
|
|
@ -1,7 +1,8 @@
|
|||
#pragma once
|
||||
|
||||
#include "../RetroTypes.hpp"
|
||||
#include "CKeyboardMouseController.hpp"
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
#include "Runtime/Input/CKeyboardMouseController.hpp"
|
||||
|
||||
#include <boo/inputdev/DolphinSmashAdapter.hpp>
|
||||
|
||||
namespace urde {
|
||||
|
|
|
@ -1,9 +1,12 @@
|
|||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <mutex>
|
||||
|
||||
#include "Runtime/Input/CFinalInput.hpp"
|
||||
#include "Runtime/Input/CKeyboardMouseController.hpp"
|
||||
|
||||
#include <boo/boo.hpp>
|
||||
#include "CFinalInput.hpp"
|
||||
#include "CKeyboardMouseController.hpp"
|
||||
|
||||
namespace urde {
|
||||
class CArchitectureQueue;
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#pragma once
|
||||
|
||||
#include "boo/IWindow.hpp"
|
||||
#include <type_traits>
|
||||
|
||||
#include <boo/IWindow.hpp>
|
||||
|
||||
namespace urde {
|
||||
struct CFinalInput;
|
||||
|
|
|
@ -1,6 +1,10 @@
|
|||
#pragma once
|
||||
|
||||
#include "IElement.hpp"
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include "Runtime/GCNTypes.hpp"
|
||||
#include "Runtime/Particle/IElement.hpp"
|
||||
|
||||
/* Documentation at: http://www.metroid2002.com/retromodding/wiki/Particle_Script#Color_Elements */
|
||||
|
||||
|
|
|
@ -1,10 +1,12 @@
|
|||
#pragma once
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
#include "CToken.hpp"
|
||||
#include "zeus/CTransform.hpp"
|
||||
#include "CDecalDescription.hpp"
|
||||
#include "CRandom16.hpp"
|
||||
#include "Runtime/CRandom16.hpp"
|
||||
#include "Runtime/CToken.hpp"
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
#include "Runtime/Particle/CDecalDescription.hpp"
|
||||
|
||||
#include <zeus/CTransform.hpp>
|
||||
#include <zeus/CVector3f.hpp>
|
||||
|
||||
namespace urde {
|
||||
struct SQuadDescr;
|
||||
|
|
|
@ -1,11 +1,11 @@
|
|||
#pragma once
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
#include "CFactoryMgr.hpp"
|
||||
#include "IObj.hpp"
|
||||
#include "CToken.hpp"
|
||||
#include "IOStreams.hpp"
|
||||
#include "CDecalDescription.hpp"
|
||||
#include "Runtime/CFactoryMgr.hpp"
|
||||
#include "Runtime/CToken.hpp"
|
||||
#include "Runtime/IObj.hpp"
|
||||
#include "Runtime/IOStreams.hpp"
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
#include "Runtime/Particle/CDecalDescription.hpp"
|
||||
|
||||
namespace urde {
|
||||
class CSimplePool;
|
||||
|
|
|
@ -1,11 +1,13 @@
|
|||
#pragma once
|
||||
|
||||
#include "CRealElement.hpp"
|
||||
#include "CIntElement.hpp"
|
||||
#include "CVectorElement.hpp"
|
||||
#include "CColorElement.hpp"
|
||||
#include "CUVElement.hpp"
|
||||
#include "CParticleDataFactory.hpp"
|
||||
#include <memory>
|
||||
|
||||
#include "Runtime/Particle/CColorElement.hpp"
|
||||
#include "Runtime/Particle/CIntElement.hpp"
|
||||
#include "Runtime/Particle/CParticleDataFactory.hpp"
|
||||
#include "Runtime/Particle/CRealElement.hpp"
|
||||
#include "Runtime/Particle/CUVElement.hpp"
|
||||
#include "Runtime/Particle/CVectorElement.hpp"
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
|
|
@ -1,11 +1,12 @@
|
|||
#pragma once
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
#include "rstl.hpp"
|
||||
#include <optional>
|
||||
#include "CToken.hpp"
|
||||
#include "CDecal.hpp"
|
||||
#include "zeus/CFrustum.hpp"
|
||||
|
||||
#include "Runtime/CToken.hpp"
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
#include "Runtime/rstl.hpp"
|
||||
#include "Runtime/Particle/CDecal.hpp"
|
||||
#include <zeus/CFrustum.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CStateManager;
|
||||
|
|
|
@ -1,12 +1,14 @@
|
|||
#pragma once
|
||||
|
||||
#include "CParticleDataFactory.hpp"
|
||||
#include "CRealElement.hpp"
|
||||
#include "CIntElement.hpp"
|
||||
#include "CVectorElement.hpp"
|
||||
#include "CModVectorElement.hpp"
|
||||
#include "CColorElement.hpp"
|
||||
#include "CUVElement.hpp"
|
||||
#include <memory>
|
||||
|
||||
#include "Runtime/Particle/CColorElement.hpp"
|
||||
#include "Runtime/Particle/CIntElement.hpp"
|
||||
#include "Runtime/Particle/CModVectorElement.hpp"
|
||||
#include "Runtime/Particle/CParticleDataFactory.hpp"
|
||||
#include "Runtime/Particle/CRealElement.hpp"
|
||||
#include "Runtime/Particle/CUVElement.hpp"
|
||||
#include "Runtime/Particle/CVectorElement.hpp"
|
||||
|
||||
namespace urde {
|
||||
class CElectricDescription {
|
||||
|
|
|
@ -1,18 +1,22 @@
|
|||
#pragma once
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
#include "zeus/CTransform.hpp"
|
||||
#include "zeus/CVector3f.hpp"
|
||||
#include "zeus/CColor.hpp"
|
||||
#include "zeus/CAABox.hpp"
|
||||
#include "CToken.hpp"
|
||||
#include "Graphics/CLight.hpp"
|
||||
#include "Graphics/CGraphics.hpp"
|
||||
#include "CRandom16.hpp"
|
||||
#include "CParticleGen.hpp"
|
||||
#include "Graphics/Shaders/CElementGenShaders.hpp"
|
||||
#include "Graphics/CLineRenderer.hpp"
|
||||
#include "Particle/CGenDescription.hpp"
|
||||
#include <array>
|
||||
#include <vector>
|
||||
|
||||
#include "Runtime/CRandom16.hpp"
|
||||
#include "Runtime/CToken.hpp"
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
#include "Runtime/Graphics/CGraphics.hpp"
|
||||
#include "Runtime/Graphics/CLight.hpp"
|
||||
#include "Runtime/Graphics/CLineRenderer.hpp"
|
||||
#include "Runtime/Graphics/Shaders/CElementGenShaders.hpp"
|
||||
#include "Runtime/Particle/CGenDescription.hpp"
|
||||
#include "Runtime/Particle/CParticleGen.hpp"
|
||||
|
||||
#include <zeus/CAABox.hpp>
|
||||
#include <zeus/CColor.hpp>
|
||||
#include <zeus/CTransform.hpp>
|
||||
#include <zeus/CVector3f.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CWarp;
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "IElement.hpp"
|
||||
#include <memory>
|
||||
#include "Runtime/Particle/IElement.hpp"
|
||||
|
||||
/* Documentation at: http://www.metroid2002.com/retromodding/wiki/Particle_Script#Emitter_Elements */
|
||||
|
||||
|
|
|
@ -1,6 +1,10 @@
|
|||
#pragma once
|
||||
|
||||
#include "CWarp.hpp"
|
||||
#include "Runtime/rstl.hpp"
|
||||
#include "Runtime/Particle/CWarp.hpp"
|
||||
|
||||
#include <zeus/CAABox.hpp>
|
||||
#include <zeus/CVector3f.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CStateManager;
|
||||
|
|
|
@ -1,15 +1,16 @@
|
|||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include "CRealElement.hpp"
|
||||
#include "CIntElement.hpp"
|
||||
#include "CVectorElement.hpp"
|
||||
#include "CModVectorElement.hpp"
|
||||
#include "CColorElement.hpp"
|
||||
#include "CUVElement.hpp"
|
||||
#include "CEmitterElement.hpp"
|
||||
#include "CSpawnSystemKeyframeData.hpp"
|
||||
#include "CParticleDataFactory.hpp"
|
||||
|
||||
#include "Runtime/Particle/CColorElement.hpp"
|
||||
#include "Runtime/Particle/CEmitterElement.hpp"
|
||||
#include "Runtime/Particle/CIntElement.hpp"
|
||||
#include "Runtime/Particle/CModVectorElement.hpp"
|
||||
#include "Runtime/Particle/CParticleDataFactory.hpp"
|
||||
#include "Runtime/Particle/CRealElement.hpp"
|
||||
#include "Runtime/Particle/CSpawnSystemKeyframeData.hpp"
|
||||
#include "Runtime/Particle/CUVElement.hpp"
|
||||
#include "Runtime/Particle/CVectorElement.hpp"
|
||||
|
||||
/* Documentation at: http://www.metroid2002.com/retromodding/wiki/PART_(File_Format) */
|
||||
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
#pragma once
|
||||
|
||||
#include "IElement.hpp"
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include "Runtime/Particle/IElement.hpp"
|
||||
|
||||
/* Documentation at: http://www.metroid2002.com/retromodding/wiki/Particle_Script#Int_Elements */
|
||||
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include "IElement.hpp"
|
||||
#include <memory>
|
||||
#include "Runtime/Particle/IElement.hpp"
|
||||
|
||||
/* Documentation at: http://www.metroid2002.com/retromodding/wiki/Particle_Script#Mod_Vector_Elements */
|
||||
|
||||
|
|
|
@ -1,25 +1,28 @@
|
|||
#pragma once
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
#include "CFactoryMgr.hpp"
|
||||
#include "IObj.hpp"
|
||||
#include "CToken.hpp"
|
||||
#include "IOStreams.hpp"
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include "Runtime/CFactoryMgr.hpp"
|
||||
#include "Runtime/CToken.hpp"
|
||||
#include "Runtime/IOStreams.hpp"
|
||||
#include "Runtime/IObj.hpp"
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
|
||||
namespace urde {
|
||||
class CGenDescription;
|
||||
class CSwooshDescription;
|
||||
class CElectricDescription;
|
||||
class CSimplePool;
|
||||
class CVParamTransfer;
|
||||
class CModel;
|
||||
class CUVElement;
|
||||
class CColorElement;
|
||||
class CModVectorElement;
|
||||
class CElectricDescription;
|
||||
class CEmitterElement;
|
||||
class CVectorElement;
|
||||
class CRealElement;
|
||||
class CGenDescription;
|
||||
class CIntElement;
|
||||
class CModVectorElement;
|
||||
class CModel;
|
||||
class CRealElement;
|
||||
class CSimplePool;
|
||||
class CSwooshDescription;
|
||||
class CUVElement;
|
||||
class CVParamTransfer;
|
||||
class CVectorElement;
|
||||
|
||||
struct SParticleModel {
|
||||
TLockedToken<CModel> m_token;
|
||||
|
|
|
@ -1,14 +1,25 @@
|
|||
#pragma once
|
||||
|
||||
#include "CParticleGen.hpp"
|
||||
#include "CToken.hpp"
|
||||
#include "CRandom16.hpp"
|
||||
#include "Graphics/CLineRenderer.hpp"
|
||||
#include <list>
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
|
||||
#include "Runtime/CRandom16.hpp"
|
||||
#include "Runtime/CToken.hpp"
|
||||
#include "Runtime/rstl.hpp"
|
||||
#include "Runtime/Graphics/CLineRenderer.hpp"
|
||||
#include "Runtime/Particle/CParticleGen.hpp"
|
||||
|
||||
#include <zeus/CAABox.hpp>
|
||||
#include <zeus/CColor.hpp>
|
||||
#include <zeus/CTransform.hpp>
|
||||
#include <zeus/CVector3f.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CElectricDescription;
|
||||
class CParticleSwoosh;
|
||||
class CElementGen;
|
||||
class CParticleSwoosh;
|
||||
|
||||
class CParticleElectric : public CParticleGen {
|
||||
static u16 g_GlobalSeed;
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
#pragma once
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
#include "CFactoryMgr.hpp"
|
||||
#include "IObj.hpp"
|
||||
#include "CToken.hpp"
|
||||
#include "IOStreams.hpp"
|
||||
#include "Runtime/CFactoryMgr.hpp"
|
||||
#include "Runtime/CToken.hpp"
|
||||
#include "Runtime/IOStreams.hpp"
|
||||
#include "Runtime/IObj.hpp"
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
|
||||
namespace urde {
|
||||
class CElectricDescription;
|
||||
|
|
|
@ -1,12 +1,15 @@
|
|||
#pragma once
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
#include "Graphics/CLight.hpp"
|
||||
#include "zeus/CColor.hpp"
|
||||
#include "zeus/CVector3f.hpp"
|
||||
#include "zeus/CTransform.hpp"
|
||||
#include "zeus/CAABox.hpp"
|
||||
#include <list>
|
||||
#include <optional>
|
||||
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
#include "Runtime/Graphics/CLight.hpp"
|
||||
|
||||
#include <zeus/CAABox.hpp>
|
||||
#include <zeus/CColor.hpp>
|
||||
#include <zeus/CTransform.hpp>
|
||||
#include <zeus/CVector3f.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CWarp;
|
||||
|
|
|
@ -1,11 +1,14 @@
|
|||
#pragma once
|
||||
|
||||
#include "zeus/CVector3f.hpp"
|
||||
#include "zeus/CVector4f.hpp"
|
||||
#include "zeus/CMatrix4f.hpp"
|
||||
#include "zeus/CColor.hpp"
|
||||
#include "RetroTypes.hpp"
|
||||
#include <array>
|
||||
#include <vector>
|
||||
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
|
||||
#include <zeus/CColor.hpp>
|
||||
#include <zeus/CMatrix4f.hpp>
|
||||
#include <zeus/CVector3f.hpp>
|
||||
#include <zeus/CVector4f.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CElementGen;
|
||||
|
|
|
@ -1,13 +1,21 @@
|
|||
#pragma once
|
||||
|
||||
#include "CParticleGen.hpp"
|
||||
#include "CToken.hpp"
|
||||
#include "CRandom16.hpp"
|
||||
#include "Graphics/CTexture.hpp"
|
||||
#include "Graphics/CLineRenderer.hpp"
|
||||
#include "CUVElement.hpp"
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include "DataSpec/DNACommon/GX.hpp"
|
||||
#include "Graphics/Shaders/CParticleSwooshShaders.hpp"
|
||||
|
||||
#include "Runtime/CRandom16.hpp"
|
||||
#include "Runtime/CToken.hpp"
|
||||
#include "Runtime/Graphics/CLineRenderer.hpp"
|
||||
#include "Runtime/Graphics/CTexture.hpp"
|
||||
#include "Runtime/Graphics/Shaders/CParticleSwooshShaders.hpp"
|
||||
#include "Runtime/Particle/CParticleGen.hpp"
|
||||
#include "Runtime/Particle/CUVElement.hpp"
|
||||
|
||||
#include <zeus/CColor.hpp>
|
||||
#include <zeus/CTransform.hpp>
|
||||
#include <zeus/CVector3f.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CSwooshDescription;
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
#pragma once
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
#include "CFactoryMgr.hpp"
|
||||
#include "IObj.hpp"
|
||||
#include "CToken.hpp"
|
||||
#include "IOStreams.hpp"
|
||||
#include "Runtime/CFactoryMgr.hpp"
|
||||
#include "Runtime/CToken.hpp"
|
||||
#include "Runtime/IOStreams.hpp"
|
||||
#include "Runtime/IObj.hpp"
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
|
||||
namespace urde {
|
||||
class CSwooshDescription;
|
||||
|
|
|
@ -1,10 +1,13 @@
|
|||
#pragma once
|
||||
|
||||
#include "CPlayerState.hpp"
|
||||
#include "RetroTypes.hpp"
|
||||
#include "CStateManager.hpp"
|
||||
#include "CGunWeapon.hpp"
|
||||
#include "CWeapon.hpp"
|
||||
#include <memory>
|
||||
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
#include "Runtime/rstl.hpp"
|
||||
#include "Runtime/CPlayerState.hpp"
|
||||
#include "Runtime/CStateManager.hpp"
|
||||
#include "Runtime/Weapon/CGunWeapon.hpp"
|
||||
#include "Runtime/Weapon/CWeapon.hpp"
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
#pragma once
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
#include "IOStreams.hpp"
|
||||
#include "zeus/CColor.hpp"
|
||||
#include "Runtime/IOStreams.hpp"
|
||||
#include "Runtime/RetroTypes.hpp"
|
||||
#include <zeus/CColor.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CBeamInfo {
|
||||
|
|
|
@ -1,6 +1,12 @@
|
|||
#pragma once
|
||||
|
||||
#include "Weapon/CGameProjectile.hpp"
|
||||
#include "Runtime/rstl.hpp"
|
||||
#include "Runtime/Weapon/CGameProjectile.hpp"
|
||||
|
||||
#include <zeus/CAABox.hpp>
|
||||
#include <zeus/CTransform.hpp>
|
||||
#include <zeus/CVector3f.hpp>
|
||||
|
||||
namespace urde {
|
||||
class CBeamProjectile : public CGameProjectile {
|
||||
public:
|
||||
|
|
|
@ -1,7 +1,13 @@
|
|||
#pragma once
|
||||
|
||||
#include "CWeapon.hpp"
|
||||
#include "CToken.hpp"
|
||||
#include <memory>
|
||||
#include <optional>
|
||||
|
||||
#include "Runtime/CToken.hpp"
|
||||
#include "Runtime/Weapon/CWeapon.hpp"
|
||||
|
||||
#include <zeus/CAABox.hpp>
|
||||
#include <zeus/CVector3f.hpp>
|
||||
|
||||
namespace urde {
|
||||
|
||||
|
|
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Reference in New Issue