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General: Normalize several headers' include paths

Normalizes the include paths and makes them consistent. Also adds any
missing includes relevant to the interface.
This commit is contained in:
Lioncash
2019-09-22 17:52:05 -04:00
parent 8cdf7f3af3
commit 06789d1860
150 changed files with 927 additions and 576 deletions

View File

@@ -1,16 +1,17 @@
#pragma once
#include "CEntity.hpp"
#include "Graphics/CGraphics.hpp"
#include "Graphics/CSimpleShadow.hpp"
#include "zeus/zeus.hpp"
#include "Collision/CMaterialFilter.hpp"
#include "Character/CModelData.hpp"
#include "Character/CActorLights.hpp"
#include "Collision/CCollisionResponseData.hpp"
#include "Audio/CSfxManager.hpp"
#include "CScannableObjectInfo.hpp"
#include "Weapon/WeaponCommon.hpp"
#include "Runtime/CScannableObjectInfo.hpp"
#include "Runtime/Audio/CSfxManager.hpp"
#include "Runtime/Collision/CCollisionResponseData.hpp"
#include "Runtime/Collision/CMaterialFilter.hpp"
#include "Runtime/Character/CActorLights.hpp"
#include "Runtime/Character/CModelData.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include "Runtime/Graphics/CSimpleShadow.hpp"
#include "Runtime/Weapon/WeaponCommon.hpp"
#include "Runtime/World/CEntity.hpp"
#include <zeus/zeus.hpp>
namespace urde {