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General: Normalize several headers' include paths

Normalizes the include paths and makes them consistent. Also adds any
missing includes relevant to the interface.
This commit is contained in:
Lioncash
2019-09-22 17:52:05 -04:00
parent 8cdf7f3af3
commit 06789d1860
150 changed files with 927 additions and 576 deletions

View File

@@ -1,22 +1,25 @@
#pragma once
#include "zeus/CVector2f.hpp"
#include "zeus/CColor.hpp"
#include "zeus/CAABox.hpp"
#include "CToken.hpp"
#include "RetroTypes.hpp"
#include "IGameArea.hpp"
#include "Collision/CAreaOctTree.hpp"
#include "hecl/ClientProcess.hpp"
#include "Graphics/CMetroidModelInstance.hpp"
#include "CObjectList.hpp"
#include "CWorldLight.hpp"
#include "Graphics/CPVSAreaSet.hpp"
#include "Graphics/CGraphics.hpp"
#include "Graphics/CModel.hpp"
#include "CPathFindArea.hpp"
#include "Editor/ProjectResourceFactoryBase.hpp"
#include "World/CEnvFxManager.hpp"
#include "Runtime/CObjectList.hpp"
#include "Runtime/CToken.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Collision/CAreaOctTree.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include "Runtime/Graphics/CMetroidModelInstance.hpp"
#include "Runtime/Graphics/CModel.hpp"
#include "Runtime/Graphics/CPVSAreaSet.hpp"
#include "Runtime/World/CEnvFxManager.hpp"
#include "Runtime/World/CPathFindArea.hpp"
#include "Runtime/World/CWorldLight.hpp"
#include "Runtime/World/IGameArea.hpp"
#include <hecl/ClientProcess.hpp>
#include <zeus/CAABox.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CTransform.hpp>
#include <zeus/CVector2f.hpp>
namespace urde {
class CStateManager;